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UnityVS.RandomPlanetGenerator.sln
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20 lines (20 loc) · 941 Bytes
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityVS.RandomPlanetGenerator.CSharp", "UnityVS.RandomPlanetGenerator.CSharp.csproj", "{6E5A9DEA-930B-D6D8-0856-4437BEAC9DFF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{6E5A9DEA-930B-D6D8-0856-4437BEAC9DFF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{6E5A9DEA-930B-D6D8-0856-4437BEAC9DFF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{6E5A9DEA-930B-D6D8-0856-4437BEAC9DFF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{6E5A9DEA-930B-D6D8-0856-4437BEAC9DFF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal