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SpaceBat.cpp
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48 lines (35 loc) · 950 Bytes
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#include "SpaceBat.h"
#include "Framework.h"
#include "Model.h"
#include <iostream>
#include <cmath>
using namespace sf;
sf::Image* SpaceBat::boost;
sf::Image* SpaceBat::normal;
bool SpaceBat::canEat;
SpaceBat::SpaceBat(Model *model, btRigidBody::btRigidBodyConstructionInfo &btInfo, BodyType ty, ParticleEngine* pEngine)
: Body(model, btInfo, ty){
particleEngine = pEngine;
canEat = false;
}
void SpaceBat::loadImages(){
boost = new Image();
boost->LoadFromFile("models/spacebat/boost3.jpg");
normal = new Image();
normal->LoadFromFile("models/spacebat/diffuse.jpg");
}
SpaceBat::~SpaceBat() {}
void SpaceBat::setEatable(bool eatable){
canEat = eatable;
}
void SpaceBat::draw(RenderPass pass){
btTransform transform;
this->getMotionState()->getWorldTransform(transform);
model->setTransformation(transform);
if(canEat){
model->setDiffuseImage(boost);
}else{
model->setDiffuseImage(normal);
}
model->render(pass);
}