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core.lua
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179 lines (162 loc) · 4.02 KB
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MP = SMODS.current_mod
MP.LOBBY = {
connected = false,
temp_code = "",
temp_seed = "",
code = nil,
type = "",
config = {
gold_on_life_loss = true,
no_gold_on_round_loss = false,
death_on_round_loss = true,
different_seeds = false,
starting_lives = 4,
pvp_start_round = 2,
timer_base_seconds = 180,
showdown_starting_antes = 3,
ruleset = "ruleset_mp_standard",
custom_seed = "random",
different_decks = false,
back = "Red Deck",
sleeve = "sleeve_casl_none",
stake = 1,
challenge = "",
multiplayer_jokers = true,
},
deck = {
back = "Red Deck",
sleeve = "sleeve_casl_none",
stake = 1,
challenge = "",
},
username = "Guest",
host = {},
guest = {},
is_host = false,
}
MP.GAME = {}
MP.UI = {}
MP.ACTIONS = {}
MP.INTEGRATIONS = {
TheOrder = SMODS.Mods["Multiplayer"].config.integrations.TheOrder,
}
G.C.MULTIPLAYER = HEX("AC3232")
function MP.load_mp_file(file)
local chunk, err = SMODS.load_file(file, "Multiplayer")
if chunk then
local ok, func = pcall(chunk)
if ok then
return func
else
sendWarnMessage("Failed to process file: " .. func, "MULTIPLAYER")
end
else
sendWarnMessage("Failed to find or compile file: " .. tostring(err), "MULTIPLAYER")
end
return nil
end
function MP.load_mp_dir(directory)
local files = NFS.getDirectoryItems(MP.path .. "/" .. directory)
local regular_files = {}
for _, filename in ipairs(files) do
local file_path = directory .. "/" .. filename
if file_path:match(".lua$") then
if filename:match("^_") then
MP.load_mp_file(file_path)
else
table.insert(regular_files, file_path)
end
end
end
for _, file_path in ipairs(regular_files) do
MP.load_mp_file(file_path)
end
end
MP.load_mp_file("misc/utils.lua")
MP.load_mp_file("misc/insane_int.lua")
function MP.reset_game_states()
sendDebugMessage("Resetting game states", "MULTIPLAYER")
MP.GAME = {
ready_blind = false,
ready_blind_text = localize("b_ready"),
processed_round_done = false,
lives = 0,
loaded_ante = 0,
loading_blinds = false,
comeback_bonus_given = true,
comeback_bonus = 0,
end_pvp = false,
enemy = {
score = MP.INSANE_INT.empty(),
score_text = "0",
hands = 4,
location = localize("loc_selecting"),
skips = 0,
lives = 4,
sells = 0,
spent_last_shop = 0,
highest_score = MP.INSANE_INT.empty(),
},
location = "loc_selecting",
next_blind_context = nil,
ante_key = tostring(math.random()),
antes_keyed = {},
prevent_eval = false,
misprint_display = "",
spent_total = 0,
spent_before_shop = 0,
highest_score = MP.INSANE_INT.empty(),
timer = MP.LOBBY.config.timer_base_seconds,
timer_started = false,
real_money = 0,
ce_cache = false,
}
end
MP.reset_game_states()
MP.LOBBY.username = MP.UTILS.get_username()
if not SMODS.current_mod.lovely then
G.E_MANAGER:add_event(Event({
no_delete = true,
trigger = "immediate",
blockable = false,
blocking = false,
func = function()
if G.MAIN_MENU_UI then
MP.UTILS.overlay_message(
MP.UTILS.wrapText(
"Your Multiplayer Mod is not loaded correctly, make sure the Multiplayer folder does not have an extra Multiplayer folder around it.",
50
)
)
return true
end
end,
}))
return
end
SMODS.Atlas({
key = "modicon",
path = "modicon.png",
px = 34,
py = 34,
})
MP.load_mp_dir("compatibility")
MP.load_mp_file("networking/action_handlers.lua")
MP.load_mp_dir("objects/editions")
MP.load_mp_dir("objects/stickers")
MP.load_mp_dir("objects/blinds")
MP.load_mp_dir("objects/decks")
MP.load_mp_dir("objects/jokers")
MP.load_mp_dir("objects/consumables")
MP.load_mp_dir("objects/challenges")
MP.load_mp_dir("gamemodes")
MP.load_mp_dir("rulesets")
MP.apply_rulesets()
MP.load_mp_dir("ui/components")
MP.load_mp_dir("ui")
MP.load_mp_file("misc/disable_restart.lua")
MP.load_mp_file("misc/mod_hash.lua")
local SOCKET = MP.load_mp_file("networking/socket.lua")
MP.NETWORKING_THREAD = love.thread.newThread(SOCKET)
MP.NETWORKING_THREAD:start(SMODS.Mods["Multiplayer"].config.server_url, SMODS.Mods["Multiplayer"].config.server_port)
MP.ACTIONS.connect()