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circle.py
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59 lines (49 loc) · 1.61 KB
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import pygame
import sys
# Initialize Pygame
pygame.init()
# Set up the screen
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Midpoint Circle Algorithm")
# Set up colors
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
RED = (255, 0, 0 )
# Function to draw the circle using midpoint algorithm
def draw_circle(screen, x_center, y_center, r):
x = 0
y = r
p = 1 - r
while x <= y:
screen.set_at((x_center + x, y_center + y), WHITE)
screen.set_at((x_center - x, y_center + y), "RED")
screen.set_at((x_center + x, y_center - y), "GREEN")
screen.set_at((x_center - x, y_center - y), "BLUE")
screen.set_at((x_center + y, y_center + x), "PURPLE")
screen.set_at((x_center - y, y_center + x), "ORANGE")
screen.set_at((x_center + y, y_center - x), "YELLOW ")
screen.set_at((x_center - y, y_center - x), "cyan")
x += 1
if p <= 0:
p += 2 * x + 1
else:
y -= 1
p += 2 * (x - y) + 1
print(x,y, "points")
# Main loop
def main():
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
screen.fill(BLACK)
draw_circle(screen, WIDTH // 2, HEIGHT // 2, 100)
# pygame.draw.circle(screen, RED, (WIDTH // 2, HEIGHT // 2), 100)
# pygame.draw.circle(screen, RED, (400, 400), 100)
pygame.display.flip()
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()