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mainwindow.h
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95 lines (76 loc) · 2.06 KB
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#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QGraphicsScene>
#include <QGraphicsItem>
#include <QPainter>
#include <QList>
#include <QVector>
#include <QTimer>
#include <QTime>
#include <QLabel>
#include <QDir>
#include <QFileDialog>
#include <QMessageBox>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = nullptr);
~MainWindow();
private slots:
void on_mouseClicked(QPoint point);
void on_timeOut();
void on_actionStart_triggered();
void on_btnStart_clicked();
void on_actionPause_triggered();
void on_btnPause_clicked();
void on_actionContinue_triggered();
void on_btnContinue_clicked();
void on_actionRestart_triggered();
void on_btnRestart_clicked();
void on_actionSave_triggered();
void on_btnSave_clicked();
void on_actionLoad_triggered();
void on_btnLoad_clicked();
private:
void iniGraphicsSystem();
void addTop();
void addDown();
void addLeft();
void addRight();
void deleteLast();
void paintEvent(QPaintEvent *);
void keyPressEvent(QKeyEvent *);
void stateStart();
void stateRun();
void statePause();
void stateOver();
void SnakeStrike();
bool Save(QString aFileName);
bool Load(QString aFileName);
private:
Ui::MainWindow *ui;
QGraphicsScene *scene;
const int mapNodeWidth=20;
const int mapNodeHeight=20;
QTimer *timer;
int time=100;
//地图信息
QVector<QGraphicsRectItem*> mapNode;
QVector<QGraphicsRectItem*> Barrier;
QGraphicsRectItem* reward;//奖励\食物
static const int rectType=1;
enum type{null,body,barrier,food};//地图格子类型
//游戏信息
QList<QPoint> snake;//贪吃蛇本体
enum move{Left,Right,Up,Down};
int moveFlag = Up;
enum state{start,run,pause,over}; //游戏的状态
int gameState = start;
int score=0;
};
#endif // MAINWINDOW_H