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main.py
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212 lines (173 loc) · 6.81 KB
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from flask import Flask, render_template, request
from flask_socketio import SocketIO, join_room, leave_room, emit
from datetime import datetime
from flask_sqlalchemy import SQLAlchemy
app = Flask(__name__)
app.config['SECRET_KEY'] = 'secret!'
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///chat.db'
app.config['SQLALCHEMY_TRACK_MODIFICATIONS'] = False
socketio = SocketIO(app)
db = SQLAlchemy(app)
# sid → { name, room }
clients = {}
from uuid import uuid4 # NEW
active_games = {} # game_id → {players:[a,b], moves:{}}
WIN = {'rock':'scissors', 'paper':'rock', 'scissors':'paper'}
class Message(db.Model):
id = db.Column(db.Integer, primary_key=True)
room = db.Column(db.String(120), index=True, nullable=True) # ← fixed
sender = db.Column(db.String(120), index=True) # optional idx
recipient = db.Column(db.String(120), index=True, nullable=True)
text = db.Column(db.Text)
timestamp = db.Column(db.DateTime, default=datetime.utcnow)
def serialize(self):
"""Return a plain string identical to what the front‑end already displays."""
# if self.room is None: # DM ➜ "Alice → Bob: hello"
# return f"{self.sender} → {self.recipient}: {self.text}"
# else: # room ➜ "Alice: hello"
return f"{self.sender}: {self.text}"
@app.route('/')
def index():
return render_template('index.html')
@socketio.on('join')
def handle_join(data):
name = data['name']
room = data['room']
sid = request.sid
join_room(room)
clients[sid] = {'name': name, 'room': room}
recent = (Message.query.filter_by(room=room)
.order_by(Message.timestamp.desc())
.limit(50)
.all()[::-1]) # oldest → newest
history = [m.serialize() for m in recent]
emit('history', history, room=sid)
emit('message', f"{name} joined {room} 🌟", room=room)
msg = f"{name} joined {room} 🌟"
db.session.add(Message(room=room, sender=name, text=msg))
db.session.commit()
broadcast_user_list(room)
broadcast_room_list()
@socketio.on('message')
def handle_message(msg):
sid = request.sid
user = clients.get(sid, {})
name = user.get('name', 'Anonymous')
room = user.get('room')
if room:
emit('message', f"{name}: {msg}", room=room)
db.session.add(Message(room=room, sender=name, text=msg))
db.session.commit()
@socketio.on('disconnect')
def handle_disconnect():
sid = request.sid
user = clients.pop(sid, None)
if user:
room = user['room']
name = user['name']
msg = f"{name} left the {room}."
emit('message', f"{name} left {room}", room=room)
db.session.add(Message(room=room, sender=name, text=msg))
db.session.commit()
broadcast_user_list(room) # ← this must be here
broadcast_room_list()
@socketio.on('request_room_list')
def handle_room_list_request():
emit('room_list', get_all_group_info())
@socketio.on('request_dm_history')
def handle_request_dm_history(data):
other = data['with'] # partner’s username
me = clients.get(request.sid, {}).get('name')
if not me:
return
msgs = (Message.query
.filter(Message.room == None)
.filter(
db.or_(
db.and_(Message.sender == me, Message.recipient == other),
db.and_(Message.sender == other, Message.recipient == me)
))
.order_by(Message.timestamp.desc())
.limit(50).all()[::-1])
emit('dm_history',
{'with': other, 'msgs': [m.serialize() for m in msgs]},
room=request.sid)
@socketio.on('private_message')
def handle_private_message(data):
sender_sid = request.sid
sender = clients.get(sender_sid, {}).get('name', 'Unknown')
recipient_name = data.get('to')
message = data.get('message','').strip()
recipient_sid = next((sid for sid, info in clients.items() if info['name'] == recipient_name), None)
if recipient_sid and sender != recipient_name: # Avoid DM self
payload = { "from": sender, "to": recipient_name, "text": message }
emit('private_message', payload, room=sender_sid)
emit('private_message', payload, room=recipient_sid)
db.session.add(Message(
room=None,
sender=sender,
recipient=recipient_name,
text=message
))
db.session.commit()
def broadcast_user_list(room):
users = [u['name'] for u in clients.values() if u['room'] == room]
emit('user_list', users, room=room)
def broadcast_room_list():
emit('room_list', get_all_group_info(), broadcast=True)
def get_all_group_info():
room_info = {}
for client in clients.values():
room = client['room']
name = client['name']
if room not in room_info:
room_info[room] = []
room_info[room].append(name)
return room_info
@socketio.on('rps_invite')
def rps_invite(data):
sender_sid = request.sid
sender = clients.get(sender_sid, {}).get('name')
opponent = data['to']
opp_sid = next((sid for sid,i in clients.items() if i['name']==opponent), None)
if not sender or not opp_sid or sender == opponent:
return
game_id = str(uuid4())
active_games[game_id] = {'players':[sender, opponent], 'moves':{}}
print("RPS invite:", sender, "→", opponent, "found?", bool(opp_sid))
emit('rps_created', {'game_id':game_id,'opponent':opponent}, room=sender_sid)
emit('rps_invited', {'game_id':game_id,'from':sender}, room=opp_sid)
@socketio.on('rps_join')
def rps_join(data):
game = active_games.get(data['game_id'])
if not game: return
for name in game['players']:
sid = next(s for s,i in clients.items() if i['name']==name)
emit('rps_start', {'game_id':data['game_id']}, room=sid)
@socketio.on('rps_move')
def rps_move(data):
gid = data['game_id']
move = data['move']
me = clients.get(request.sid, {}).get('name')
game = active_games.get(gid)
if not game or me not in game['players'] or move not in WIN:
return
game['moves'][me] = move
if len(game['moves']) < 2:
return
p1, p2 = game['players']
m1, m2 = game['moves'][p1], game['moves'][p2]
winner = 'draw' if m1==m2 else (p1 if WIN[m1]==m2 else p2)
# include game_id so the client can find the right panel
result = {
'game_id': gid,
'p1': p1, 'm1': m1,
'p2': p2, 'm2': m2,
'winner': winner
}
for name in game['players']:
sid = next(s for s,i in clients.items() if i['name']==name)
emit('rps_result', result, room=sid)
active_games.pop(gid, None)
if __name__ == '__main__':
socketio.run(app, debug=True)