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X4FProjector.py
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276 lines (214 loc) · 8.84 KB
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#!/usr/bin/env python3
# Disable 'Module name "X4FProjector" doesn't conform to snake_case naming
# style (invalid-name)'
# pylint: disable=invalid-name
"""Main function for the project. See the help message."""
import argparse
import logging
import os
import sys
import exporters
import file_loaders
import lang
import loaders
import macros
LOG = logging.getLogger(__name__)
# I got some of those names/abbreviations from Wikipedia.
# Please don't bash me if I got something wrong, I'm not a qualified
# translator.
LANG_TABLE = {
't/0001-L007.xml': ['ru', 'rus', 'russian', 'russkij', 'russkiy',
'русский'],
't/0001-L033.xml': ['fr', 'fra', 'fre', 'french', 'français'],
't/0001-L034.xml': ['es', 'sp', 'spa', 'spanish', 'español'],
't/0001-L039.xml': ['it', 'ita', 'italian', 'italiano'],
't/0001-L044.xml': ['en', 'eng', 'english'],
't/0001-L049.xml': ['ge', 'de', 'ger', 'deu', 'german', 'deutsch',
'deutsche'],
't/0001-L055.xml': ['pt', 'por', 'portuguese', 'português'],
't/0001-L081.xml': ['ja', 'jpn', 'japanese', '日本語', 'nihongo'],
't/0001-L082.xml': ['ko', 'kor', 'korean', '한국어', '韓國語', 'hangugeo'],
't/0001-L086.xml': ['zh', 'zh-cn', 'chi', 'chi-cn', 'zho', 'zho-cn',
'chinese', 'chinese-cn', '汉语', 'hànyǔ'],
't/0001-L088.xml': ['zh-tw', 'chi-tw', 'zho-tw', 'chinese-tw', '漢語'],
}
HELP_MESSAGE = """./X4FProjector -g path/to/x4_foundations/ export all \
-d ./x4-projected -f csv
Supported formats:
- csv - Tabular, omits some information.
- json - Structured.
- yaml - Structured.
Example:
./X4FProjector.py -g path/to/x4 resolve-string 'This ship is \
{20101,30302}' 'That ship is {20101,30303}'
Output:
This ship is Nemesis Vanguard
That ship is Nemesis Sentinel
Example using German language:
./X4FProjector.py -g path/to/x4 -l de resolve-string 'This ship is \
{20101,30302}' 'That ship is {20101,30303}'
Output:
This ship is Nemesis Angreifer
That ship is Nemesis Verteidiger
"""
def list_extension_paths(game_root):
"""Get extension names and paths from the game root."""
exts_dir = os.path.join(game_root, "extensions")
if not os.path.isdir(exts_dir):
return []
extensions = []
for ext_dir in os.scandir(exts_dir):
if ext_dir.is_dir():
extensions.append((ext_dir.name, ext_dir.path))
return extensions
def cmd_resolve_strings(lresolver, resolve_strings):
"""Handle resolve-string command."""
for string in resolve_strings:
print(lresolver.resolve_string(string))
return 0
def cmd_export(floader, lresolver, macro_db, export_objects, export_dir,
export_format):
"""Handle export command."""
objects = set(obj.strip().lower() for obj in export_objects)
if 'all' in objects:
objects = set(['engines', 'shields', 'ships', 'wares', 'weapons',
'missilelaunchers'])
LOG.info('Exportint stats for all game objects: %s',
', '.join(sorted(objects)))
else:
LOG.info('Exporting stats for %s', ', '.join(sorted(objects)))
wares = None
export_format = export_format.strip().lower()
file_extension = exporters.AutoFormatter.get_extension(export_format)
def make_path(obj):
return os.path.normpath(os.path.join(
export_dir, '{}.{}'.format(obj, file_extension)
))
wares = {}
for ext_name in [None] + floader.get_extensions():
for obj in objects:
if obj == 'engines':
loaders.engine_loader(floader, lresolver, macro_db, ext_name)
elif obj == 'missilelaunchers':
loaders.missilelauncher_loader(floader, lresolver, macro_db,
ext_name)
elif obj == 'shields':
loaders.shield_loader(floader, lresolver, macro_db, ext_name)
elif obj == 'ships':
loaders.ship_loader(floader, lresolver, macro_db, ext_name)
elif obj == 'wares':
wares.update(loaders.ware_loader(floader, lresolver, ext_name))
elif obj == 'weapons':
loaders.weapon_loader(floader, lresolver, macro_db, ext_name)
else:
raise ValueError('Unknown object type: {}'.format(obj))
macro_db.resolve_dependencies()
for obj in objects:
dest = make_path(obj)
if obj == 'engines':
exporters.export_engines(macro_db, dest, export_format)
elif obj == 'missilelaunchers':
exporters.export_missilelaunchers(macro_db, dest, export_format)
elif obj == 'shields':
exporters.export_shields(macro_db, dest, export_format)
elif obj == 'ships':
exporters.export_ships(macro_db, dest, export_format)
elif obj == 'wares':
exporters.export_wares(wares, dest, export_format)
elif obj == 'weapons':
exporters.export_weapons(macro_db, dest, export_format)
return 0
# pylint: disable=too-many-arguments
def main(command, verbose=False, game_root='./', file_loader='cat',
language='en', resolve_strings=None, export_objects=None,
export_dir='./', export_format='csv'):
"""Main function. Arguments are passed from the cmdline parser."""
if verbose:
logging.basicConfig(level=logging.DEBUG)
else:
logging.basicConfig(level=logging.WARNING)
floader = None
file_loader = file_loader.strip().lower()
if file_loader == 'cat':
floader = file_loaders.CatFileLoader(game_root)
floader.load_from_game_root()
for ext_name, ext_dir in list_extension_paths(game_root):
floader.load_extension(ext_name, ext_dir)
elif file_loader == 'fs':
floader = file_loaders.FSFileLoader(game_root)
else:
raise ValueError('Invalid file loader: {}'.format(file_loader))
language = language.strip().lower()
lresolver = lang.LanguageResolver()
for (lang_file_path, lang_aliases) in LANG_TABLE.items():
if language in lang_aliases:
with floader.open_file(lang_file_path) as lang_file:
lresolver.load_lang_file(language, lang_file)
break
if not lresolver.get_loaded_languages():
raise ValueError('Unknown language: {}'.format(language))
macro_db = macros.MacroDB(floader)
if command == 'resolve-string':
return cmd_resolve_strings(lresolver, resolve_strings)
if command == 'export':
return cmd_export(floader, lresolver, macro_db, export_objects,
export_dir, export_format)
if not command:
print('No command given. Exiting.')
return 0
raise ValueError('Invalid command: {}'.format(command))
def parse_arguments():
"""Build the cmdline parser and parse the arguments.
Returns an argparse Namespace instance.
"""
base_parser = argparse.ArgumentParser(add_help=False)
base_parser.add_argument(
'-v', '--verbose', action='store_true', default=argparse.SUPPRESS,
help='Verbose output. Default: off.'
)
base_parser.add_argument(
'-g', '--game-root', default=argparse.SUPPRESS,
help='Path to the game installation. Default: current directory.'
)
base_parser.add_argument(
'--file-loader', default=argparse.SUPPRESS, choices=['fs', 'cat'],
help='File loader to use. Default: cat.'
)
base_parser.add_argument(
'-l', '--lang', default=argparse.SUPPRESS, dest='language',
help='Language used for names. Default: english.'
)
parser = argparse.ArgumentParser(
prog='X4FProjector',
parents=[base_parser],
usage=HELP_MESSAGE
)
subparsers = parser.add_subparsers(dest='command')
string_resolve_parser = subparsers.add_parser(
'resolve-string', help='Resolve a language-dependent string.',
parents=[base_parser]
)
string_resolve_parser.add_argument(
metavar='strings', nargs='*', dest='resolve_strings'
)
export_parser = subparsers.add_parser(
'export', help='Expot data about about game objects.',
parents=[base_parser]
)
export_parser.add_argument(
metavar='objects', nargs='*', default=['all'], dest='export_objects',
help='What kind of objects to export. One or more of: all, engines, '
'missilelaunchers, shields, ships, wares, weapons. Default: all.'
)
export_parser.add_argument(
'-d', '--dir', default='.', dest='export_dir',
help='Directory to export game data to. Default: current directory.'
)
export_parser.add_argument(
'-f', '--format', default='csv', dest='export_format',
help='Format to export as. Default: CSV.'
)
return parser.parse_args()
if __name__ == '__main__':
ARGS = parse_arguments()
sys.exit(main(**vars(ARGS)))