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EightBittonsApp.cpp
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82 lines (67 loc) · 1.46 KB
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#include "EightButtonsApp.h"
#include "HalImpl.h"
using namespace vgs;
EightButtonsApp::EightButtonsApp()
{
}
void EightButtonsApp::init(IHal& hal)
{
CustomDisplayInfo info;
info.type = DisplayInfoEightButtons;
hal.updateDisplay(info);
}
void EightButtonsApp::tick(IHal& hal)
{
HalImpl* halImpl = (HalImpl*) &hal;
link::Link& linkHandle = halImpl->getLink();
ButtonState buttonState = halImpl->getButtonState();
if(buttonState.menu)
{
m_shouldClose = true;
return;
}
switch(linkHandle.getCommand())
{
case link::Command::CorrectPressSignal:
{
halImpl->correctPressSignal(linkHandle.getData(), false);
}
break;
case link::Command::FalstartPressSignal:
{
halImpl->falstartPressSignal(linkHandle.getData(), false);
}
break;
case link::Command::PendingPressSignal:
{
halImpl->pendingPressSignal(linkHandle.getData(), false);
}
break;
case link::Command::GameStartSignal:
{
halImpl->gameStartSignal(false);
}
break;
case link::Command::Clear:
{
halImpl->clearSignals(false);
}
break;
}
if(buttonState.player >= 0 && buttonState.player < NUM_PLAYERS)
{
linkHandle.send(link::Command::ButtonPressed, buttonState.player);
}
}
AppChangeType EightButtonsApp::appChangeNeeded()
{
if(m_shouldClose)
{
return AppChangeType::Menu;
}
return AppChangeType::None;
}
IApp* EightButtonsApp::createCustomApp()
{
return nullptr;
}