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timer.h
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101 lines (81 loc) · 1.54 KB
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#ifndef TIMER_H_
#define TIMER_H_
#include <sys/time.h>
#include <cuda_runtime.h>
struct CPUTimer
{
int err;
double start;
double stop;
struct timeval Tv;
CPUTimer()
{
start = 0.0;
stop = 0.0;
err = 0;
}
void Start()
{
err = gettimeofday(&Tv, NULL);
if (!err)
start = Tv.tv_sec + Tv.tv_usec * 1.0e-6;
}
void Stop()
{
err = gettimeofday(&Tv, NULL);
if (!err)
stop = Tv.tv_sec + Tv.tv_usec * 1.0e-6;
}
double Elapsed()
{
double elapsed;
elapsed = stop - start;
return elapsed;
}
};
struct GPUTimer
{
cudaEvent_t start;
cudaEvent_t stop;
GPUTimer()
{
cudaEventCreate(&start);
cudaEventCreate(&stop);
}
~GPUTimer()
{
cudaEventDestroy(start);
cudaEventDestroy(stop);
}
void Start()
{
cudaEventRecord(start, 0);
}
void Stop()
{
cudaEventRecord(stop, 0);
}
float Elapsed()
{
float elapsed;
cudaEventSynchronize(stop);
cudaEventElapsedTime(&elapsed, start, stop); // returns elapsed time in milli second
return elapsed;
}
};
#endif
/* Note on usage */
/*
* CPUTimer cputimer;
* cputimer.Start();
* < piece of code to be timed >
* cputimer.Stop();
* printf("time taken for piece of code to run = %f", cputimer.Elapsed());
**************************************************************************
* GPUTimer gputimer;
* gputimer.Start();
* kernelToTime<<<...>>>(...);
* gputimer.Stop();
* cudaDeviceSynchronize(); // or some blocking call eg. cudaMemcpy(...)
* printf("time taken for kernel code to run = %f", gputimer.Elapsed());
*/