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<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
<title>Freedoom news feed</title>
<link href="https://freedoom.github.io/" />
<link href="https://freedoom.github.io/" rel="self" />
<id>https://freedoom.github.io/atom.xml</id>
<author><name>Freedoom Project</name></author>
<updated>2015-08-20T03:24:14Z</updated>
<entry>
<title>Freedoom 0.10.1 released</title>
<id>https://freedoom.github.io/#_2015_12_23_freedoom_0_10_1_released</id>
<updated>2015-12-23T11:35:00Z</updated>
<content type="html">
<p>Only a week, and we have a minor point release. This repairs an
incompatibility discovered with <em>Phase 1</em> in C3M7 while running in
Boom 2.02. It also includes a fully-completed set of sprites for
the flame bringer in <em>Phase 2</em> and <em>FreeDM</em>.</p>
</content>
</entry>
<entry>
<title>Freedoom 0.10 released</title>
<id>https://freedoom.github.io/#_2015_12_15_freedoom_0_10_released</id>
<updated>2015-12-16T02:03:04Z</updated>
<content type="html">
<p>Another large update to Freedoom, representing many changes to the
game, giving a better feel for being an independent game and fleshing
out neglected areas of the project. We&#8217;re not done yet, but close!</p>
<ul>
<li>
<p>
Brand new status bar.
</p>
</li>
<li>
<p>
New sprites for the serpent and orb monster.
</p>
</li>
<li>
<p>
New HUD graphics for the single- and double-barrel shotguns,
missile launcher, and SKAG.
</p>
</li>
<li>
<p>
New pain sounds for many monsters and the player.
</p>
</li>
<li>
<p>
New maps in <em>Phase 1</em> and <em>Phase 2</em>.
</p>
</li>
</ul>
</content>
</entry>
<entry>
<title>Freedoom 0.9 released</title>
<id>https://freedoom.github.io/#_2014_10_14_freedoom_0_9_released</id>
<updated>2014-10-14T07:01:58Z</updated>
<content type="html">
<p>This version represents rather large, sweeping changes to Freedoom,
easily one of the best releases we’ve had in years and we are
extremely proud to be able to release it for all to enjoy!</p>
<ul>
<li>
<p>
New file names no longer conflict with <em>Doom</em>’s
</p>
</li>
<li>
<p>
FreeDM and Phase 1 have grown out of the shadows of the project
and have seen rapid advances.
</p>
</li>
<li>
<p>
New text font to replace the old one in all menus, in-game text,
and status-bar HUD.
</p>
</li>
<li>
<p>
New zombie, shotgun zombie, and assault tripod sprites by a
skilled pixel artist.
</p>
</li>
<li>
<p>
New sounds for the dark soldier.
</p>
</li>
<li>
<p>
More complete support for <em>Final Doom</em> mods, adding many more
textures missing to support mods for both <em>TNT: Evilution</em> and
<em>The Plutonia Experiment</em>.
</p>
</li>
</ul>
<p>... and there are many, many more changes, too long to mention here,
but it’s more fun to play than to read, isn’t it?</p>
</content>
</entry>
</feed>