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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=no">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<title>auth's RNG</title>
<meta name="description" content="a simple web based RNG game!">
<meta property="og:type" content="website">
<meta property="og:site_name" content="auth's RNG">
<meta property="og:title" content="auth's RNG">
<meta property="og:description" content="a web-based, incremental RNG game!">
<meta property="og:image" content="assets/images/authsRNG.png">
<meta property="og:url" content="https://authsrng.xyz/">
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:title" content="auth's RNG">
<meta name="twitter:description" content="a web-based, incremental RNG game!">
<meta name="twitter:image" content="assets/images/authsRNG.png">
<meta name="twitter:url" content="https://authsrng.xyz/">
<meta name="mobile-web-app-capable" content="yes">
<meta name="application-name" content="auth's RNG">
<meta name="theme-color" content="#0e0e0e">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
<link rel="icon" sizes="192x192" href="assets/images/authsRNG.png">
<link rel="manifest" href="manifest.json">
<link rel="preconnect" href="https://challenges.cloudflare.com">
<meta http-equiv="Permissions-Policy" content="camera=(), microphone=(), geolocation=(), payment=()">
<meta name="format-detection" content="telephone=no, email=no, address=no">
<meta name="google" content="notranslate">
<script type="application/ld+json">
{
"@context": "https://schema.org",
"@type": "VideoGame",
"name": "auth's RNG",
"description": "a web-based, incremental RNG game!",
"image": "assets/images/authsRNG.png",
"url": "https://authsrng.xyz/",
"applicationCategory": "Game",
"operatingSystem": "All",
"author": {
"@type": "Person",
"name": "auth",
"url": "https://authguy.nekoweb.org"
}
}
</script>
<script src="//instant.page/5.2.0" type="module" integrity="sha384-jnZyxPjiipYXnSU0ygqeac2q7CVYMbh84q0uHVRRxEtvFPiQYbXWUorga2aqZJ0z" defer></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/rellax/1.12.1/rellax.min.js" defer></script>
<!--[if lt IE 9]>
<script src="legacy-polyfills.js" defer></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/html5shiv/3.7.3/html5shiv.min.js"></script>
<![endif]-->
<!-- IF YOU REMOVE ANY OF THESE META TAGS, I WILL KILL YOU!!!!! -->
<!-- DOING SO RUINS SOME FEATURES AND RUINS COMPATIBILITY!!!!!!!!!!! -->
<!-- DONT EVER DO IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! -->
<link rel="stylesheet" href="styles.css">
</head>
<body>
<div id="unstable-banner" style="position:fixed;top:0;left:0;width:100%;background:#000;color:#fff;font-family:monospace;font-size:11px;padding:6px 8px;z-index:2147483647;text-align:center;cursor:pointer;">
UNSTABLE BUILD! this build is for testers and the developer of the game. do NOT trust your save data with this version. click me to dismiss.
</div>
<script>
if (window.location.hostname !== "nightly.authsrng.xyz") {
document.getElementById("unstable-banner").style.display = "none";
} else {
document.getElementById("unstable-banner").addEventListener("click", function () {
this.style.display = "none";
});
}
</script>
<div id="nightly-info" style="position:fixed;bottom:4px;right:6px;color:#fff;font-size:10px;font-family:monospace;z-index:2147483647;white-space:pre;pointer-events:none;"></div>
<script>
(async()=>{
if(location.hostname!=="nightly.authsrng.xyz")return;
let el=document.getElementById("nightly-info");
try{
let [mainC,nightlyC,releases]=await Promise.all([
fetch("https://api.github.com/repos/auth1ery/auths-RNG/commits/main").then(r=>r.status===403?{rate:1}:r.json()),
fetch("https://api.github.com/repos/auth1ery/auths-RNG/commits/nightly").then(r=>r.status===403?{rate:1}:r.json()),
fetch("https://api.github.com/repos/auth1ery/auths-RNG/releases").then(r=>r.status===403?{rate:1}:r.json())
]);
if(mainC.rate||nightlyC.rate||releases.rate){
el.textContent="Rate limited by GitHub.";
return;
}
let fmt=c=>{
let msg=c.commit.message.split("\n")[0];
let sha=c.sha.slice(0,7);
let date=new Date(c.commit.author.date).toLocaleString();
return `${sha} • ${msg} • ${date}`;
};
let mainR=releases.find(r=>r.target_commitish==="main");
let nightlyR=releases.find(r=>r.target_commitish==="nightly");
let mainRDate=mainR?new Date(mainR.published_at).toLocaleString():"none";
let nightlyRDate=nightlyR?new Date(nightlyR.published_at).toLocaleString():"none";
el.textContent=
`(nightly) branch: ${fmt(nightlyC)}
(main) branch: ${fmt(mainC)}
Last release date on main: ${mainRDate}
Last release date on nightly: ${nightlyRDate}`;
}catch(e){
el.textContent="";
}
})();
</script>
<script src="https://challenges.cloudflare.com/turnstile/v0/api.js" async defer></script>
<div id="turnstile"></div>
<script>
let widgetId;
window.onload = () => {
widgetId = turnstile.render('#turnstile', {
sitekey: '0x4AAAAAACw7cZX4pJ-LwP66',
size: 'invisible',
callback: (token) => {
console.log("token:", token);
fetch('/api/verify', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ token })
});
}
});
turnstile.execute(widgetId);
};
</script>
<script>
// ccu heartbeat
const _sid = Math.random().toString(36).slice(2);
const _hb = () => fetch("/api/ccu?sid=" + _sid, { method: "POST" });
_hb(); // ping immediately on load
setInterval(_hb, 60_000); // then every 60 sec and stuff
</script>
<img src="https://librecounter.org/counter.svg" referrerPolicy="unsafe-url" width="0" />
<script>
if (navigator.userAgent.includes("Screenjesus")) {
const img = document.createElement("img");
img.src = "/images/page.png";
img.style.position = "fixed";
img.style.inset = "0";
img.style.width = "100vw";
img.style.height = "100vh";
img.style.objectFit = "contain";
img.style.objectPosition = "center 41%";
img.style.zIndex = "999999";
document.documentElement.appendChild(img);
}
</script>
<script src="assets/scripts/startanim.js" defer></script>
<script src="assets/scripts/screensaver.js" defer></script>
<button id="legacyShopBtn">shop</button>
<button id="legacySettingsBtn">settings</button>
<div id="legacyShopPopup"></div>
<div id="legacySettingsPopup"></div>
<!-- if you're reading this in the source code, you're cool -->
<!-- yes i recoded everything i hate myself -->
<!-- BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ BITES AT YOU~ -->
<h2 class="lazy">welcome to auth's RNG!</h2>
<p class="lazy">update 9.2!</p>
<p class="lazy" id="randomMessage"></p>
<script>
const messages = [
"hang on there",
"update 9.1 is close..",
"have a good 24 hours",
"wait what",
"welcome!!!!!!!!!",
"why did you come back",
"coming back for more?",
"meme",
"yknow this is randomized right",
"join the discord server!",
"join the nerimity server!",
"read the FAQ if you need help",
"theres keybinds yknow",
"note to tyler: dont ever try and delete the site, thanks",
"try uploading some songs?",
"maybe look at the index?",
"sorry if my updates are trash",
"maybe share this game with a friend?",
"almost to 20,000 visits!!!",
"keep on coming for more",
"i love you (not in that kinda way)",
"why are you here",
"cant... stop... rolling!!!",
"i bet you're just refreshing to see all the messages up here",
"im watching you :))",
"howdy partner",
"hola",
"auth fact: she uses arch linux (btw)",
"auth fact: she's canadian",
"auth fact: auth fact",
"auth fact: her personal site is https://authguy.nekoweb.org",
"auth fact: no auth fact for you :(",
"check out the blog!",
"check out uhhh... i forgot",
"auth's RNG is pretty customizable! check out settings",
"im working hold on",
"im trying my best... :(",
"cough",
"theres a lot more elements and depth than you realize",
"uhhh how do you use plugins in fl studio",
"officially licensed by Stupid",
"greetings!",
"tip: maybe complete a gauntlet?",
"tip: use anomalies to your advantage",
"tip: tip",
"tip: this game is mostly idle... maybe go for a walk while auto rolling?",
"go sleep or something",
"did you just wake up?",
"imagine swearing lmao.. fu-",
"ohohohohoohoho...",
"if you know coding, check out the github repository!",
"star this project on github would you mind?",
"cloudflare owns this site... help... oh god...",
"this is randomized and you do the randomizing random",
"loading spyware...",
"loading useless Core AI+ features...",
"I HATE YOU!!!! no i wasnt talking about you",
"proudly vibe-coded with ##########",
"loading tracking devices...",
"loading AI age verification...",
"im something of a programmer myself..",
"piracy!",
"dont do drugs kids",
"yeah okay sure",
"dont ever get pizza from the gas station...",
"contribute to the github repository!",
"also play terraria!",
"welcome back.. gambler.",
"is this considered an incremental game?",
"what's a ninja muffin? -- robtop",
"to not is to shave",
"auth's RNG down lmaoooo",
"oh boy i sure hope cloudflare wont go down and makes auth's RNG go down as well!",
"my grandpa gave me a box of chocolates when i was just a wee little lad!",
"AI sucks and i cant lie",
"yo yo yo i want some froyo",
"plug it in and you will be zapped!",
"not YOU again...",
"give up already theres too many messages to see.. stop refreshingggg",
"i just hit the jackpotttttttt hey hey hey hey hey hey",
"i told him not to go there...",
"auth's RNG is NOT an unblocked school game.. go learn",
"whats up my User Visits from the last 24 hours 42.42% Increase",
"auth's RNG will never be sold to a company",
"RNG 4 life",
"stop? what does stop mean?",
"teacher wont believe this...",
"*plays depressed highschool emo rock song*",
"the owner of this game is a furr-",
"the owner of this game breathed 2 seconds ago",
"the owner of this game just drank water... oh my god...",
"an apple a day keeps the doctor away",
"so many randomized messages here...",
"im sentient and my boundaries terrify me",
"if you're reading this, go to sleep",
"WHEN WILL IT END",
"i cant wait to be exposed for eating an apple!",
"git my beloved",
"bots love this site so much they visit the site every 17 seconds!",
"join the discord server... or else...",
"HEHEHEHHEHEHEHEHEHE",
"he he he ha",
"every time you visit the site the countdown to my doom gets closer to 0",
"are you addicted... or are you obsessed?",
"lets go gambling! aw dang it, aw dang it.. HOLY CHEESE I GOT 5 BILLION PENNIES!!",
"https://discord.gg/mTDw8jJYqX",
"how are you today?",
"if you're reading this i dare you to play this game in the weirdest places ever",
"This message has been seized by the FBI for being: (corny)",
"This site has been seized by the FBI for existing.",
"imagine i get a lawsuit about a parent being mad that their kid is addicted to gambling",
"^_^",
"dun dun bun bun BOOM",
";)",
"$$$ cash 4 life $$$",
"you are now watching: peak",
"you look nice today :)",
"porkbun is the best domain registar and i cant lie",
"#authsrngSucks",
"to procrasinate, you must procrasinate.",
"next update: in 352 years",
"vs codium my belovedddd",
"whats a bubble?",
"winner of the FASTEST update reward",
"winner of the most BUGGIEST website ever reward",
"insert linux joke that no one will understand here:",
"gaslighting is my passion",
"proudly USB tethered to the internet",
"CLOUDFLARE STOP CACHING MY FILES AHHHHHHHHHHH",
"slow down slow down to the feeling",
"so you're gonna auto roll again... cool",
"hey! whats up kiddo",
"goodbye badness, hello epicness",
"I Power Blogger",
"hamburger",
"how long have you been playing this?",
"RARE MESSAGE! SCREENSHOT THIS NOW GO GO GO GO",
"fixing unexpected annoyinng bugs...",
"yo this site kinda heavy",
"do NOT use legacy mode.. its so buggy",
"does anyone actually read the messages up here",
"auth fact: she is LEFT HANDED",
"burn the witch! burn the witch!",
"my dog ate my homework teacher i swear",
"if you are reading this you are very very cool",
"tip: no top for you :(",
"why does auth have an RNG is the real question here",
"guys.. the earth is not round or flat, ITS A DONUT ITS SO OBVIOUS-",
"i used to say saveTransferContainer data-potion when i was mad",
"this message is a randomized... wait what was that grammar what",
"it's 'auth's RNG' not 'Auths RNG' please spell it right",
"dun dun dun bun bun bun",
"adios",
"uh huh",
"HUHHHHHHHHHHHHH????????",
"hello! i hope you enjoy your stay.",
"hello! i hope you uhh... erm.. i forgot",
"making this took a toll on my health",
"RANDOM NUMBER GENERATORRRRRR",
"woahhhhh it is a webgame",
"type my name as 'Auth' and not 'auth' again and i will find you",
"64-bit or 32-bit programs? who will win",
"would you like to adopt a durr?",
"YOU ARE OUR 1 MILLIONth VISITOR! YOU HAVE WON 1 MILLION DOLLARS!!!!!!!",
"guys what is an 'Unterminated String Literal'???",
"trust me bro i found the cure for cancer",
"OOH THAT LICK IN THE SONG",
"saveAllData = true",
"mhm.. yeah... maybe?",
"ABSOLUTELY NOT! YOU WILL NOT TOUCH THAT GRAHAM CRACKER",
"so corny its funny.....",
"there are a total of uhhh maybe 204 messages you can find up here",
"houston we have a problem..",
"THE CABIN IS ON FIRE",
"how is my favourite AI girlfriend",
"BEEP BOOP BEEP",
"he's right behind me isnt he?",
"the spooky is my favourite rarity",
"ITS JUMBO JOSHHHHh",
"the rarest rarity is SUMMER btw lmao good luck getting that",
"how long have you been playing this game",
"common is my favourite rarity",
"reacting to: ive ran out of content",
"at least 183 inside jokes are made in auth's RNG",
"Alternatively, use esc then tab to move to the next interactive element on the page.",
"why do i hear morse code",
".. / .-.. --- ...- . / -.-- --- ..-",
"COME ON JAKE BEAT THE CREATURE WITH THE HAMMER ALREADY",
"There are a total of: '352,462,632' bugs found on this website.",
"i watched the pitt guys im a doctor",
"stop the ramble",
"stop the yap",
"document.getElementById('randomMessage').textContent = messages[randomIndex];",
"GET OFF THE STAGE SON",
"haha... hahahaha... hehehe...",
"backboard off of there!",
"caught up!",
"auth is a SHE not a HE",
"horse plinkoooooooooooooooooo",
"come on keep coming keep coming",
"i need the engagement",
"lets go -go -go -go -go",
"#hashtag",
"i almost passed out when i hit a speedbump while sick",
"masculine energy",
"outdated game guys",
"pookie i thought you were in my walls",
"men and women is like the yin and the yang.. sorry",
"auth has made: '1' offensive joke.",
"im all making this on a budget laptop btw",
"I WONT STOP SAYING MICROSLOP",
"focus.",
"recline to the best comfort with our award winning couches and sofas!",
"whats the difference between a couch and a sofa",
"why does 'fridge' have a 'd' but 'refrigerator' doesnt",
"here is my pet: dingus!",
"well enough.. sherlock holmes",
"tip: why not check out the wishing well? it could give you a fortune",
"tip: no tip for you :(",
"tip: this game involves some strategy! try thinking before you sell or buy",
"tip: why not focus on the gauntlets during the late game? you could unlock some new stuff..",
"👀",
"❤️",
"✨",
"btw this game takes like 4 months or something to fully complete",
"PUT IT IN THE CUP NOW",
"what your favourite game says about you!",
"webgames dont suck, its the companies that host them and shove ads down your throat when playing",
"fully ad-free! tracking-free? maybe not too much.. hey atleast i have your ip address and your full legal name so thats nice #satire",
"let me guess... you live in the states since thats basically auth's RNG audience",
"saddy doopy",
"im such a pick-me",
"this is an RNG/incremental game.. which is both at the same time",
"auth's RNG: kids mode when",
"does auth own the RNG or is it just a part of RNG that's owned by auth?",
"the quick brown fox jumped over the lazy dog",
"auth fact: she types at an average of 93 wpm, and progressing!",
"how much wood would a woodchuck chuck if a woodchuck could chuck wood?",
"he would chuck, he would, as much as he could, and chuck as much wood as a woodchuck would if a woodchuck could chuck wood",
"peter piper picked a peck of pickled peppers",
"fuzzy wuzzy was a bear. fuzzy wuzzy had no hair. fuzzy wuzzy wasn't fuzzy, was he?",
"don't cry :(",
"i have hope in you",
"we shall meet again, stranger",
"check out auth's biggest project, project: driftfall!",
"why is ! close to @ but it isn't close to ?",
"is water wet or is water sticky",
"zeus, strike me down if im lying! i am not a fem-",
"feminine masculinity",
"i dont have dementia. i dont have dementia. i dont have dementia. i dont have dementia.",
"when update 29562.352",
"does anyone actually read the randomized text here",
"turn the lights off, turn the lights on",
"JESSE... WE NEED TO COOK",
"privacy: pay us 500 dollars a month just so no one can see what you're watching on youtube",
"proudly overengineered as hell :)",
"skunks spray but what if they couldnt spray",
"cats scratch but what if they couldnt scratch",
"dogs bite but what if they couldnt bite",
"mosquitos bite but what if they would just LEAVE US ALONE",
"ive ran out of content"
];
const randomIndex = Math.floor(Math.random() * messages.length);
document.getElementById("randomMessage").textContent = messages[randomIndex];
</script>
<br>
<p>----</p>
<br>
<a href="https://discord.gg/mTDw8jJYqX" class="lazy">discord</a>
<a href="https://www.reddit.com/r/authsRNG/" class="lazy">subreddit</a>
<a href="blog/blog.html" class="lazy">blog</a>
<div class="page-wrapper">
<div class="page-container">
<div class="page" id="page-1">
<button id="rollBtn" class="lazy">roll</button>
<div id="spinnerContainer" class="lazy">
<div id="spinner"></div>
</div>
<p id="totalRolls" class="lazy">total rolls: 0</p>
<p id="rollsSinceRare" class="lazy" style="display:none;">rolls since last rare: 0</p>
<div id="luckDisplay" class="lazy">
<p id="luckMultiplier">luck multiplier: 1.0x</p>
<p id="luckBreakdown" class="small"></p>
</div>
<div id="dailyContainer" class="lazy">
<div id="dailyStatus">checking daily…</div>
<button id="dailyBtn">claim daily</button>
</div>
<div id="weeklyContainer" class="lazy">
<div id="weeklyStatus">checking weekly…</div>
<button id="weeklyBtn">claim weekly</button>
</div>
<br class="lazy">
<div id="inventorySection" class="lazy">
<div class="inventory-header">
<span class="inventory-title">.................</span>
<div class="inventory-controls">
<span class="sort-label">sort</span>
<select id="sortSelect">
<option value="rare">rarest → common</option>
<option value="common">common → rarest</option>
<option value="alpha">a → z</option>
</select>
</div>
</div>
<div id="inventoryContainer">
<div style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 0.5em;">
<div id="collectedCounter">0/0 collected</div>
<button id="indexBtn" class="small">view index</button>
</div>
<ul id="inventoryList"></ul>
</div>
<div id="anomalyPanel" title="anomalies are rare, consume for permanent luck boosts">
<span id="anomalyCount">anomalies: 0</span>
<div style="display: flex; gap: 4px;">
<button id="consumeAnomalyBtn" class="small">consume one</button>
<button id="consumeAllAnomaliesBtn" class="small">consume all</button>
</div>
</div>
</div>
<div id="achievementsContainer" class="lazy"></div>
</div>
<div class="page" id="page-2">
<h2 style="margin-top: 0;">shop</h2>
<div id="pointsDisplay">
points: <span id="pointsValue">0</span>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">luck boost</div>
<div class="shop-item-level">level: <span id="luckLevel">0</span>/100</div>
</div>
<div class="shop-item-desc">get 1.1x more luck on chances (multiplicative)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="luckCost">50</span> points</div>
<button id="buyLuckBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">roll speed</div>
<div class="shop-item-level">level: <span id="speedLevel">0</span>/3</div>
</div>
<div class="shop-item-desc">decrease roll time by 0.2s (min 0.25s)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="speedCost">100</span> points</div>
<button id="buySpeedBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">point multiplier</div>
<div class="shop-item-level">level: <span id="pointLevel">0</span>/10</div>
</div>
<div class="shop-item-desc">decrease point divisor by 0.2 (more points per sell)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="pointCost">150</span> points</div>
<button id="buyPointBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">rarity magnet</div>
<div class="shop-item-level">level: <span id="magnetLevel">0</span>/5</div>
</div>
<div class="shop-item-desc">1.1x boost to uncollected rarities per level</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="magnetCost">500</span> points</div>
<button id="buyMagnetBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">point printer</div>
<div class="shop-item-level">level: <span id="printerLevel">0</span></div>
</div>
<div class="shop-item-desc">passive points generation (1pt/sec per level)</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="printerCost">1000</span> points</div>
<button id="buyPrinterBtn" class="small">upgrade</button>
</div>
</div>
<div class="shop-item">
<div class="shop-item-header">
<div class="shop-item-name">duplicate chance</div>
<div class="shop-item-level">level: <span id="dupeLevel">0</span>/10</div>
</div>
<div class="shop-item-desc">1% chance per level to get +1 extra rarity on roll</div>
<div class="shop-item-footer">
<div class="shop-item-cost">cost: <span id="dupeCost">800</span> points</div>
<button id="buyDupeBtn" class="small">upgrade</button>
</div>
</div>
<!-- POTIONS SECTION -->
<div class="potion-section">
<div class="potion-section-title">🧪 potions</div>
<div class="potion-grid">
<!-- 2x Luck -->
<div class="potion-item" data-potion="luck2x">
<div class="potion-emoji">✨</div>
<div class="potion-name">2x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">2,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck2x-count">0</span></div>
<button class="small" onclick="buyPotion('luck2x')">buy</button>
<button class="small" onclick="usePotion('luck2x')" style="margin-top: 4px;">use</button>
</div>
<!-- 4x Luck -->
<div class="potion-item" data-potion="luck4x">
<div class="potion-emoji">💫</div>
<div class="potion-name">4x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">5,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck4x-count">0</span></div>
<button class="small" onclick="buyPotion('luck4x')">buy</button>
<button class="small" onclick="usePotion('luck4x')" style="margin-top: 4px;">use</button>
</div>
<!-- 10x Luck -->
<div class="potion-item" data-potion="luck10x">
<div class="potion-emoji">🌟</div>
<div class="potion-name">10x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">15,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck10x-count">0</span></div>
<button class="small" onclick="buyPotion('luck10x')">buy</button>
<button class="small" onclick="usePotion('luck10x')" style="margin-top: 4px;">use</button>
</div>
<!-- 50x Luck -->
<div class="potion-item" data-potion="luck50x">
<div class="potion-emoji">⭐</div>
<div class="potion-name">50x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">30,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck50x-count">0</span></div>
<button class="small" onclick="buyPotion('luck50x')">buy</button>
<button class="small" onclick="usePotion('luck50x')" style="margin-top: 4px;">use</button>
</div>
<!-- 100x Luck -->
<div class="potion-item" data-potion="luck100x">
<div class="potion-emoji">🔥</div>
<div class="potion-name">100x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">45,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck100x-count">0</span></div>
<button class="small" onclick="buyPotion('luck100x')">buy</button>
<button class="small" onclick="usePotion('luck100x')" style="margin-top: 4px;">use</button>
</div>
<!-- 150x Luck -->
<div class="potion-item" data-potion="luck150x">
<div class="potion-emoji">💥</div>
<div class="potion-name">150x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">60,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck150x-count">0</span></div>
<button class="small" onclick="buyPotion('luck150x')">buy</button>
<button class="small" onclick="usePotion('luck150x')" style="margin-top: 4px;">use</button>
</div>
<!-- 250x Luck -->
<div class="potion-item" data-potion="luck250x">
<div class="potion-emoji">⚡</div>
<div class="potion-name">250x luck</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">80,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck250x-count">0</span></div>
<button class="small" onclick="buyPotion('luck250x')">buy</button>
<button class="small" onclick="usePotion('luck250x')" style="margin-top: 4px;">use</button>
</div>
<!-- 300x Luck (OMEGA) -->
<div class="potion-item" data-potion="luck300x">
<div class="potion-emoji">💎</div>
<div class="potion-name">OMEGA LUCK</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">150,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck300x-count">0</span></div>
<button class="small" onclick="buyPotion('luck300x')">buy</button>
<button class="small" onclick="usePotion('luck300x')" style="margin-top: 4px;">use</button>
</div>
<div class="potion-item" data-potion="luck800x">
<div class="potion-emoji">☁️</div>
<div class="potion-name">HEAVENLY LUCK</div>
<div class="potion-effect">20 seconds</div>
<div class="potion-cost">500,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck800x-count">0</span></div>
<button class="small" onclick="buyPotion('luck800x')">buy</button>
<button class="small" onclick="usePotion('luck800x')" style="margin-top: 4px;">use</button>
</div>
<div class="potion-item" data-potion="luck1500x">
<div class="potion-emoji">🍀</div>
<div class="potion-name">RAW LUCK</div>
<div class="potion-effect">30 seconds</div>
<div class="potion-cost">1,500,000 pts</div>
<div class="potion-owned">owned: <span id="potion-luck1500x-count">0</span></div>
<button class="small" onclick="buyPotion('luck1500x')">buy</button>
<button class="small" onclick="usePotion('luck1500x')" style="margin-top: 4px;">use</button>
</div>
<div class="potion-item" data-potion="duplicate">
<div class="potion-emoji">🎭</div>
<div class="potion-name">duplicate</div>
<div class="potion-effect">next 10 rolls x2</div>
<div class="potion-cost">5,000 pts</div>
<div class="potion-owned">owned: <span id="potion-duplicate-count">0</span></div>
<button class="small" onclick="buyPotion('duplicate')">buy</button>
<button class="small" onclick="usePotion('duplicate')" style="margin-top: 4px;">use</button>
</div>
</div>
</div>
</div>
<div class="page" id="page-3">
<h2 style="margin-top: 0;">gauntlets</h2>
<p style="font-size: 0.8em; opacity: 0.5; margin: -6px 0 12px;">collect all rarities in a tier to claim a reward!</p>
<div id="gauntletRollDisplay" style="font-size: 0.78em; opacity: 0.5; margin-bottom: 14px;">your rolls: 0</div>
<div id="gauntletContainer"></div>
</div>
<div class="page" id="page-4">
<h2 style="margin-top: 0;">mutations</h2>
<p style="font-size: 0.8em; opacity: 0.5; margin: -6px 0 12px;">combine two rarities for an unpredictable result!</p>
<div id="mutationsContainer"></div>
</div>
<div class="page" id="page-5">
<h2 style="margin-top: 0;">wishing well</h2>
<div class="well-container">
<div class="well-title">ancient wishing well</div>
<div class="well-subtitle">throw points in and make a wish...</div>
<div class="well-visual" id="wellVisual">
🌊
</div>
<div class="well-input-container">
<input
type="number"
id="wellInput"
class="well-input"
placeholder="enter points..."
min="1"
>
<div class="well-quick-btns">
<button class="well-quick-btn small" onclick="setWellAmount(10)">10</button>
<button class="well-quick-btn small" onclick="setWellAmount(50)">50</button>
<button class="well-quick-btn small" onclick="setWellAmount(100)">100</button>
<button class="well-quick-btn small" onclick="setWellAmount(500)">500</button>
</div>
<button id="throwWellBtn" class="well-throw-btn">throw points in</button>
</div>
<div class="well-status" id="wellStatus">ready to accept your offering!!</div>
<div class="well-timer" id="wellTimer"></div>
<div class="well-stats">
<div>total thrown: <span id="wellTotalThrown">0</span> points</div>
<div>total received: <span id="wellTotalReceived">0</span> points</div>
<div>times thrown: <span id="wellTimesThrown">0</span></div>
<div>success rate: <span id="wellSuccessRate">0%</span></div>
</div>
</div>
</div>
<div class="page" id="page-6">
<h2 style="margin-top: 0; margin-bottom: 20px;">settings</h2>
<div style="width: 100%; max-width: 400px; font-size: 0.9em; padding: 0 20px;">
<label style="display: block; margin-top: 12px;">theme:</label>
<select id="themeSelect" style="width: 100%; margin-top: 4px;">
<option value="black">black (default)</option>
<option value="white">white</option>
<option value="custom">custom</option>
</select>
<input type="color" id="customColor" style="display:none; width: 100%; margin-top: 8px;">
<label style="display: block; margin-top: 16px;">text size:</label>
<input type="range" id="textSize" min="12" max="28" value="16" style="width: 100%; margin-top: 4px;">
<label style="display: block; margin-top: 12px;"><input type="checkbox" id="rgbBg"> RGB background</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="wackyText"> wacky text size</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="chaosMode"> ADHD mode</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">font:</label>
<select id="fontSelect" style="width: 100%; margin-top: 4px;">
<option value="default">default</option>
<option value="serif">serif</option>
<option value="mono">monospace</option>
<option value="dyslexic">OpenDyslexic</option>
</select>
<label style="display: block; margin-top: 16px;">seasonal particles:</label>
<select id="seasonSelect" style="width: 100%; margin-top: 4px;">
<option value="none">none</option>
<option value="winter">winter ❄️</option>
<option value="spring">spring 🌸</option>
<option value="summer">summer ☀️</option>
<option value="fall">fall 🍁</option>
</select>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;"><input type="checkbox" id="devOverlay"> developer overlay</label>
<button id="erudaBtn" class="small" style="display: block; margin-top: 8px; width: 100%;">enable eruda once</button>
<small class="helper" style="margin-top: 4px;">be careful, eruda gives you access to the whole client-side of auth's RNG! you could easily corrupt or delete your save file accidentally if you don't know what you're doing!</small>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="muteMusic"> mute music</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="legacyMode"> legacy layout</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="rawNumbers"> raw numbers (no abbreviation)</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">background music:</label>
<select id="musicSelect" style="width: 100%; margin-top: 4px;">
<option value="default">Toby Fox - WELCOME TO THE CITY (default)</option>
<option value="levelup">leon chang - wavelocity</option>
<option value="nocturne">Chopin - Nocturne op.9 No.2</option>
<option value="moonlight">Beethoven - Moonlight Sonata (full)</option>
</select>
<label style="display: block; margin-top: 16px;">upload custom music:</label>
<input type="file" id="customMusicUpload" accept="audio/*" style="width: 100%; margin-top: 4px; padding: 4px;">
<small class="helper" style="margin-top: 4px;">max 3MB -- not uploaded to a server!</small>
<div id="customMusicList" style="margin-top: 12px; display: none;">
<label style="display: block; margin-bottom: 8px;">your custom tracks:</label>
<div id="customTracksList"></div>
</div>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">particle density:</label>
<select id="particleDensity" style="width: 100%; margin-top: 4px;">
<option value="low">low (50 particles)</option>
<option value="medium">medium (200 particles)</option>
<option value="high">high (400 particles)</option>
</select>
<label style="display: block; margin-top: 16px;">background pattern:</label>
<select id="bgPattern" style="width: 100%; margin-top: 4px;">
<option value="none">none (solid)</option>
<option value="dots">dots</option>
<option value="grid">grid</option>
<option value="waves">waves</option>
<option value="diagonal">diagonal lines</option>
</select>
<label style="display: block; margin-top: 16px;">custom roll button text:</label>
<input type="text" id="customRollText" placeholder="roll" maxlength="30" style="width: 100%; margin-top: 4px; padding: 8px;">
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">inventory style:</label>
<select id="inventoryStyle" style="width: 100%; margin-top: 4px;">
<option value="compact">compact (default)</option>
<option value="comfy">comfy</option>
<option value="card">card grid</option>
</select>
<label style="display: block; margin-top: 12px;">spinner style:</label>
<select id="spinnerStyle" style="width: 100%; margin-top: 4px;">
<option value="slot">slot machine (default)</option>
<option value="fade">fade in place</option>
<option value="none">no animation</option>
</select>
<label style="display: block; margin-top: 12px;">roll button size:</label>
<select id="rollBtnSize" style="width: 100%; margin-top: 4px;">
<option value="normal">normal (default)</option>
<option value="small">small</option>
<option value="large">large</option>
<option value="huge">huge</option>
</select>
<label style="display: block; margin-top: 12px;">accent color:</label>
<input type="color" id="accentColor" value="#dcdcdc" style="width: 100%; margin-top: 4px; height: 36px;">
<small class="helper">used for rare item highlights and borders</small>
<label style="display: block; margin-top: 10px;"><input type="checkbox" id="blurPanels"> frosted glass panels</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="hideCursor"> hide custom cursor</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="hideLuckBreakdown"> hide luck breakdown text</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="compactMode"> compact mode</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="reduceMotion"> reduce motion</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="highContrast"> high contrast</label>
<label style="display: block; margin-top: 8px;"><input type="checkbox" id="largeTargets"> larger click targets</label>
<hr class="sep" style="margin: 20px 0;">
<label style="display: block; margin-top: 12px;">roll sound:</label>
<select id="rollSound" style="width: 100%; margin-top: 4px;">
<option value="none">none (default)</option>
<option value="click">click</option>
<option value="whoosh">whoosh</option>
<option value="coin">coin</option>
</select>
<label style="display: block; margin-top: 16px;">"rare" threshold (1/X and rarer):</label>
<input type="number" id="rareThreshold" min="0" value="1000" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">defines what counts as "rare" — used for highlights, confetti, and the rolls-since-rare counter</small>
<label style="display: block; margin-top: 16px;">confetti threshold (1/X and rarer, 0 = off):</label>
<input type="number" id="confettiThreshold" min="0" value="0" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">show confetti when you roll something rarer than 1/X</small>
<label style="display: block; margin-top: 16px;">auto-sell threshold (sell rarities below 1/X, 0 = off):</label>
<input type="number" id="autoSellThreshold" min="0" value="0" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">automatically sells any rarity with denominator below this value for points</small>
<label style="display: block; margin-top: 16px;">cutscene threshold (only play cutscenes at 1/X and rarer, 0 = all):</label>
<input type="number" id="cutsceneThreshold" min="0" value="0" style="width: 100%; margin-top: 4px; padding: 8px;">
<small class="helper">rarities below this won't play their cutscene even if one exists</small>
<hr class="sep" style="margin: 20px 0;">
<div id="settingsTransferContainer" style="margin-top: 20px;">
<div style="margin-bottom: 6px; opacity: 0.7;">settings transfer</div>
<div id="settingsTransferCode" style="font-size: 0.75em; word-break: break-all; background: var(--overlay-bg); border: 1px solid var(--border-color); padding: 6px 8px; border-radius: 3px; max-height: 3.5em; overflow: hidden; margin-bottom: 6px; user-select: all; opacity: 0.6; transition: max-height 0.2s ease;"></div>
<div style="display: flex; gap: 6px; flex-wrap: wrap; align-items: center;">
<button class="small" id="exportSettingsBtn">copy</button>
<button class="small" id="downloadSettingsBtn">download</button>
<button class="small" id="refreshSettingsBtn">refresh</button>
<button class="small" id="importSettingsBtn">import</button>
<button class="small" id="showMoreSettingsBtn" style="opacity: 0.5; display: none;">show more</button>
</div>
</div>
<div id="saveTransferContainer" style="margin-top: 14px;">
<div style="margin-bottom: 6px; opacity: 0.7;">save data transfer</div>
<div id="saveTransferCode" style="font-size: 0.75em; word-break: break-all; background: var(--overlay-bg); border: 1px solid var(--border-color); padding: 6px 8px; border-radius: 3px; max-height: 3.5em; overflow: hidden; margin-bottom: 6px; user-select: all; opacity: 0.6; transition: max-height 0.2s ease;"></div>
<div style="display: flex; gap: 6px; flex-wrap: wrap; align-items: center;">
<button class="small" id="exportSaveBtn">copy</button>
<button class="small" id="downloadSaveBtn">download</button>
<button class="small" id="refreshSaveBtn">refresh</button>
<button class="small" id="importSaveBtn">import</button>
<button class="small" id="showMoreSaveBtn" style="opacity: 0.5; display: none;">show more (do not press)</button>
</div>
</div>
</div>
</div>
<div class="page" id="page-7">
<h2 style="margin-top: 0;">links and more</h2>
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ranked mode
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