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LinearClassifier.js
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198 lines (164 loc) · 3.94 KB
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//Kinda ugly setup make model object oriented
var Weights = [];
var fs = require('file-system');
var dataFileBuffer = fs.readFileSync(__dirname + '/train-images-idx3-ubyte');
var labelFileBuffer = fs.readFileSync(__dirname + '/train-labels-idx1-ubyte');
var Mnist = [];
// It would be nice with a checker instead of a hard coded 60000 limit here
for (var image = 0; image < 100; image++) {
var pixels = [];
for (var x = 0; x <= 27; x++) {
for (var y = 0; y <= 27; y++) {
pixels.push(dataFileBuffer[(image * 28 * 28) + (x + (y * 28)) + 15]);
}
}
var imageData = [];
imageData[0] = Number(JSON.stringify(labelFileBuffer[image + 8]))
imageData[1] = pixels;
Mnist.push(imageData);
}
//////////////////////////////////////////////////////
// basic implementation of simple LinAlg operations //
//////////////////////////////////////////////////////
function sum(v,w){
var sum = [];
for(var i = 0; i < v.length; i++){
sum[i] = v[i] + w[i]
}
return sum
}
function sumTotal(v){
var sum = 0.0;
for(var i = 0; i < v.length; i++){
sum += v[i]
}
return sum
}
function dot(v,w){
var dotProduct = 0;
for(var i = 0; i < v.length; i++){
dotProduct += (v[i]*w[i])
}
return dotProduct
}
function scale(v,c){
for(var i = 0; i < v.length; i++){
v[i] = c*v[i]
}
return v
}
function exp(v){
for(var i = 0; i< v.length; i++){
v[i] = 2.71**v[i]
}
return v
}
function normalize(v){
max = v[0]
for(var i = 0; i< v.length; i++){
if(v[i] > max){
max = v[i]
}
}
for(var i = 0; i< v.length; i++){
v[i] -= max
}
return v
}
function transpose(A){
var At = [];
for(var i = 0; i < A.length; i++){
At[i] = []
for(var j = 0; j < A[0].length; j++){
At[i][j] = A[j][i]
}
}
return(At)
}
/////////////////////////////////////
///initialization and forward pass///
/////////////////////////////////////
function InitilizeWeights(Weights){
for (var i = 0; i < 10; i++) {
Weights[i] = []
for(var j = 0; j < (28*28); j++){
Weights[i][j] = Math.random();
}
}
return Weights;
}
function Zeros(n,m){
Weights = []
for (var i = 0; i < n; i++) {
Weights[i] = []
for(var j = 0; j < m; j++){
Weights[i][j] = 0;
}
}
return Weights;
}
////////////////////
///Loss Functions///
////////////////////
function SVMloss(Weights,data){
num_classes = Weights.length
num_train = data.length
dW = Zeros(10,784)
loss = 0
for(var i = 0; i < num_train; i++){
var logits = [];
for(var score = 0; score< num_classes; score++){
logits[score] = dot(Weights[score],data[i][1])
}
correctclass = logits[data[i][0]]
for(var j = 0; j < num_train; j++){
if(j != data[i][0]){
margin = (logits[j] - correctclass + 1)
if(margin > 0){
loss += margin
dW[data[i][0]] -= data[i][1]
dW[j] += data[i][1]
}
}
}
}
loss /= num_train
for(var i = 0; i < 10; i++) {
for(var j = 0; j < 784; j++){
dW[i][j] /= num_train;
}
}
return loss, dW
}
////////////////////
/// Optimization ///
////////////////////
function updateWeights(Weights,dW,lr){
for(var i = 0; i < 10; i++) {
for(var j = 0; j < 784; j++){
Weights[i][j] -= (dW[i][j]*lr)
}
}
return Weights
}
function updateCanvas(Weights){
var c = document.getElementById("template0");
var ctx = c.getContext("2d");
var imgData = ctx.createImageData(28, 28);
var i;
for (i = 0; i < imgData.data.length; i += 4){
imgData.data[i + 0] = 255*Weights[0][i];
imgData.data[i + 1] = 255*Weights[0][i];
imgData.data[i + 2] = 255*Weights[0][i];
imgData.data[i + 3] = 255*Weights[0][i];
}
ctx.putImageData(imgData, 10, 10);
}
var loss = 0.0
Weights = InitilizeWeights(Weights)
updateCanvas(Weights)
for(var j = 0; j < 10; j++){
loss, dW = SVMloss(Weights,Mnist)
Weights = updateWeights(Weights,dW,.003)
console.log(loss)
}