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208-gusrb3164.cpp
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69 lines (65 loc) · 1.56 KB
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struct TrieNode
{
bool word = false;
unordered_map<char, TrieNode *> children;
};
class Trie
{
public:
TrieNode *root;
/** Initialize your data structure here. */
Trie()
{
root = new TrieNode();
}
/** Inserts a word into the trie. */
void insert(string word)
{
TrieNode *node = root;
for (auto ch : word)
{
if (node->children.find(ch) != node->children.end())
{
node = node->children[ch];
}
else
node = node->children[ch] = new TrieNode();
}
node->word = true;
}
/** Returns if the word is in the trie. */
bool search(string word)
{
TrieNode *node = root;
for (auto ch : word)
{
if (node->children.find(ch) == node->children.end())
{
return false;
}
node = node->children[ch];
}
return node->word;
}
/** Returns if there is any word in the trie that starts with the given prefix. */
bool startsWith(string prefix)
{
TrieNode *node = root;
for (auto ch : prefix)
{
if (node->children.find(ch) == node->children.end())
{
return false;
}
node = node->children[ch];
}
return true;
}
};
/**
* Your Trie object will be instantiated and called as such:
* Trie* obj = new Trie();
* obj->insert(word);
* bool param_2 = obj->search(word);
* bool param_3 = obj->startsWith(prefix);
*/