diff --git a/docs/development/compiling-mesa-guide.mdx b/docs/development/compiling-mesa-guide.mdx
index c4cf3b6..448a64b 100644
--- a/docs/development/compiling-mesa-guide.mdx
+++ b/docs/development/compiling-mesa-guide.mdx
@@ -94,7 +94,7 @@ To allow the system to find `meson`, `flex`, and `bison` from any command line,
3. Clone the repository using the following command:
```powershell
- git clone -b uwp-25.3.3 https://github.com/SternXD/mesa-uwp.git
+git clone -b uwp-25.3.3 https://github.com/SternXD/mesa-uwp.git
```
---
diff --git a/docs/development/compiling-sdl3-guide.mdx b/docs/development/compiling-sdl3-guide.mdx
new file mode 100644
index 0000000..3ff23c9
--- /dev/null
+++ b/docs/development/compiling-sdl3-guide.mdx
@@ -0,0 +1,105 @@
+---
+sidebar_position: 6
+title: How to Compile SDL3 for UWP
+description: Build SDL3 from the SDL3-uwp fork for Universal Windows Platform and Xbox Developer Mode development
+slug: compiling-sdl3-guide
+---
+
+# How to Compile SDL3 for UWP
+
+Sources: [SternXD/SDL3-uwp](https://github.com/SternXD/SDL3-uwp), branch **`uwp-3.4.8`** (SDL 3.4.8). You can build the WinRT/UWP DLL either from **`VisualC-WinRT/SDL-UWP.sln`** or with **CMake + Ninja** using the same flags as the SDL-UWP 3.4.8 release notes.
+
+:::note
+Grab a prebuilt release from my fork's [Releases](https://github.com/SternXD/SDL3-uwp/releases) if you don't need a local build.
+:::
+
+---
+
+## Prerequisites
+
+- Windows machine with room for a full C++ tree and object files.
+- **Visual Studio 2026** with UWP bits installed see [Visual Studio 2026 setup](/docs/helpful-links/visual-studio-2026-setup) (**WinUI application development**, **Desktop development with C++** is a good idea, **C++ Universal Windows Platform tools**). The `.sln` may still want **C++ (v143) UWP tools** add those if VS asks to retarget or complains about the toolset.
+- **Git**: [git-scm.com/downloads](https://git-scm.com/downloads)
+- **CMake + Ninja** (command-line build only): [CMake](https://cmake.org/download/), [Ninja](https://github.com/ninja-build/ninja/releases), or e.g. `winget install Kitware.CMake` and `winget install Ninja-build.Ninja`. Both need to be on `PATH`.
+
+---
+
+## Clone
+
+```powershell
+git clone -b uwp-3.4.8 https://github.com/SternXD/SDL3-uwp.git
+cd SDL3-uwp
+```
+
+---
+
+## Visual Studio
+
+1. Open **`VisualC-WinRT/SDL-UWP.sln`** in VS 2026.
+2. Configuration **Release** (use **Debug** only if you need symbols).
+3. Platform **x64**. Other UWP targets in the solution may be incomplete stick to x64 unless you know you need something else.
+4. Build the SDL UWP project from Solution Explorer.
+
+Outputs go under **`VisualC-WinRT`** in the usual `x64\Release`-style folders (exact path depends on how the project is retargeted). Point your app at this repo's **`include`** (and **`include/build_config`** where needed), link the produced **`.lib`**, and ship the **`.dll`** inside your app package like any other UWP dependency. To put outputs somewhere else, change **Output Directory** on the SDL project's **General** properties.
+
+There's a **`VisualC-WinRT/testdraw`** sample if you want a quick sanity check after linking.
+
+---
+
+## CMake + Ninja
+
+Same thing as the [SDL-UWP 3.4.8](https://github.com/SternXD/SDL3-uwp/releases) release text.
+
+1. Start from a **Developer Command Prompt for VS 2026** or **x64 Native Tools** prompt so `cl` and the SDK are set up, then `cd` into the clone.
+
+2. Set where you want the install to go. **cmd:**
+
+ ```cmd
+ set INSTALLDIR=C:\sdl3-uwp-install
+ ```
+
+ **PowerShell:** put the path straight into CMake, e.g. `-DCMAKE_INSTALL_PREFIX="C:\sdl3-uwp-install"`, or set `$env:INSTALLDIR` and use `-DCMAKE_INSTALL_PREFIX="$env:INSTALLDIR"` in the configure command (don't rely on `%INSTALLDIR%` that's cmd).
+
+3. Configure ( **`^`** is cmd line continuation):
+
+ ```cmd
+ cmake -B build-uwp ^
+ -DCMAKE_SYSTEM_NAME=WindowsStore ^
+ -DCMAKE_SYSTEM_VERSION=10.0 ^
+ -DCMAKE_TRY_COMPILE_TARGET_TYPE=STATIC_LIBRARY ^
+ -DCMAKE_BUILD_TYPE=Release ^
+ -DCMAKE_INSTALL_PREFIX="%INSTALLDIR%" ^
+ -DBUILD_SHARED_LIBS=ON ^
+ -DSDL_SHARED=ON ^
+ -DSDL_STATIC=OFF ^
+ -DSDL_TESTS=OFF ^
+ -DSDL_EXAMPLES=OFF ^
+ -G Ninja
+ ```
+
+4. Build:
+
+ ```cmd
+ cmake --build build-uwp --config Release --parallel
+ ```
+
+5. Install:
+
+ ```cmd
+ cmake --install build-uwp --config Release
+ ```
+
+You'll get a normal prefix layout under **`INSTALLDIR`**: `include`, `lib`, `bin`, etc.
+
+---
+
+## Adding it to your app
+
+**VS build:** includes from this repo, libs/DLL from the `VisualC-WinRT` output folder you built.
+
+**CMake install:** includes and libs from **`CMAKE_INSTALL_PREFIX`** after step 5.
+
+---
+
+
+API docs: [wiki.libsdl.org/SDL3](https://wiki.libsdl.org/SDL3).
diff --git a/docs/development/index.mdx b/docs/development/index.mdx
index 4de918b..6e0df8f 100644
--- a/docs/development/index.mdx
+++ b/docs/development/index.mdx
@@ -15,6 +15,7 @@ This section contains guides for compiling and developing emulators and applicat
- **[Compiling Dolphin](/docs/development/compiling-dolphin-guide)** - Build the GameCube/Wii emulator from source
- **[Compiling Xenia](/docs/development/compiling-xenia-guide)** - Build the Xbox 360 emulator from source
- **[Compiling Mesa](/docs/development/compiling-mesa-guide)** - Build graphics drivers for better compatibility
+- **[Compiling SDL3](/docs/development/compiling-sdl3-guide)** - Build SDL3 for UWP from the SDL3-uwp fork
## Development tools
diff --git a/docs/emulation/index.mdx b/docs/emulation/index.mdx
index 1cfc4cd..01417a4 100644
--- a/docs/emulation/index.mdx
+++ b/docs/emulation/index.mdx
@@ -27,8 +27,6 @@ Welcome to the comprehensive emulation guides for Xbox Developer Mode! This sect
These builds are unfinished or unstable. Full walkthroughs are under **Experimental UWP (community)** in the sidebar.
- **[ChonkyStation3 (PS3)](/docs/experimental/chonkystation3-guide)** - proof-of-concept PS3 UWP emulator
-- **[Panda3DS (3DS)](/docs/experimental/panda3ds-guide)** - 3DS UWP emulator (early)
-- **[TouchHLE](/docs/experimental/touchhle-guide)** - early iOS app compatibility layer / emulator
## Arcade & specialty setups
diff --git a/docs/experimental/index.mdx b/docs/experimental/index.mdx
index 49ab9bc..8411c68 100644
--- a/docs/experimental/index.mdx
+++ b/docs/experimental/index.mdx
@@ -1,6 +1,6 @@
---
title: Experimental Ports
-description: Unfinished or unstable UWP builds (PS3 / 3DS emulators and other experimental packaged apps on Xbox Developer Mode).
+description: Unfinished or unstable UWP builds and other experimental packaged apps on Xbox Developer Mode.
sidebar_position: 1
tags:
- experimental
@@ -16,9 +16,7 @@ Guides here cover **early, proof-of-concept, or inconsistently maintained** pack
## In this section
- **[ChonkyStation 3](/docs/experimental/chonkystation3-guide)** - PS3 UWP POC
-- **[Panda3DS](/docs/experimental/panda3ds-guide)** - 3DS UWP (early)
- **[Hedgephysics](/docs/experimental/hedgephysics-guide)** - experimental build notes
- **[SM64 HD](/docs/experimental/sm64hd-guide)** - experimental build notes
-- **[TouchHLE](/docs/experimental/touchhle-guide)** - early iOS app compatibility on Xbox / UWP
If something here stops working after a wiki or packaging update, check the **[FAQ](/docs/faq)** or open an **[issue](https://github.com/SternXD/devmodewiki/issues)**.
diff --git a/docs/experimental/panda3ds-guide.mdx b/docs/experimental/panda3ds-guide.mdx
deleted file mode 100644
index 1f8d48b..0000000
--- a/docs/experimental/panda3ds-guide.mdx
+++ /dev/null
@@ -1,148 +0,0 @@
----
-sidebar_position: 4
-title: Panda3DS UWP Setup Guide
-description: Complete guide for installing and setting up Panda3DS Nintendo 3DS emulator on Xbox
-tags:
- - experimental
- - 3ds
- - panda3ds
- - uwp
- - xbox
-slug: panda3ds-guide
----
-
-import AtAGlance from '@site/src/components/AtAGlance';
-
-# Panda3DS UWP Setup Guide
-
-This guide provides instructions for installing and setting up Panda3DS, a Nintendo 3DS emulator, on an Xbox Series S/X console running in Developer Mode.
-
-
-
-**Important:**
-
-:::caution
-- Pay close attention to the **Game File Locations** section (Step 2), as incorrect placement is a common cause of errors.
-- Decrypted Nintendo 3DS ROMs are generally required for emulation.
-:::
-
-## Prerequisites
-
-Before you begin, ensure the following conditions are met:
-
-1. **Xbox Developer Mode Activated:** Your Xbox Series S/X must be successfully set up and running in Developer Mode.
-2. **Remote Access Enabled:** Remote Access must be enabled and configured within the Xbox Dev Home application.
-3. **External USB Drive (Optional but Recommended):** A USB drive formatted as NTFS with full read/write permissions set for UWP applications is recommended for storing games.
-4. **PC:** A Windows PC for downloading files and accessing the Xbox Device Portal.
-5. **Nintendo 3DS Game Files:** Your own legally dumped Nintendo 3DS game files (decrypted format usually required, e.g., `.3ds`, `.cia`).
-
-> **Need help with prerequisites?** See the [_Xbox Developer Mode Setup_](/docs/xbox-setup/xbox-developer-mode-setup) guide for detailed instructions on activating Dev Mode, setting up Remote Access, and preparing a USB drive (if using one).
-
-## Step 1: Downloading Files
-
-1. **Open Emulation Revival Store:** Go to [Experimental apps on Emulation Revival Store](https://emulationrevival.github.io/xbox-dev-mode/experimental-apps.html).
-2. **Find Panda3DS:** Scroll the list until you locate **Panda3DS**.
-3. **Download package:** Click **Download** to get the `.zip` file.
-4. **Extract files:** On your PC, extract the downloaded `.zip`. You should see the Panda3DS **`*.msixbundle`** plus any **`Microsoft*.appx`** dependencies bundled with that build. Exact filenames and versions change between releases - install **everything** extracted next to each other via Device Portal in the usual order (**main `.msixbundle` first**, then **each `.appx` dependency** until the wizard stops asking).
-
-## Step 2: Prepare Game File Locations
-
-Panda3DS UWP looks for games in specific locations. Choose **ONE** method below. **Do NOT place games inside additional subfolders within these locations.**
-
-**Valid Locations:**
-
-* **Option A: Root of External USB Drive (`E:\`)**
- * Connect your prepared USB drive to your PC.
- * Copy your game files (e.g., `MyGame.3ds`) directly to the root directory (e.g., `E:\MyGame.3ds`).
-* **Option B: `Panda3DS` Folder on External USB Drive (`E:\Panda3DS`)**
- * Connect your prepared USB drive to your PC.
- * Create a folder named exactly `Panda3DS` in the root directory (e.g., `E:\Panda3DS`).
- * Copy your game files *inside* this folder (e.g., `E:\Panda3DS\MyGame.3ds`).
-* **Option C: Root of Internal Storage (`LocalState`)**
- * Access the Xbox Device Portal on your PC.
- * Navigate to `File explorer > LocalAppData > [Panda3DS Package Name] > LocalState`.
- * Upload your game files directly into the `LocalState` folder using the "Choose file" and "Upload" buttons.
-* **Option D: `Panda3DS` Folder on Internal Storage (`LocalState\Panda3DS`)**
- * Access the Xbox Device Portal on your PC.
- * Navigate to `File explorer > LocalAppData > [Panda3DS Package Name] > LocalState`.
- * Click "Create new folder" and name it exactly `Panda3DS`.
- * Navigate into the newly created `Panda3DS` folder.
- * Upload your game files into this `LocalState\Panda3DS` folder.
-
-:::warning
-Placing games in deeper subfolders (e.g., `E:\Panda3DS\My 3DS Roms\game.3ds` or `LocalState\Games\game.3ds`) **will likely cause errors** like the "filesystem error" mentioned in the troubleshooting section. Keep your game files directly within one of the four valid locations listed above.
-:::
-
-## Step 3: Install via Device Portal
-
-1. **Access Dev Portal:** On your PC, open a web browser and connect to your Xbox Device Portal.
-2. **Bypass Security Warning:** If necessary, bypass the browser's security warning.
-3. **Navigate to "Add":** Under "My games & apps", click "Add".
-4. **Upload MSIXBUNDLE:** Select the `Panda3DS...msixbundle` file from the extracted folder on your PC.
-5. **Upload Dependencies:** Click "Next". Add **every** included `.appx` dependency (**one Choose file - Open per package**) until Device Portal proceeds to installation.
-6. **Start Installation:** Click "Start" and wait for completion ("Package successfully registered"). Click "Done".
-
-## Step 4: Configure on Xbox
-
-1. **Locate Panda3DS in Dev Home:** On your Xbox, go to Dev Home. Find `Panda3DS`.
-2. **Change Type to "Game":** Highlight the app > Press "View" button > "View details" > Change "App type" to "Game" > Press B.
-3. **(Recommended) Restart Console.**
-
-## Step 5: Initial Launch and Settings
-
-1. **Connect USB Drive (If Using):** If you placed games on the USB drive (Option A or B in Step 2), ensure it's plugged into your Xbox.
-2. **Launch Panda3DS:** Launch the app from the Xbox dashboard ("My games & apps" > "Games").
-3. **Auto-Update:** If prompted, select **"Yes"** to update. Quit and relaunch the app manually after the update completes.
-4. **Game List:** The emulator will scan the valid locations. Your games should appear in the list if placed correctly in Step 2.
-5. **Configure Settings (CRUCIAL):**
- * Select **"Settings"** at the bottom of the game list.
- * Go to **"Audio"**.
- * Check **"Enable Audio"**.
- * (Recommended) Change **"DSP Emulation"** to **"LLE"**.
- * Go back > **"Xbox Specific"**.
- * Check **"Stretch Window (ignores resolution)"** for fullscreen.
- * Select **"Back"**.
-
-## Step 6: Launching and Exiting Games
-
-1. **Launch Game:** Highlight a game from the list and press A.
-2. **Exit Game:** Press **Start + Select** (Menu + View buttons) simultaneously > Select **"Quit to Main Menu"**.
-
-## Troubleshooting
-
-**Error: "Critical Error - Exception: filesystem error: directory iterator cannot open directory: No such file or directory [E:/] Application will now freeze."**
-
-* **Cause:** This error typically means Panda3DS cannot find *any* games in the expected locations on the external drive (`E:\` or `E:\Panda3DS`), or there's an issue accessing the drive itself.
-* **Solutions:**
- 1. **Verify Game Location:** Double-check that your game files are placed *directly* in one of the four valid locations described in **Step 2**. Ensure they are **not** inside extra subfolders.
- 2. **USB Connected?:** Make sure your external USB drive was connected to the Xbox *before* launching Panda3DS.
- 3. **USB Formatting/Permissions:** Confirm your USB drive is formatted as NTFS and has the correct permissions set ("ALL APPLICATION PACKAGES" > Full Control). Refer to the [_Xbox Developer Mode Setup_](/docs/xbox-setup/xbox-developer-mode-setup) guide if needed.
- 4. **Try `LocalState`:** As a test, try placing one game file in the root of the app's `LocalState` folder (Option C in Step 2) using the Device Portal and see if the error persists. This helps determine if the issue is USB-specific.
-
-**Other Issues:**
-
-* **No Games Listed:** Similar causes to the filesystem error above. Verify game locations and USB permissions/connection.
-* **No Audio:** Ensure you enabled audio in the Panda3DS settings (Step 5).
-* **Small Screen:** Ensure "Stretch Window" is enabled in the Panda3DS settings (Step 5).
diff --git a/docs/experimental/sm64hd-guide.mdx b/docs/experimental/sm64hd-guide.mdx
index 36d87d3..5d26b91 100644
--- a/docs/experimental/sm64hd-guide.mdx
+++ b/docs/experimental/sm64hd-guide.mdx
@@ -1,6 +1,6 @@
---
title: "SM64HD Fan Remake (Super Mario 64) Guide"
-sidebar_position: 5
+sidebar_position: 4
description: "A guide for setting up SM64HD Fan Remake (Super Mario 64) on dev mode."
tags:
- guides
diff --git a/docs/experimental/touchhle-guide.mdx b/docs/experimental/touchhle-guide.mdx
deleted file mode 100644
index c0294bf..0000000
--- a/docs/experimental/touchhle-guide.mdx
+++ /dev/null
@@ -1,171 +0,0 @@
----
-sidebar_position: 6
-title: TouchHLE UWP Setup Guide
-description: Complete guide for installing and setting up TouchHLE iOS emulator on Xbox
-tags:
- - emulation
- - ios
- - touchhle
- - uwp
- - xbox
-updated: 12/11/2025
-slug: touchhle-guide
----
-
-import AtAGlance from '@site/src/components/AtAGlance';
-
-# TouchHLE UWP Setup Guide
-
-This guide provides instructions for installing and setting up TouchHLE, an emulator for early iOS applications (iOS 3 and under), on an Xbox Series S/X console running in Developer Mode.
-
-
-
-**Important:**
-
-:::caution
-- This is a work-in-progress emulator. Compatibility is limited, and many games may not work correctly or at all.
-- **An External USB Drive is REQUIRED** for this emulator. It is used to store necessary system files and the game itself.
-- This guide is based on the setup process demonstrated in the referenced video.
-:::
-
-## Prerequisites
-
-Before you begin, ensure the following conditions are met:
-
-1. **Xbox Developer Mode Activated:** Your Xbox Series S/X must be successfully set up and running in Developer Mode.
-2. **Remote Access Enabled:** Remote Access must be enabled and configured within the Xbox Dev Home application.
-3. **External USB Drive:** A USB drive formatted as NTFS with full read/write permissions set for UWP applications.
-4. **PC:** A Windows PC for downloading files and accessing the Xbox Device Portal.
-5. **iOS Game Files:** Your own legally dumped and **decrypted** iOS game files (`.ipa` format) compatible with iOS 3 or under.
-
-> **Need help with prerequisites?** See the [_Xbox Developer Mode Setup_](/docs/xbox-setup/xbox-developer-mode-setup) guide for detailed instructions on activating Dev Mode, setting up Remote Access, and preparing a USB drive.
-
-## Step 1: Downloading Files
-
-You will need to download two separate packages: the UWP application for the Xbox and the standard PC version to extract necessary files.
-
-### 1.1. Download the TouchHLE UWP App
-
-1. **Open Emulation Revival Store:** Go to [Emulators on Emulation Revival Store](https://emulationrevival.github.io/xbox-dev-mode/emulators.html).
-2. **Find TouchHLE:** Scroll the list until you locate **TouchHLE (ALPHA)**.
-3. **Download package:** Click **Download** to get the `.zip` containing the UWP build and dependencies.
-4. **Extract files:** On your PC, extract the downloaded `.zip`. Inside, you should find the main `.msixbundle` or `.appx` and dependency `.appx` files.
-
-### 1.2. Download the TouchHLE PC Version (for required assets)
-
-1. **Download PC Version for Required Files:** Go to the official TouchHLE GitHub releases page: [**https://github.com/touchHLE/touchHLE/releases**](https://github.com/touchHLE/touchHLE/releases).
-2. **Download the Windows `.zip` file** from the latest stable release (e.g., `touchHLE-vX.X.X-windows_x86_64.zip`).
-3. **Extract PC Files:** Extract this second `.zip` file to a separate, known location on your PC. We will need files from this folder later.
-
-## Step 2: Install via Device Portal
-
-1. **Access Dev Portal:** On your PC, open a web browser and connect to your Xbox Device Portal.
-2. **Bypass Security Warning:** If necessary, bypass the browser's security warning.
-3. **Navigate to "Add":** Under "My games & apps", click "Add".
-4. **Upload Main Package:** Click "Choose File" (or drag and drop) and select the TouchHLE `.msixbundle` or `.appx` file from the **UWP download** (Step 1.1).
-5. **Upload Dependencies:** Click "Next". Add **all** the dependency files from the UWP download one by one.
-6. **Start Installation:** Click "Start" and wait for completion ("Package successfully registered"). Click "Done".
-
-## Step 3: Configure on Xbox
-
-1. **Locate TouchHLE in Dev Home:** On your Xbox, go to Dev Home. Find `TouchHLE`.
-2. **Change Type to "Game":** Highlight the app > Press "View" button > "View details" > Change "App type" to "Game" > Press B.
-3. **(Recommended) Restart Console:** Select "Restart console" from the Dev Home main menu.
-
-## Step 4: Prepare External USB Drive (CRITICAL)
-
-This step requires placing specific folders and files from the **PC version of TouchHLE** onto your USB drive.
-
-1. **Connect USB Drive:** Plug your prepared external USB drive into your PC.
-2. **Create `iOS` Folder:** At the *root* of your USB drive (e.g., `E:\`), create a new folder named exactly `iOS`.
-3. **Copy Folders to Root:**
- * Navigate to the folder where you extracted the **PC version** of TouchHLE (from Step 1.2).
- * Find the `touchHLE_dylibs` and `touchHLE_fonts` folders.
- * Copy *both* of these folders to the **root** of your USB drive (e.g., to `E:\`).
-4. **Copy Config Files:**
- * Still in the PC version folder, find the `touchHLE_default_options.txt` file.
- * Copy this file to the **root** of your USB drive (e.g., to `E:\`).
- * Now, find the `touchHLE_options.txt` file.
- * Copy this file *into* the `iOS` folder you created on your USB drive (e.g., to `E:\iOS`).
-
-Your USB drive should now have this structure at its root:
-* `E:\touchHLE_dylibs` (folder)
-* `E:\touchHLE_fonts` (folder)
-* `E:\iOS` (folder, containing `touchHLE_options.txt`)
-* `E:\touchHLE_default_options.txt` (file)
-
-## Step 5: Adding and Launching a Game
-
-The UWP port currently loads games in a specific way.
-
-1. **Obtain Game:** Get your decrypted iOS game file (`.ipa`). For testing, you can legally download compatible freeware games like "Touch & Go" directly from the **iOS App Archive**: [**https://touchhle.org/app-archive/**](https://touchhle.org/app-archive/).
-2. **Rename Game File:** You **must** rename your game file to exactly `app.ipa`.
-3. **Place Game on USB:** Copy the renamed `app.ipa` file to the **root** of your USB drive (e.g., `E:\app.ipa`).
-4. **Connect and Launch:**
- * Safely eject the USB drive from your PC and connect it to your Xbox.
- * Launch TouchHLE from the Xbox dashboard.
-5. **Update Prompt:**
- * You may see a "TouchHLE Update Available" prompt. **It is highly recommended to select "NO" for now.**
-6. **Play:** The game should now launch.
-
-## Step 6: Controls
-
-The controller emulates touch input:
-
-* **Right Stick:** Moves the touch cursor.
-* **Right Stick Click (R3) or Right Bumper (RB):** Simulates a screen tap.
-* **Left Stick:** Simulates device tilt/gyro controls.
-
-## Step 7: Advanced Configuration (e.g., Fullscreen)
-
-You can set per-game options, like forcing fullscreen, by editing `touchHLE_options.txt`.
-
-1. **Launch Game Once:** Launch the game you want to configure at least once. This generates a log file.
-2. **Find Game Identifier:**
- * Connect the USB drive back to your PC.
- * Navigate into the `E:\iOS` folder.
- * Open the newly created `touchHLE_log.txt` file.
- * Look for a line that starts with `Identifier:`. Copy the full identifier string (e.g., `com.thegamecreators.TouchAndGo`).
-3. **Edit Options File:**
- * Open the `touchHLE_options.txt` file located in `E:\iOS`.
- * On a new line, paste the identifier you copied.
- * Immediately after the identifier, add a colon (`:`).
- * After the colon, add the command-line option you want to use. For fullscreen, use `--fullscreen`.
- * The final line should look like this: `com.thegamecreators.TouchAndGo:--fullscreen`
-4. **Save and Relaunch:** Save the `touchHLE_options.txt` file, connect the USB back to your Xbox, and launch the game. It should now run with the specified options.
-
-:::tip
-You can find a list of all available options (like `--scale-hack`, controller button mapping, etc.) by looking inside the `OPTIONS_HELP.txt` file included with the **PC version** of TouchHLE.
-:::
-
-## Troubleshooting
-
-* **Game is a tiny window:** The game is not running in fullscreen. Follow **Step 7** to add the `--fullscreen` option for your game's identifier in `touchHLE_options.txt`.
-* **Game won't launch:**
- * Ensure your `.ipa` file is renamed to exactly `app.ipa` and is located at the **root** of your USB drive.
- * Verify the game is decrypted and compatible with iOS 3 or under.
- * Check that the `touchHLE_dylibs`, `touchHLE_fonts`, and other required files are correctly placed on the USB drive as described in **Step 4**.
-* **Game layout is broken (e.g., horizontal instead of vertical):** This may happen if you accept the in-app update. For now, it is best to **decline the update** when prompted. If you've already updated, you may need to reinstall the original version from the Emulation Revival Store.