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DistanceTelemetryPlugin.cs
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268 lines (198 loc) · 8.57 KB
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using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using Events;
using Events.Car;
using Events.Game;
using Events.GameMode;
using Events.Player;
using Events.RaceEnd;
using System;
using System.Net;
using TelemetryLib.Telemetry;
using TelemetryLib;
using UnityEngine;
namespace com.drowhunter.DistanceTelemetryMod
{
[BepInPlugin(MyPluginInfo.PLUGIN_GUID, MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION)]
public class DistanceTelemetryPlugin : BaseUnityPlugin
{
static ManualLogSource Log;
private ConfigEntry<int> Port;
TelemetryExtractor telemetryExtractor;
PlayerEvents playerEvents;
DistanceTelemetryData data;
bool carDestroyed = false;
UdpTelemetry<DistanceTelemetryData> udp;
private Vector3 previousLocalVelocity = Vector3.zero;
LocalPlayerControlledCar _car;
private LocalPlayerControlledCar car
{
get
{
if(_car == null)
{
_car = G.Sys?.PlayerManager_?.LocalPlayers_?[0]?.playerData_?.LocalCar_;
if(_car != null)
{
SubscribeToEvents();
}
}
return _car;
}
}
public static void Echo(string caller, string message)
{
Log?.LogInfo(string.Format("[{0}] {1}", caller, message));
}
public static ConfigEntry<bool> MaxSteeringMod { get; set; }
private void Start()
{
telemetryExtractor = new TelemetryExtractor();
}
private void Awake()
{
Log = Logger;
Port = Config.Bind("Telemetry", "UDP Port", 12345, "Port to Send Telemetry");
Echo(nameof(Awake), string.Format("{0} {1} loaded.", MyPluginInfo.PLUGIN_NAME, MyPluginInfo.PLUGIN_VERSION));
ConfigDefinition configDefinition = new ConfigDefinition("General", "Max Steering Mod", "Set the steering angle to the maximum value");
MaxSteeringMod = Config.Bind("General", "Max Steering Mod", false, "Set the steering angle to the maximum value");
udp = new UdpTelemetry<DistanceTelemetryData>(new UdpTelemetryConfig
{
SendAddress = new IPEndPoint(IPAddress.Loopback, 12345)
});
}
private void OnDestroy()
{
Echo(nameof(OnDestroy), "Disposing Udp");
udp?.Dispose();
}
private void OnEnable()
{
Echo(nameof(OnEnable), "Subscribing...");
StaticEvent<LocalCarHitFinish.Data>.Subscribe(new StaticEvent<LocalCarHitFinish.Data>.Delegate(RaceEnded));
StaticEvent<Go.Data>.Subscribe(new StaticEvent<Go.Data>.Delegate(RaceStarted));
StaticEvent<PauseToggled.Data>.Subscribe(new StaticEvent<PauseToggled.Data>.Delegate(Toggle_Paused));
}
private void RaceStarted(Go.Data e)
{
data.IsRacing = true;
reset();
}
private void RaceEnded(LocalCarHitFinish.Data e)
{
data.IsRacing = false;
reset();
}
private void OnDisable()
{
Echo(nameof(OnDisable), "UnSubscribing...");
StaticEvent<LocalCarHitFinish.Data>.Unsubscribe(new StaticEvent<LocalCarHitFinish.Data>.Delegate(RaceEnded));
StaticEvent<Go.Data>.Unsubscribe(new StaticEvent<Go.Data>.Delegate(RaceStarted));
StaticEvent<PauseToggled.Data>.Unsubscribe(new StaticEvent<PauseToggled.Data>.Delegate(Toggle_Paused));
UnSubscribeFromEvents();
}
float _yaw = 0f;
private void reset()
{
_yaw = 0;
}
private void FixedUpdate()
{
if(car == null)
{
return;
}
data.IsCarEnabled = car.ExistsAndIsEnabled();
var cRigidbody = car.GetComponent<Rigidbody>();
telemetryExtractor.Update(cRigidbody);
var basic = telemetryExtractor.ExtractTelemetry(EulerType.Coaster);
data.Pitch = basic.EulerAngles.x;
data.Yaw = basic.EulerAngles.y;
data.Roll = basic.EulerAngles.z;
data.cForce = basic.CentripetalForce;
data.AngularVelocityX = basic.LocalAngularVelocity.x;
data.AngularVelocityY = basic.LocalAngularVelocity.y;
data.AngularVelocityZ = basic.LocalAngularVelocity.z;
data.VelocityX = basic.LocalVelocity.x;
data.VelocityY = basic.LocalVelocity.y;
data.VelocityZ = basic.LocalVelocity.z;
data.AccelX = basic.Accel.x;
data.AccelY = basic.Accel.y;
data.AccelZ = basic.Accel.z;
var car_logic = car.carLogic_;
data.KPH = car_logic.CarStats_.GetKilometersPerHour();
data.Boost = car_logic.CarDirectives_.Boost_;
data.Grip = car_logic.CarDirectives_.Grip_;
data.WingsOpen = car_logic.Wings_.WingsOpen_;
data.AllWheelsOnGround = car_logic.CarStats_.AllWheelsContacting_;
data.IsCarIsActive = car.isActiveAndEnabled;
data.IsGrav = cRigidbody.useGravity;
data.TireFL = CalcSuspension(car_logic.CarStats_.WheelFL_, 0.5f);
data.TireFR = CalcSuspension(car_logic.CarStats_.WheelFR_, 0.5f);
data.TireBL = CalcSuspension(car_logic.CarStats_.wheelBL_, grip: 0.2f);
data.TireBR = CalcSuspension(car_logic.CarStats_.WheelBR_, grip: 0.2f);
data.IsCarDestroyed = carDestroyed;
data.OrientationX = cRigidbody.transform.forward.x;
data.OrientationY = cRigidbody.transform.rotation.y;
data.OrientationZ = cRigidbody.transform.rotation.z;
data.OrientationW = cRigidbody.transform.rotation.w;
udp.Send(data);
float CalcSuspension(NitronicCarWheel wheel, float? maxAngle = null, float? grip = null)
{
if (maxAngle != null && MaxSteeringMod.Value)
{
wheel.fullSteerAngle_ = maxAngle.Value;
}
var pos = Math.Abs(wheel.hubTrans_.localPosition.y);
var suspension = wheel.SuspensionDistance_;
var frac = pos / suspension;
return (float)Maths.EnsureMapRange(pos, 0, suspension, 1, -1);
}
}
private void SubscribeToEvents()
{
Echo("SubscribeToEvents", "Subscribing to player events");
playerEvents = car.PlayerDataLocal_.Events_;
playerEvents.Subscribe(new InstancedEvent<Impact.Data>.Delegate(LocalVehicle_Collided));
playerEvents.Subscribe(new InstancedEvent<Death.Data>.Delegate(LocalVehicle_Destroyed));
playerEvents.Subscribe(new InstancedEvent<CarRespawn.Data>.Delegate(LocalVehicle_Respawn));
playerEvents.Subscribe(new InstancedEvent<Explode.Data>.Delegate(LocalVehicle_Exploded));
}
private void Toggle_Paused(PauseToggled.Data e)
{
Log.LogDebug("Paused " + e.paused_);
data.GamePaused = e.paused_;
}
private void UnSubscribeFromEvents()
{
Log.LogInfo("Unsubscribing from player events");
playerEvents.Unsubscribe(new InstancedEvent<Impact.Data>.Delegate(LocalVehicle_Collided));
playerEvents.Unsubscribe(new InstancedEvent<Death.Data>.Delegate(LocalVehicle_Destroyed));
playerEvents.Unsubscribe(new InstancedEvent<CarRespawn.Data>.Delegate(LocalVehicle_Respawn));
playerEvents.Unsubscribe(new InstancedEvent<Explode.Data>.Delegate(LocalVehicle_Exploded));
}
private void LocalVehicle_Collided(Impact.Data data)
{
Echo("LocalVehicle_Collided", "Collided");
carDestroyed = true;
}
private void LocalVehicle_Destroyed(Death.Data data)
{
Echo("LocalVehicle_Destroyed", "Destroyed");
reset();
carDestroyed = true;
}
private void LocalVehicle_Respawn(CarRespawn.Data data)
{
Echo("LocalVehicle_Respawn", "Respawned");
reset();
carDestroyed = false;
}
private void LocalVehicle_Exploded(Explode.Data data)
{
Echo("LocalVehicle_Exploded", "Exploded");
carDestroyed = true;
}
}
}