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game.php
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272 lines (249 loc) · 9.52 KB
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<?php
define('CURSCRIPT', 'game');
require './include/common.inc.php';
require GAME_ROOT.'./include/game.func.php';
if(!$cuser||!$cpass) { gexit($_ERROR['no_login'],__file__,__line__); }
if(isset($mode) && $mode == 'quit') {
gsetcookie('user','');
gsetcookie('pass','');
header("Location: index.php");
exit();
}
//$result = $db->query("SELECT * FROM {$tablepre}players WHERE name = '$cuser' AND type = 0");
$pdata = fetch_playerdata_by_name($cuser);
if(!$pdata) { header("Location: valid.php".'?'.$_SERVER['QUERY_STRING']);exit(); }
//$pdata = $db->fetch_array($result);
if($pdata['pass'] != $cpass) {
$tr = $db->query("SELECT `password` FROM {$gtablepre}users WHERE username='$cuser'");
$tp = $db->fetch_array($tr);
$password = $tp['password'];
if($password == $cpass) {
$db->query("UPDATE {$tablepre}players SET pass='$password' WHERE name='$cuser'");
} else {
gexit($_ERROR['wrong_pw'],__file__,__line__);
}
}
if($gamestate == 0) {
header("Location: end.php");exit();
}
//临时用
$gametype = 0;
$pdata['clbpara'] = get_clbpara($pdata['clbpara']);
//Also copying for $weppara, $itmpara and such.
$pdata['weppara'] = get_itmpara($pdata['weppara']);
$pdata['wep2para'] = get_itmpara($pdata['wep2para']);
//$pdata['itm0para'] = get_itmpara($pdata['itm0para']);
//$pdata['itm1para'] = get_itmpara($pdata['itm1para']);
//$pdata['itm2para'] = get_itmpara($pdata['itm2para']);
//$pdata['itm3para'] = get_itmpara($pdata['itm3para']);
//$pdata['itm4para'] = get_itmpara($pdata['itm4para']);
//$pdata['itm5para'] = get_itmpara($pdata['itm5para']);
//$pdata['itm6para'] = get_itmpara($pdata['itm6para']);
$pdata['itmpara0'] = get_itmpara($pdata['itmpara0']);
$pdata['itmpara1'] = get_itmpara($pdata['itmpara1']);
$pdata['itmpara2'] = get_itmpara($pdata['itmpara2']);
$pdata['itmpara3'] = get_itmpara($pdata['itmpara3']);
$pdata['itmpara4'] = get_itmpara($pdata['itmpara4']);
$pdata['itmpara5'] = get_itmpara($pdata['itmpara5']);
$pdata['itmpara6'] = get_itmpara($pdata['itmpara6']);
$pdata['arbpara'] = get_itmpara($pdata['arbpara']);
$pdata['arhpara'] = get_itmpara($pdata['arhpara']);
$pdata['arapara'] = get_itmpara($pdata['arapara']);
$pdata['arfpara'] = get_itmpara($pdata['arfpara']);
$pdata['artpara'] = get_itmpara($pdata['artpara']);
extract($pdata,EXTR_REFS);
init_playerdata();
init_profile();
$log = '';
//读取聊天信息
$chatdata = getchat(0,$teamID);
//读取表情信息
$emdata = get_emdata();
//读取玩家互动信息
$result = $db->query("SELECT lid,time,log FROM {$tablepre}log WHERE toid = '$pid' AND prcsd = 0 ORDER BY time,lid");
$llist = '';
while($logtemp = $db->fetch_array($result)){
$log .= date("H:i:s",$logtemp['time']).','.$logtemp['log'].'<br />';
$llist .= $logtemp['lid'].',';
}
if(!empty($llist)){
$llist = '('.substr($llist,0,-1).')';
$db->query("UPDATE {$tablepre}log SET prcsd=1 WHERE toid = '$pid' AND lid IN $llist");
}
if($hp > 0){//判断冷却时间是否过去
//显示枪声信息
if(($now <= $noisetime+$noiselimit)&&$noisemode&&($noiseid!=$pid)&&($noiseid2!=$pid)) {
if(($now-$noisetime) < 60) {
$noisesec = $now - $noisetime;
$log .= "<span class=\"yellow\">{$noisesec}秒前,{$plsinfo[$noisepls]}传来了{$noiseinfo[$noisemode]}。</span><br>";
} else {
$noisemin = floor(($now-$noisetime)/60);
$log .= "<span class=\"yellow\">{$noisemin}分钟前,{$plsinfo[$noisepls]}传来了{$noiseinfo[$noisemode]}。</span><br>";
}
}
if($coldtimeon){
$cdover = $cdsec*1000 + $cdmsec + $cdtime;
$nowmtime = floor(getmicrotime()*1000);
$rmcdtime = $nowmtime >= $cdover ? 0 : $cdover - $nowmtime;
}
}
//var_dump($itm3);
if($hp <= 0){
$dtime = date("Y年m月d日H时i分s秒",$endtime);
$kname='';
if($bid) {
$result = $db->query("SELECT name FROM {$tablepre}players WHERE pid='$bid'");
if($db->num_rows($result)) { $kname = $db->result($result,0); }
}
// 检查是否需要显示RuleSet结束剧情
if(!empty($groomid) && $groomid > 0 && empty($clbpara['ruleset_ending_shown'])) {
$result = $db->query("SELECT gruleset FROM {$gtablepre}game WHERE groomid = {$groomid}");
if ($db->num_rows($result)) {
$room_data = $db->fetch_array($result);
$ruleset_id = $room_data['gruleset'];
if (!empty($ruleset_id)) {
include_once GAME_ROOT.'./gamedata/ruleset/story_config.php';
$story = get_ruleset_story($ruleset_id, 'ending');
if ($story) {
// 标记结束剧情已显示
$clbpara['ruleset_ending_shown'] = true;
$db->query("UPDATE {$tablepre}players SET clbpara='".json_encode($clbpara, JSON_UNESCAPED_UNICODE)."' WHERE name='$cuser'");
// 设置结束剧情显示
$opendialog = 'ruleset_ending';
$dialogue_id = 'ruleset_ending';
// 动态添加RuleSet结束剧情到对话系统
global $dialogues, $dialogue_log;
$dialogues['ruleset_ending'] = array(
0 => $story['content']
);
$dialogue_log['ruleset_ending'] = "<span class='red'>※ 时光重现结束</span><br>{$story['title']}<br><br>";
}
}
}
}
$mode = 'death';
} elseif($state ==1 || $state == 2 || $state == 3){
$mode = 'rest';
} elseif($itms0){
$mode = 'itemmain';
} else {
$mode = 'command';
}
$command = 'enter';
$cmd = $main = '';
if($action == 'corpse' || $action == 'pacorpse' && $gamestate<40){
$cid = $bid;
if($cid){
$result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='$cid' AND hp=0");
if($db->num_rows($result)>0){
$edata = $db->fetch_array($result);
include_once GAME_ROOT.'./include/game/battle.func.php';
findcorpse($edata);
extract($edata,EXTR_PREFIX_ALL,'w');
init_battle_rev($pdata,$edata,1);
$main = 'battle_rev';
}
}
}
elseif($action == 'chase' || $action == 'pchase' || $action == 'dfight'){
$enemyid = $bid;
$result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='$enemyid' AND hp>0 AND pls='$pls'");
if($db->num_rows($result)>0){
$edata = $db->fetch_array($result);
include_once GAME_ROOT.'./include/game/revbattle.func.php';
\revbattle\findenemy_rev($edata);
$main = 'battle_rev';
}
}
elseif($action == 'neut'){
$nid = $bid;
if($nid){
$result = $db->query("SELECT * FROM {$tablepre}players WHERE pid='$nid' AND hp>0");
if($db->num_rows($result)>0){
$edata = $db->fetch_array($result);
include_once GAME_ROOT.'./include/game/revbattle.func.php';
\revbattle\findneut($edata,1);
extract($edata,EXTR_PREFIX_ALL,'w');
init_battle_rev($pdata,$edata,1);
$main = 'battle_rev';
}
}
}
if($hp > 0 && $coldtimeon && $showcoldtimer && $rmcdtime){$log .= "行动冷却时间:<span id=\"timer\" class=\"yellow\">0.0</span>秒<script type=\"text/javascript\">demiSecTimerStarter($rmcdtime);</script><br>";}
//如果身上存在时效性技能,检查技能是否超时
if($hp > 0 && !empty($clbpara['lasttimes']))
{
$flag = check_skilllasttimes($pdata);
if($flag)
{
player_save($pdata);
$pdata = fetch_playerdata_by_name($cuser);
$pdata['clbpara'] = get_clbpara($pdata['clbpara']);
extract($pdata,EXTR_REFS);
init_playerdata();
init_profile();
}
}
if($hp > 0 && !empty($clbpara['skill']) && in_array('inf_dizzy',$clbpara['skill']))
{
$dizzy_times = (($clbpara['starttimes']['inf_dizzy'] + $clbpara['lasttimes']['inf_dizzy']) - $now)*1000;
$log .= '<span class="yellow">你现在处于眩晕状态,什么都做不了!</span><br>眩晕状态持续时间还剩:<span id="timer" class="yellow">'.$dizzy_times.'.0</span>秒<br><script type="text/javascript">demiSecTimerStarter('.$dizzy_times.');</script>';
}
if ($club==0)
{
include_once GAME_ROOT.'./include/game/clubslct.func.php';
getclub($name,$c1,$c2,$c3);
$clubavl[0]=0; $clubavl[1]=$c1; $clubavl[2]=$c2; $clubavl[3]=$c3;
}
// 检查是否有对话需要显示,但如果刚刚处理了对话选择,则不显示
// 通过检查 $_POST['command'] 是否包含 'dialogue_choice' 来判断
$just_made_choice = isset($_POST['command']) && strpos($_POST['command'], 'dialogue_choice') === 0;
// 检查是否有RuleSet开场剧情需要显示
if(!$just_made_choice && !empty($clbpara['ruleset_opening_story']) && empty($clbpara['ruleset_story_shown']))
{
// 标记剧情已显示,避免重复显示
$clbpara['ruleset_story_shown'] = true;
$db->query("UPDATE {$tablepre}players SET clbpara='".json_encode($clbpara, JSON_UNESCAPED_UNICODE)."' WHERE name='$cuser'");
// 显示RuleSet剧情
$opendialog = 'ruleset_opening';
$dialogue_id = 'ruleset_opening';
// 动态添加RuleSet剧情到对话系统
include_once GAME_ROOT.'./gamedata/ruleset/story_config.php';
$result = $db->query("SELECT gruleset FROM {$gtablepre}game WHERE groomid = {$groomid}");
if ($db->num_rows($result)) {
$room_data = $db->fetch_array($result);
$ruleset_id = $room_data['gruleset'];
if (!empty($ruleset_id)) {
$story = get_ruleset_story($ruleset_id, 'opening');
if ($story) {
// 将RuleSet剧情内容注入到对话系统
global $dialogues, $dialogue_log;
$dialogues['ruleset_opening'] = array(
0 => $story['content']
);
$dialogue_log['ruleset_opening'] = "<span class='lime'>※ 时光重现开始!</span><br>欢迎来到{$story['title']}的世界。<br><br>";
}
}
}
}
elseif(!$just_made_choice && (!empty($clbpara['dialogue']) || !empty($clbpara['noskip_dialogue'])))
{
$opendialog = $clbpara['noskip_dialogue'];
if(!empty($clbpara['dialogue'])) $dialogue_id = $clbpara['dialogue'];
}
if(isset($opendialog))
{
$log.="<script>
var dialogElement = document.getElementById('{$opendialog}');
if(dialogElement && dialogElement.showModal) {
dialogElement.showModal();
}
</script>";
}
//if (!strstr($_SERVER['HTTP_REFERER'], 'php') && $_SERVER['HTTP_REFERER'] != '') {
if (isset($_GET['is_new'])) {
include './api.php';
} else {
include template('game');
}
?>