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DualGraphEdgeSubdivision2.py
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798 lines (743 loc) · 27.1 KB
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import random
##import bpy
import math
Subdivisions = 2
Height = .15
MaxScaleIterations = 10
Terrace = True
Triangulated = False
Peak = False
Scale = .99
SmoothJaggedness = 2.0 ## Higher factor means less jagged polygon randomization
Flatten = True
Flatteniterations = 1
if Terrace:
MaxScaleIterations *= 2
## This algorithm is an extension of CirclePackDualGraph.py
## should have run this and previous prerequisites before running this
## script.
## Code extends from a previous version. This version works to group
## cells into edge subdivision conglomerates where a base contour wraps
## a cellular group with closed contour curves through a series of scaled
## subdivisions. To do this a grouping procedure need be defined here,
## the conglomerate scaled edge is defined by exterior edges of the cellular
## conglomerate and not by interior shared cellular edges.
## I also intend to define conglormerate interior conglomerates which
## then define another series of scaled subidivisions in the same way.
## Conglomerate decomposition is atomically base at a given cell.
## A conglomerate may be defined as the union of more than neighboring cell.
## A conglomerate may be thought of as an individual face alone. I will
## use walk interchangably with the cycle of a conglomerate which defines
## in turn the points of the conglomerate in walking order from start to finish
## where the final point of the walk is connected to the first point
## representing the base of a contour edge.
## In order to scale represent the edge of a conglomerate, we do need to
## compute the centroid of it by way of all representing points given by the
## walk/cycle of it.
##
def midpoint(edge):
a,b = edge
return ((a[0]+b[0])/2.0,(a[1]+b[1])/2.0)
def norm(vec):
##2d norm
vx, vy = vec
d = (abs(vx**2)+abs(vy**2))**.5
vx = vx/d
vy = vy/d
return [vx,vy]
def setRotation(edge):
## closest distance to walk pair root determines
## direction of the vector
ra, rb = edge
rbx, rby = rb
rax, ray = ra
vec = [rbx-rax, rby-ray]
## 90 degree rotation
vec = [-vec[1], vec[0]]
vec = norm(vec)
return vec
def addinteriorcycle(cycle,Interior,vertex, order):
##cycle order
## This is specific to the order of face indexing
## in the method given on scaling iterations
if order == 2:
Interior[vertex] = cycle
elif order == 1:
cycle += Interior[vertex]
Interior[vertex] = cycle
elif order == 5:
Interior[vertex].insert(3,cycle[0])
## only to be found on scaled walk 1 time for exception.
## this is where 4th cycle is populated before the first.
elif order == 7:
Interior[vertex] += cycle
def Centroid(walk):
## Compute A for a non self intersecting closed polygon
A = 0
i = 0
for ind, vert in enumerate(walk):
x,y,z = vert
if ind == len(walk)-1:
xp1,yp1,zp1 = walk[0]
else:
xp1,yp1,zp1 = walk[ind+1]
A += x*yp1-xp1*y
A*=.5
Cx = 0
Cy = 0
for ind, vert in enumerate(walk):
x,y,z = vert
if ind == len(walk)-1:
xp1,yp1,zp1 = walk[0]
else:
xp1,yp1,zp1 = walk[ind+1]
Cx += (x+xp1)*(x*yp1-xp1*y)
Cy += (y+yp1)*(x*yp1-xp1*y)
Cx *= 1/(6*A)
Cy *= 1/(6*A)
return Cx,Cy
def Rescalewalk(walk,faces,vertices, nodetofaceind,
bedgetoface, iterations):
## centerx,centery = centroid
i = 0
height = 0
prevedge = (walk[len(walk)-1],walk[0])
owalk = walk[0:len(walk)] ## original walk for tracking interedge nodes
owalkmap = {}
interFace = []
## initialize owalkmap
prevFace = bedgetoface[prevedge]
for vi, vert in enumerate(walk):
if vi == 0:
nvi = len(walk)-1
else:
nvi = vi-1
## edge = (vert,walk[nvi])
edge = (walk[nvi],vert)
if bedgetoface[edge] != prevFace:
vert1, vert2 = prevedge
if vert in list(prevedge):
interFace.append(vert)
else:
interFace.append(walk[nvi])
center,radius = nodetofaceind[bedgetoface[edge]]
cx = center.real
cy = center.imag
owalkmap[(walk[nvi],vert)] = (cx,cy)
prevFace = bedgetoface[edge]
prevedge = edge
print(owalkmap)
print(interFace)
while i < iterations:
## index = len(walk)*i
## indexmn1 = len(walk)*(i-1)
passed = False ## switch for interface check
nvertices = []
rscale = random.uniform(.6,.9999)
if Terrace:
if i % 2 == 0:
if Flatten:
if i > Flatteniterations:
height += random.random()*Height
else:
height += random.random()*Height
else:
if Flatten:
if i > Flatteniterations:
height += random.random()*Height
else:
height += random.random()*Height
for vi, vert in enumerate(walk):
## print('passed:', passed)
if vi == 0:
nvert = walk[len(walk)-1]
nvert2 = walk[len(walk)-2]
else:
nvert = walk[vi-1]
if vi-1 == 0:
nvert2 = walk[len(walk)-1]
else:
nvert2 = walk[vi-2]
edge = (nvert,vert)
if owalkmap[edge] == None:
NextEdge = True
passed = 2
continue
centerx, centery = owalkmap[edge]
joinVert = None
vert3 = None
vert4 = None
if i == 0:
## first walk pass we use inteface set to determine
## which vertices need be joined (this is not unlike a polygon
## inset method).
t1 = vert in interFace
if t1:
## print('hit')
if not passed:
passed = 1
## joinVert = nvertices[len(nvertices)-1]
## else:
## joinVert = nvertices[len(nvertices)-1]
if passed >= 2:
## print('hit')
joinVert = nvertices[len(nvertices)-1]
x,y,z = vertices[nvert]
## x,y,z = vertices[vert]
## translate coordinates
xtr = x - centerx
ytr = y - centery
xs = None
ys = None
if Terrace:
if i % 2 != 0:
xs = xtr*Scale*rscale
ys = ytr*Scale*rscale
else:
xs = xtr
ys = ytr
else:
xs = xtr*Scale*rscale
ys = ytr*Scale*rscale
xs += centerx
ys += centery
vertices.append((xs,ys,height))
nvertices.append(len(vertices)-1)
vert3 = len(vertices)-1
x,y,z = vertices[vert]
## translate coordinates
xtr = x - centerx
ytr = y - centery
xs = None
ys = None
if Terrace:
if i % 2 != 0:
xs = xtr*Scale*rscale
ys = ytr*Scale*rscale
else:
xs = xtr
ys = ytr
else:
xs = xtr*Scale*rscale
ys = ytr*Scale*rscale
xs += centerx
ys += centery
vertices.append((xs,ys,height))
## nvertices2.append((xs,ys))
## nvertices.append((xs, ys, height))
nvertices.append(len(vertices)-1)
## if i == 0:
## continue
vert2 = len(vertices)-1
## verti = dvertices.index(vert)
vert1 = vert
## vert2 = verti+index
## vindex = walk.index(vert)
## vindexn = None
if vi == 0:
##vindexn = len(walk)-1
if not passed >= 2:
if i == 0:
vert3 = len(vertices)-1+len(walk)-1+len(interFace)
print('vert3: ', vert3)
else:
vert3 = len(vertices)-1+len(walk)-1
vert4 = walk[len(walk)-1]
else:
if not passed >= 2:
vert3 = len(vertices)-2
vert4 = walk[vi-1]
## vnc = walk[vindexn]
## vni = dvertices.index(vnc)
## vert3 = vni + index
## vert4 = vni + indexmn1
owalkmap[(vert3,vert2)] = (centerx,centery)
if Triangulated:
face = (vert1,vert2,vert4)
faces.append(face)
face = (vert4,vert2,vert3)
faces.append(face)
if passed:
face = (vert3,joinVert,vert4)
passed = False
owalkmap[(joinVert,vert3)] = None
faces.append(face)
## order of operations for a given vertex
## A vertex is first encountered in the 2nd
## configuration, followed by the 3rd, followed
## by the 1rst, followed by the 4th normally
## 3rd configuration is not recorded (repetition of writing
## vertices). There should normally by 6 vertices
## recorded over the entire sequence for 1 vertex forming a cycle.
cycle4 = [vert1,vert2,vert3]
## cycle3 = [vert2]
cycle1 = [vert4]
cycle2 = [vert4,vert1]
if i == 1:
addinteriorcycle(cycle2,Interior,vert2,2)
elif i == MaxScaleIterations-1:
cycle2 = [vert3,vert4,vert1]
cycle3 = [vert2]
addinteriorcycle(cycle4,Interior,vert4,1)
if walk.index(vert) == len(walk)-1:
addinteriorcycle(cycle1,Interior,vert1,5)
addinteriorcycle(cycle2,Interior,vert2,7)
addinteriorcycle(cycle3,Interior,vert3,1)
elif walk.index(vert) == 0:
addinteriorcycle(cycle3,Interior,vert3,2)
addinteriorcycle(cycle2,Interior,vert2,2)
addinteriorcycle(cycle1,Interior,vert1,1)
else:
addinteriorcycle(cycle1,Interior,vert1,1)
addinteriorcycle(cycle3,Interior,vert3,1)
addinteriorcycle(cycle2,Interior,vert2,2)
else:
addinteriorcycle(cycle2,Interior,vert2,2)
addinteriorcycle(cycle4,Interior,vert4,1)
if walk.index(vert) == len(walk)-1:
addinteriorcycle(cycle1,Interior,vert1,5)
else:
addinteriorcycle(cycle1,Interior,vert1,1)
else:
face = (vert1,vert2,vert3,vert4)
faces.append(face)
if passed >= 2:
if i == 0:
face = (vert3,joinVert,vert4)
else:
face = (vert4,vert3,joinVert,nvert2)
##face = (vert3,joinVert,vert4,vert)
faces.append(face)
if not vert in interFace:
passed = False
## print('vert3: ', vert3)
## print('joinVert: ', joinVert)
## print('vert2: ', vert2)
owalkmap[(joinVert,vert3)] = None
if passed:
passed += 1
## if vert in interFace:
## passed = 1
##prevwalk = walk[0:len(walk)]
print(list(owalkmap.keys()))
print(nvertices)
walk = nvertices[0:len(nvertices)]
i+= 1
def findSubWalk(parentwalk, pwalkconnect):
## pwalkconnect is vertindex keyed map to connecting edges pair dictionary
cwalk = []
for i,vind in enumerate(parentwalk):
p1,p2 = pwalkconnect[vind]
if p1 == vind:
if not p2 in cwalk:
cwalk.append(p2)
else:
if not p1 in cwalk:
cwalk.append(p1)
return cwalk
## Grouping cells.
## Find the base conglomerate cycle.
## Edge tuples are keyed according to face index if any edge tuple
## that is shared (repeat finding), is added to a list interioredge. Once
## all faces have been traversed, compliment set of interioredge, forms
## the bases of exterior edge of the base conglomerate. We pick arbitrarily,
## an edge from a given dictionary and use the walk...this should be
## ordered as desired until we have completed the cycle.
bedges = []
bverttoedges = {}
bedgetoface = {} ## map for mainwalk
cedgetoface = {} ## general map
cverttoedges = {} ## general vertex to edges map
dvertices = vertices[0:len(vertices)]
dfaces = faces[0:len(faces)]
for findex,face in enumerate(dfaces):
for ind,vi in enumerate(face):
nn = None
if ind == len(face)-1:
nn = face[0]
else:
nn = face[ind +1]
p1 = (vi,nn)
p2 = (nn,vi)
t1 = (vi,nn) in bedges
t2 = (nn,vi) in bedges
if t1 or t2:
if t1:
bedges.remove(p1)
bverttoedges[vi].remove(p1)
bverttoedges[nn].remove(p1)
del bedgetoface[p1]
else:
bedges.remove(p2)
bverttoedges[vi].remove(p2)
bverttoedges[nn].remove(p2)
del bedgetoface[p2]
else:
bedges.append((vi,nn))
bedgetoface[p1] = findex
if vi in bverttoedges:
bverttoedges[vi].append((vi,nn))
else:
bverttoedges[vi] = [(vi,nn)]
if nn in bverttoedges:
bverttoedges[nn].append((vi,nn))
else:
bverttoedges[nn] = [(vi,nn)]
if vi in cverttoedges:
t1 = (vi,nn) in cverttoedges[vi]
t2 = (nn,vi) in cverttoedges[vi]
if not t1 and not t2:
cverttoedges[vi].append((vi,nn))
else:
cverttoedges[vi] = [(vi,nn)]
if nn in cverttoedges:
t1 = (vi,nn) in cverttoedges[nn]
t2 = (nn,vi) in cverttoedges[nn]
if not t1 and not t2:
cverttoedges[nn].append((vi,nn))
else:
cverttoedges[nn] = [(vi,nn)]
cedgetoface[(vi,nn)] = findex
## walk the main cycle
startedge = bedges[0]
start,nextv = startedge
## get the end vertex
end = None
for edge in bverttoedges[start]:
if edge != startedge:
end, cvert = edge
i = 0 ## iterator to prevent a just in case endless loop for testing
mainwalk = [start,nextv]
cedge = startedge
nextvert = nextv
while nextvert != end and i < 2000:
for edge in bverttoedges[nextvert]:
if edge != cedge:
vert1, vert2 = edge
if vert1 == nextvert:
nextvert = vert2
else:
nextvert = vert1
mainwalk.append(nextvert)
cedge = edge
break
i += 1
## compute the centroid of the mainwalk
## compile the vertex positions of the mainwalk
mainwalkpos = []
for vind in mainwalk:
mainwalkpos.append(dvertices[vind])
##Cx,Cy = Centroid(mainwalkpos)
prevedge = (mainwalk[len(mainwalk)-1],mainwalk[0])
owalk = mainwalk[0:len(mainwalk)] ## original walk for tracking interedge nodes
owalkmap = {}
conectedgewalk = []
conectvedgewalk = {}
interFace = []
## initialize owalkmap
prevFace = bedgetoface[prevedge]
for vi, vert in enumerate(mainwalk):
if vi == 0:
nvi = len(mainwalk)-1
else:
nvi = vi-1
## edge = (vert,walk[nvi])
edge = (mainwalk[nvi],vert)
if bedgetoface[edge] != prevFace:
vert1, vert2 = prevedge
if vert in list(prevedge):
interFace.append(vert)
else:
interFace.append(mainwalk[nvi])
center,radius = nodetofaceind[bedgetoface[edge]]
cx = center.real
cy = center.imag
owalkmap[(mainwalk[nvi],vert)] = (cx,cy)
prevFace = bedgetoface[edge]
prevedge = edge
elist = cverttoedges[vert]
for edg in elist:
v1,v2 = edg
edg2 = (v2,v1)
elist2 = cvert
t1 = edg in bverttoedges[vert]
t2 = edg2 in bverttoedges[vert]
if not t1 and not t2:
conectedgewalk.append(edg) ## these are disjoint connecting edges
conectvedgewalk[v1] = edg
conectvedgewalk[v2] = edg
## of the main walk
## let's test rescaling and add new faces to mainwalk
ffaces = []
##centroid = (Cx,Cy)
evertices = dvertices[0:len(dvertices)]
Rescalewalk(mainwalk,ffaces,evertices, nodetofaceind,bedgetoface, 4)
## what needs to be done. Since at the moment edge subdivisions
## on the original cell polygon is done neither in main walk order,
## and may include interior cells (without priortization), one possible
## non disruptive method to the present algorithm below is to 2nd pass
## heightmap fix the main walk and subsequent interior points on
## a z height translation pass. Basically while working subdivision
## will need another map which relates the cell polygons original
## 2 node edge's mapped to all subsequent interior scaled edges.
## the 2nd pass the uses these maps to assign heightmap positions
## in given scaled intervals on the main walk, for instance.
bvertices = []
edges = {}
completededges = []
edgetonewside = {}
edgetonewsiderev = {}
efaces = []
i = 0
for findex, face in enumerate(dfaces):
newface = []
center, radius = nodetofaceind[findex]
centerx = center.real
centery = center.imag
for ind, vi in enumerate(face):
nn = None
if ind == len(face)-1:
nn = face[0]
else:
nn = face[ind +1]
t1 = (vi,nn) in edgetonewside
if not t1:
vedge = []
newedges = [(vi,nn)]
## print(newedges)
i = 0
while i < Subdivisions:
newedgesr = []
for edgevind in newedges:
ai,bi = edgevind
edge = [list(dvertices[ai])[0:2],
list(dvertices[bi])[0:2]] ##expects 2d
mpoint = midpoint(edge)
rvec = setRotation(edge)
x, y = mpoint
sc = random.randint(1,8)
posit = None
if random.random() > .5:
posit = 1
else:
posit = -1
##print('y at midpoint: ', y)
x = x + posit*rvec[0]/(2*sc*SmoothJaggedness ) ##+ i)
y = y + posit*rvec[1]/(2*sc*SmoothJaggedness )##+ i)
dvertices.append((x,y,0.0))
nvindex = len(dvertices)-1
newedgesr.append((ai,nvindex))
newedgesr.append((nvindex,bi))
newedges = newedgesr[0:len(newedgesr)]
i += 1
newside = [] ## for edge to newside
for edge in newedges:
ai,bi = edge
if not ai in newface:
newface.append(ai)
##newside.append(ai)
if not bi in newface:
newface.append(bi)
##newside.append(bi)
if not ai in newside:
newside.append(ai)
if not bi in newside:
newside.append(bi)
edgetonewside[(nn,vi)] = newside[::-1]
for v in newside:
edgetonewsiderev[v] = ((nn,vi),0)
else:
newside = edgetonewside[(vi,nn)]
for v in newside:
if not v in newface:
newface.append(v)
dfaces[findex] = newface[0:len(newface)]
Interior = {}
walk = newface[0:len(newface)]
prevwalk = []
height = 0
i = 0
while i < MaxScaleIterations:
## index = len(walk)*i
## indexmn1 = len(walk)*(i-1)
nvertices = []
rscale = random.uniform(.6,.9999)
if Terrace:
if i % 2 == 0:
if Flatten:
if i > Flatteniterations:
height += random.random()*Height
else:
height += random.random()*Height
else:
if Flatten:
if i > Flatteniterations:
height += random.random()*Height
else:
height += random.random()*Height
for vi, vert in enumerate(walk):
x,y,z = dvertices[vert]
## translate coordinates
xtr = x - centerx
ytr = y - centery
xs = None
ys = None
if Terrace:
if i % 2 != 0:
xs = xtr*Scale*rscale
ys = ytr*Scale*rscale
else:
xs = xtr
ys = ytr
else:
xs = xtr*Scale*rscale
ys = ytr*Scale*rscale
xs += centerx
ys += centery
dvertices.append((xs,ys,height))
## nvertices2.append((xs,ys))
## nvertices.append((xs, ys, height))
nvertices.append(len(dvertices)-1)
epair, sind = edgetonewsiderev[vert]
edgetonewsiderev[len(dvertices)-1] = (epair,i+1)
## if i == 0:
## continue
vert2 = len(dvertices)-1
## verti = dvertices.index(vert)
vert1 = vert
## vert2 = verti+index
## vindex = walk.index(vert)
## vindexn = None
vert3 = None
vert4 = None
if vi == 0:
##vindexn = len(walk)-1
vert3 = len(dvertices)-1+len(walk)-1
vert4 = walk[len(walk)-1]
else:
vert3 = len(dvertices)-2
vert4 = walk[vi-1]
## vnc = walk[vindexn]
## vni = dvertices.index(vnc)
## vert3 = vni + index
## vert4 = vni + indexmn1
if Triangulated:
face = (vert1,vert2,vert4)
efaces.append(face)
face = (vert4,vert2,vert3)
efaces.append(face)
## order of operations for a given vertex
## A vertex is first encountered in the 2nd
## configuration, followed by the 3rd, followed
## by the 1rst, followed by the 4th normally
## 3rd configuration is not recorded (repetition of writing
## vertices). There should normally by 6 vertices
## recorded over the entire sequence for 1 vertex forming a cycle.
cycle4 = [vert1,vert2,vert3]
## cycle3 = [vert2]
cycle1 = [vert4]
cycle2 = [vert4,vert1]
if i == 1:
addinteriorcycle(cycle2,Interior,vert2,2)
elif i == MaxScaleIterations-1:
cycle2 = [vert3,vert4,vert1]
cycle3 = [vert2]
addinteriorcycle(cycle4,Interior,vert4,1)
if walk.index(vert) == len(walk)-1:
addinteriorcycle(cycle1,Interior,vert1,5)
addinteriorcycle(cycle2,Interior,vert2,7)
addinteriorcycle(cycle3,Interior,vert3,1)
elif walk.index(vert) == 0:
addinteriorcycle(cycle3,Interior,vert3,2)
addinteriorcycle(cycle2,Interior,vert2,2)
addinteriorcycle(cycle1,Interior,vert1,1)
else:
addinteriorcycle(cycle1,Interior,vert1,1)
addinteriorcycle(cycle3,Interior,vert3,1)
addinteriorcycle(cycle2,Interior,vert2,2)
else:
addinteriorcycle(cycle2,Interior,vert2,2)
addinteriorcycle(cycle4,Interior,vert4,1)
if walk.index(vert) == len(walk)-1:
addinteriorcycle(cycle1,Interior,vert1,5)
else:
addinteriorcycle(cycle1,Interior,vert1,1)
else:
face = (vert1,vert2,vert3,vert4)
efaces.append(face)
##prevwalk = walk[0:len(walk)]
walk = nvertices[0:len(nvertices)]
i+= 1
if Peak:
height += random.random()*Height
dvertices.append((centerx,centery,height))
## Final face/vertex pass
vert3 = len(dvertices)-1
Interior[vert3] = []
for vi,vert in enumerate(walk):
## cycle = [vert3]
## verti = vertices.index(vert)
vert1 = vert
## Interior[vert3].append(vert1)
## cycle += Interior[vert1]
## Interior[vert1] = cycle
## vindex = walk.index(vert)
vert2 = None
if vi == 0:
vert2 = walk[len(walk)-1]
else:
vert2 = walk[vi-1]
## vnc = walk[vindexn]
## vni = vertices.index(vnc)
## vert2 = vni + index
face = (vert1,vert3,vert2)
efaces.append(face)
height = 0
heights = {}
heights[0] = 0.0
walkfaces = list(bedgetoface.values())
for i in range(1,MaxScaleIterations+1):
height += random.random()*Height
heights[i] = height
for vi,vert in enumerate(dvertices):
if vi in edgetonewsiderev:
epair, eindex = edgetonewsiderev[vi]
e1,e2 = epair
epair2 = (e2,e1)
t1 = epair in owalkmap
t2 = epair2 in owalkmap
faceind = None
faceind2 = None
if epair in cedgetoface:
faceind = cedgetoface[epair]
if epair2 in cedgetoface:
faceind2 = cedgetoface[epair2]
t3 = faceind in walkfaces
t4 = faceind2 in walkfaces
if t1 or t2 or t3 or t4:
if t1 or t2:
height = heights[eindex]
else:
if eindex == 0:
height = heights[MaxScaleIterations-1]
else:
height = heights[eindex]
## print(height)
else:
height = heights[MaxScaleIterations-1]
lvert = list(vert)
nvert = [lvert[0],lvert[1],lvert[2]+ height]
dvertices[vi] = tuple(nvert)
else:
height = heights[MaxScaleIterations-1]
lvert = list(vert)
nvert = [lvert[0],lvert[1],lvert[2] + height]
dvertices[vi] = tuple(nvert)
meshName = "DualGraphSubdividePolygon"
obName = "DualGraphSubdividePolygonObj"
me = bpy.data.meshes.new(meshName)
ob = bpy.data.objects.new(obName, me)
ob.location = bpy.context.scene.cursor_location
bpy.context.scene.objects.link(ob)
me.from_pydata(dvertices,[],efaces)
me.update(calc_edges=True)