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"But How Do I Actually Start?" Making Games on Your Own as an Engineer
- Design -> Development tips
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Game design is simple, actually 2025
- Great breakdown of the high level mechanics of any game
- Feedback, complexity, progression
https://www.rockpapershotgun.com/2020/06/22/deus-ex-at-20-the-oral-history-of-a-pivotal-pc-game/
flappy birds
Sequelitis - Mega Man Classic vs. Mega Man X The Making of Lemmings
Thief vs. AAA Gaming Warning - motion sickness
Game Design Curriculum Riot Games
- What Games Are Like For Someone Who Doesn't Play Games
- Gamers know a lot of patterns that enable them to engage with games
- Analysis of observations of a non gamer
- Games are frustrating and not as cool as people think they are
- Messaging is sometimes not clear
X-Com: Enemy Unknown The story
Turn based Survival Where Time Stood Still Neo Scavenger
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One of the most addictive and fast-paced online multiplayer experiences ever created.
- Free, Open Source, Multiplatform
- github.com/Soldat/
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- The game has fascinated people with a model of capitalism and programming
- Functorio - Bartosz Milewski's Programming Cafe 2021
- Factorio IS [functional] programming
- The Antagonism of Human and Nature in Factorio
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If the game had explored how these organisms live and survive, coexistence would be possible. Both species could interact, exchange and support each other.
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The UX of video game tutorials - What decisions a designer will run into while designing learning experiences.
- [ux]
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A Bestiary of Functions for Systems Designers
- Mathematical functions for game systems
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Will Wright on Designing User Interfaces to Simulation Games (1996) (2017 Video Update)
- Dive into the interface of SimCity though to The Sims.
- Game design, simulation, fun, education
- [UI]
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- Two paths:
- bang your head against an engine for 5+ years until you're able to make your dream game.
- change your perspective
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Scope small, and try your best with the resources you have access to. Enjoy the process. Make little things you're proud of. That should be enough.
- Two paths: