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batch.go
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133 lines (92 loc) · 2.11 KB
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package codec
import (
"bytes"
"encoding/binary"
)
type BatchData struct {
Name string
CanvasID string
TextureID string
ZMin float32
ZMax float32
}
func (bdata *BatchData) ToBytes() ([]byte, error) {
buffer := bytes.NewBuffer([]byte{})
err := binary.Write(buffer, binary.BigEndian, int32(len(bdata.Name)))
if err != nil {
return nil, err
}
_, err = buffer.Write([]byte(bdata.Name))
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, int32(len(bdata.CanvasID)))
if err != nil {
return nil, err
}
_, err = buffer.Write([]byte(bdata.CanvasID))
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, int32(len(bdata.TextureID)))
if err != nil {
return nil, err
}
_, err = buffer.Write([]byte(bdata.TextureID))
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, bdata.ZMin)
if err != nil {
return nil, err
}
err = binary.Write(buffer, binary.BigEndian, bdata.ZMax)
if err != nil {
return nil, err
}
return buffer.Bytes(), nil
}
func BatchDataFromBytes(data []byte) (*BatchData, error) {
buffer := bytes.NewBuffer(data)
batchData := &BatchData{}
var length int32
err := binary.Read(buffer, binary.BigEndian, &length)
if err != nil {
return nil, err
}
strData := make([]byte, length)
_, err = buffer.Read(strData)
if err != nil {
return nil, err
}
batchData.Name = string(strData)
err = binary.Read(buffer, binary.BigEndian, &length)
if err != nil {
return nil, err
}
strData = make([]byte, length)
_, err = buffer.Read(strData)
if err != nil {
return nil, err
}
batchData.CanvasID = string(strData)
err = binary.Read(buffer, binary.BigEndian, &length)
if err != nil {
return nil, err
}
strData = make([]byte, length)
_, err = buffer.Read(strData)
if err != nil {
return nil, err
}
batchData.TextureID = string(strData)
err = binary.Read(buffer, binary.BigEndian, &batchData.ZMin)
if err != nil {
return nil, err
}
err = binary.Read(buffer, binary.BigEndian, &batchData.ZMax)
if err != nil {
return nil, err
}
return batchData, nil
}