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checks.cpp
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73 lines (59 loc) · 1.81 KB
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#include <iostream>
#include "util/Memory.h"
#include "util/Logging.h"
#include "util/Hook.h"
#include "checks.h"
#include "Script.h"
GEBool CanProcDisease(Entity& p_victim, gCScriptAdmin& scriptAdmin) {
return static_cast<GEBool>(scriptAdmin.CallScriptFromScript("CanBeDiseased", &p_victim, &None, 0));
}
GEBool CanProcPoison(Entity& p_victim, gCScriptAdmin& scriptAdmin) {
return static_cast<GEBool>(scriptAdmin.CallScriptFromScript("CanBePoisoned", &p_victim, &None, 0));
}
GEBool CanProcFreeze(Entity& p_victim) {
gESpecies VictimSpecies = p_victim.NPC.GetProperty<PSNpc::PropertySpecies>();
switch (VictimSpecies)
{
case gESpecies_Golem:
case gESpecies_Demon:
case gESpecies_Troll:
case gESpecies_FireGolem:
case gESpecies_IceGolem:
case gESpecies_Dragon:
return GEFalse;
}
return GETrue;
}
GEBool CanProcBurn(Entity& p_victim)
{
gESpecies victimSpecies = p_victim.NPC.GetProperty<PSNpc::PropertySpecies>();
switch (victimSpecies) {
case gESpecies_Golem:
case gESpecies_Demon:
case gESpecies_Troll:
case gESpecies_FireGolem:
case gESpecies_IceGolem:
case gESpecies_Dragon:
return GEFalse;
}
if (p_victim == Entity::GetPlayer() && p_victim.Inventory.IsSkillActive(Template("Perk_ResistHeat")))
return GEFalse;
return GETrue;
}
GEBool CanProcSharp(Entity& p_victim) {
gESpecies victimSpecies = p_victim.NPC.GetProperty<PSNpc::PropertySpecies>();
switch (victimSpecies) {
case gESpecies_Golem:
case gESpecies_FireGolem:
case gESpecies_IceGolem:
case gESpecies_Skeleton:
return GEFalse;
}
return GETrue;
}
GEBool CanProcBless(Entity& p_victim, gCScriptAdmin& scriptAdmin) {
return static_cast<GEBool>(scriptAdmin.CallScriptFromScript("IsEvil", &p_victim, &None, 0));
}
GEBool IsParade(gEAction action) {
return action >= gEAction_QuickParadeStumble && action <= gEAction_HeavyParadeStumble;
}