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@@ -36,14 +36,30 @@ The source code for our projects lives in private or separate repositories. This
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## Projects
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All project documentation lives in the [`docs/applications/`](docs/applications/) folder of this repository. Each project has its own subfolder with dedicated pages covering an overview, getting started guide, gameplay details (for games), and implementation notes. To move a project between stages, only the section in this table needs to change — the documentation stays in its folder.
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### Current Projects
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| Application | Type | Docs | GitHub Wiki | Discussions |
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|---|---|---|---|---|
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| Game Servers Panel | Hosting / Infrastructure |[Docs](docs/applications/game-servers-panel/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Game-Servers-Panel)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/game-servers-panel-general)|
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| Hostile Planets | Game |[Docs](docs/applications/hostile-planets/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Hostile-Planets)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/hostile-planets-general)|
| Pure OPS | Game |[Docs](docs/applications/pure-ops/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Pure-OPS)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/pure-ops-general)|
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| Van Inventory | Business Tool |[Docs](docs/applications/van-inventory/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Van-Inventory)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/van-inventory-general)|
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| Roadkill | Game |[Docs](docs/applications/roadkill/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Roadkill)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadkill-general)|
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| Van Inventory | Business Tool |[Docs](docs/applications/van-inventory/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Van-Inventory)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/van-inventory-general)|
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### Completed Projects
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No projects have been marked completed yet.
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### Upcoming Projects
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| Application | Type | Docs | GitHub Wiki | Discussions |
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|---|---|---|---|---|
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| Castle Walls | Game |[Docs](docs/applications/castle-walls/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Castle-Walls)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/castle-walls-general)|
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| Do Not Shoot Aliens | Game |[Docs](docs/applications/do-not-shoot-aliens/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Do-Not-Shoot-Aliens)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/do-not-shoot-aliens-general)|
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| Space Sim | Game |[Docs](docs/applications/space-sim/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Space-Sim)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/space-sim-general)|
| Pure OPS | Game |[docs/applications/pure-ops/](applications/pure-ops/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Pure-OPS)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/pure-ops-general)|
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| Van Inventory | Business Tool |[docs/applications/van-inventory/](applications/van-inventory/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Van-Inventory)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/van-inventory-general)|
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| Roadkill | Game |[docs/applications/roadkill/](applications/roadkill/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Roadkill)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadkill-general)|
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| Game Servers Panel | Hosting / Infrastructure |[docs/applications/game-servers-panel/](applications/game-servers-panel/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Game-Servers-Panel)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/game-servers-panel-general)|
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| Van Inventory | Business Tool |[docs/applications/van-inventory/](applications/van-inventory/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Van-Inventory)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/van-inventory-general)|
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---
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## Completed Projects
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No projects have been marked completed yet.
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---
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## Upcoming Projects
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| Application | Type | Docs | GitHub Wiki | Discussions |
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|---|---|---|---|---|
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| Castle Walls | Game |[docs/applications/castle-walls/](applications/castle-walls/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Castle-Walls)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/castle-walls-general)|
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| Do Not Shoot Aliens | Game |[docs/applications/do-not-shoot-aliens/](applications/do-not-shoot-aliens/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Do-Not-Shoot-Aliens)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/do-not-shoot-aliens-general)|
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| Space Sim | Game |[docs/applications/space-sim/](applications/space-sim/README.md)|[Wiki](https://github.com/World-Domination-Software/Projects/wiki/Space-Sim)|[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/space-sim-general)|
Then add a row to the table above and follow the conventions in [.github/copilot-instructions.md](../.github/copilot-instructions.md).
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Then add a row to the **Upcoming Projects**table above (or the appropriate stage table). To advance a project to a different stage, move its row from one section to another — no documentation needs to move. Follow the conventions in [.github/copilot-instructions.md](../.github/copilot-instructions.md).
> **Note:** Castle Walls is currently in development. Detailed gameplay documentation will be added closer to release. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates.
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## Concept
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Players construct and upgrade fortifications to defend against waves of attackers. Strategic placement of walls, towers, and traps, combined with careful resource management, determines whether the castle stands or falls.
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## Core Mechanics
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-**Construction** – Place walls, towers, traps, and support structures on a grid-based map.
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-**Wave defense** – Repel attackers between build phases, using your fortifications and any active defenses.
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-**Resource management** – Gather and spend resources to build, repair, and upgrade your defenses.
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-**Upgrades** – Strengthen existing structures or unlock new building types as you progress.
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## Game Modes
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Details on available modes and map types will be added as development continues.
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## Controls
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Full control scheme documentation will be added when the game approaches release.
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## Progression
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Details on campaign structure, unlock trees, and difficulty scaling will be added as development continues.
> **Note:** Castle Walls is currently in development. Installation and launch instructions will be added when the game becomes available. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates.
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## When Available
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Installation and setup instructions will cover:
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- Downloading and installing the game on supported platforms.
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- Launching the game for the first time.
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- Navigating the main menu and starting your first campaign.
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- Basic tips for building your first defenses and surviving early waves.
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## Stay Updated
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- Follow the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for release updates.
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- Join the [Castle Walls discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/castle-walls-general) for community conversation.
> **Note:** Castle Walls is currently in development. Implementation details will be expanded as the project progresses.
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## Overview
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Castle Walls is a standalone application targeting PC platforms. Core game logic, wave simulation, and construction mechanics run client-side, with optional cloud services for save sync and leaderboards.
|**Backend services**| Optional cloud services for save sync and leaderboards. |
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## Platform Targets
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| Platform | Status |
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|---|---|
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| PC – Windows | Planned |
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| PC – Linux | Planned |
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| Steam Deck | Under consideration |
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## Development Status
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| Area | Status |
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|---|---|
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| Core gameplay | In development |
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| Construction system | In development |
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| Wave simulation | In development |
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| Online leaderboards | Planned |
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| Additional maps | Planned |
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For current priorities and timelines, see the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap).
**Type:** Game | **Developer:** World Domination Software LLC
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← [Back to README](./README.md)
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---
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## What Is Castle Walls?
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Castle Walls is a strategy and defense game where players design, build, and upgrade fortifications to withstand escalating waves of attackers. Resource management, strategic placement, and timely upgrades are the keys to survival.
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## Purpose
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Castle Walls is built for players who want:
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- Deep strategic decision-making within a defense and construction framework.
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- Progressive challenge as enemy waves grow in number, speed, and capability.
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- A satisfying loop of building, defending, and upgrading over time.
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## Features
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| Feature | Description |
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|---|---|
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|**Construction system**| Place and upgrade walls, towers, traps, and support structures. |
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|**Wave-based defense**| Defend against increasingly varied and powerful attacking forces. |
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|**Resource management**| Gather and allocate resources between offense, defense, and repairs. |
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|**Multiple maps**| Different terrain layouts with unique strategic challenges. |
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|**Progression**| Unlock new structures and upgrades as you advance. |
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|**Platform support**| PC (Windows and Linux). |
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## Architecture
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Castle Walls is a standalone single-player application with optional cloud save support.
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Key components:
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-**Game client** – Core application handling rendering, input, and game logic.
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-**Backend services** – Optional cloud services for saves and leaderboards.
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## Development Status
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| Area | Status |
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|---|---|
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| Core gameplay | In development |
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| PC (Windows/Linux) support | Planned |
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| Additional maps | Planned |
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| Online leaderboards | Planned |
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For current priorities, see the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap).
A strategy and defense game where players construct, upgrade, and defend fortifications against escalating waves of attackers.
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**Type:** Game | **Developer:** World Domination Software LLC
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## Documentation
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-[Overview](./Overview.md) – What the game is, key features, architecture, and development status.
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-[Getting Started](./Getting-Started.md) – Installation, first launch, and basic gameplay tips.
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-[Gameplay](./Gameplay.md) – Game mechanics, controls, and progression.
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-[Implementation Notes](./Implementation-Notes.md) – Architecture, platform details, and development status.
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## Public Links
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-[GitHub Wiki](https://github.com/World-Domination-Software/Projects/wiki/Castle-Walls) – Public wiki page for Castle Walls.
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-[Bug Reports](https://github.com/World-Domination-Software/Projects/issues) – Report bugs and issues.
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-[Discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/castle-walls-general) – General discussion, support, and feature requests.
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## Notes
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This folder contains application-specific documentation only.
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Shared FAQ, support, roadmap, and shared troubleshooting are maintained in the [GitHub Wiki](https://github.com/World-Domination-Software/Projects/wiki).
> **Note:** Do Not Shoot Aliens is currently in development. Detailed gameplay documentation will be added closer to release. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates.
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## Concept
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Players face waves of mixed targets — some hostile, some friendly, some neutral. The goal is to correctly identify threats and fire only on those targets, while holding fire when encountering allies or non-combatants.
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## Core Mechanics
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-**Target identification** – Evaluate each entity based on visual cues, movement patterns, and contextual clues before firing.
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-**Trigger discipline** – Firing on a friendly target deducts points and may end the run.
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-**Time pressure** – Encounters grow faster and more crowded as the game progresses.
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-**Scoring** – Points are awarded for correct shots and correct holds; penalties apply for mistakes.
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## Controls
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Full control scheme documentation will be added when the game approaches release.
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## Progression
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Details on level structure, difficulty scaling, and unlock progression will be added as development continues.
> **Note:** Do Not Shoot Aliens is currently in development. Installation and launch instructions will be added when the game becomes available. Check the [Roadmap](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for updates.
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## When Available
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Installation and setup instructions will cover:
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- Downloading and installing the game on supported platforms.
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- Launching the game for the first time.
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- Navigating the main menu and starting your first session.
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- Basic tips for understanding the identification mechanics.
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## Stay Updated
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- Follow the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap) for release updates.
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- Join the [Do Not Shoot Aliens discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/do-not-shoot-aliens-general) for community conversation.
> **Note:** Do Not Shoot Aliens is currently in development. Implementation details will be expanded as the project progresses.
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## Overview
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Do Not Shoot Aliens is a standalone single-player application targeting PC platforms. All core game logic runs client-side, with optional cloud services for leaderboards and personal bests.
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## Components
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| Component | Description |
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|**Game client**| Core application handling rendering, input, and game logic. |
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|**Scoring service**| Optional cloud-side service for leaderboards and personal bests. |
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## Platform Targets
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| Platform | Status |
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|---|---|
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| PC – Windows | Planned |
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| PC – Linux | Planned |
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| Steam Deck | Under consideration |
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## Development Status
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| Area | Status |
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|---|---|
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| Core gameplay | In development |
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| Target identification system | In development |
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| Scoring and leaderboards | Planned |
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| Additional environments | Planned |
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For current priorities and timelines, see the [Roadmap discussions](https://github.com/World-Domination-Software/Projects/discussions/categories/roadmap).
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