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batchrandomscaledextrusion.py
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211 lines (202 loc) · 6.65 KB
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import bpy, bmesh
import random
##bpy.ops.mesh.inset(use_boundary=True, use_even_offset=True,
## use_relative_offset=False,
## use_edge_rail=False, thickness=0.001, depth=0.0,
## use_outset=False,
## use_select_inset=False, use_individual=False,
## use_interpolate=True)
global Height,Scale,ScaleOn
Height = .1
Scale = .95
ScaleOn = True
def Centroid(walk):
## Compute A for a non self intersecting closed polygon
A = 0
i = 0
for i,vert in enumerate(walk):
x,y = vert
if i == len(walk)-1:
xp1,yp1 = walk[0]
else:
xp1,yp1 = walk[i+1]
A += x*yp1-xp1*y
A*=.5
Cx = 0
Cy = 0
for i,vert in enumerate(walk):
x,y = vert
if i == len(walk)-1:
xp1,yp1 = walk[0]
else:
xp1,yp1 = walk[i+1]
Cx += (x+xp1)*(x*yp1-xp1*y)
Cy += (y+yp1)*(x*yp1-xp1*y)
Cx *= 1/(6*A)
Cy *= 1/(6*A)
return Cx,Cy
def batchrextrude(height = Height, scale = Scale, scaleon = ScaleOn,
setFV = False):
## if height != None:
## Height = height
## if scale != None:
## Scale = scale
## if scaleon != None:
## ScaleOn = scaleon
Height = height
Scale = scale
ScaleOn = scaleon
bpy.ops.object.mode_set(mode = 'EDIT')
obj = bpy.context.active_object
faces = obj.data.polygons
vertices = obj.data.vertices
t_bm = bmesh.from_edit_mesh(obj.data)
verts = list(t_bm.verts)
selectedfaces = []
setverts = []
setfaces = []
if setFV:
for v in verts:
x,y,z = v.co
setverts += [[x,y,z]]
for face in faces:
if face.select:
selectedfaces.append(face)
print('length of selected faces: ', len(selectedfaces))
for fin, face in enumerate(selectedfaces):
skip = random.random()
prevwalk = face.vertices
print('vertices: ', list(prevwalk))
if skip < .15:
if setFV:
nwalk = []
nwalkv = [] ## used for setFV bmesh to internal indexing method
nwalkverts = []
for index, vert in enumerate(prevwalk):
x,y,z = verts[vert].co
nwalkverts.append([x,y,z])
setfaces += [list(prevwalk)]
## setverts += nwalkverts
continue
rescales = random.randint(1,5)
terrace = random.random()
newprevwalk = []
for vert in prevwalk:
newprevwalk.append(verts[vert])
prevwalk = newprevwalk
terraceb = None
if terrace > .35:
terraceb = True
rescales *= 2
else:
terraceb = False
cwalk = []
for index, vert in enumerate(face.vertices):
x1,y1,z1 = vertices[vert].co
cwalk.append([x1,y1])
cx,cy = Centroid(cwalk)
height = 0
if not ScaleOn:
height += random.random()*Height
nwalk = []
nwalkv = [] ## used for setFV bmesh to internal indexing method
nwalkverts = []
for index, vert in enumerate(prevwalk):
x,y,z = vert.co
z += height
t_v1 = t_bm.verts.new((x,y,z))
nwalk.append(t_v1)
nwalkv.append(len(t_bm.verts)-1)
nwalkverts.append([x,y,z])
for index, vert in enumerate(prevwalk):
nindex = None
if index == len(prevwalk)-1:
nindex = 0
else:
nindex = index+1
vert2 = prevwalk[nindex]
v1, v2 = None,None
if type(vert) == int:
v1 = verts[vert]
v2 = verts[vert2]
else:
v1 = vert
v2 = vert2
vert3 = nwalk[nindex]
vert4 = nwalk[index]
## faces.add(1)
## faces[-1].vertices_raw = [vert,vert2,vert3,vert4]
t_face = t_bm.faces.new([v1,v2,vert3,vert4])
prevwalk = nwalk[0:len(nwalk)]
nface = []
for vert in prevwalk:
nface.append(vert)
t_face = t_bm.faces.new(nface)
setfaces += [nwalkv]
setverts += nwalkverts
obj.data.update(calc_edges=True)
continue
for i in range(rescales):
Scale = random.uniform(.5,.95)
faceind = len(faces)
vertind = len(vertices)
if terraceb:
if i%2!=0:
height += random.random()*Height
else:
height += random.random()*Height
## add new scaled vertices
nwalk = []
for index, vert in enumerate(prevwalk):
x,y,z = vert.co
## translate coordinates
xtr = x - cx
ytr = y - cy
xs = None
ys = None
if terraceb:
if i % 2 == 0:
xs = xtr*Scale
ys = ytr*Scale
else:
xs = xtr
ys = ytr
else:
xs = xtr*Scale
ys = ytr*Scale
xs += cx
ys += cy
z += height
# add 1 verts
## vertices.add(1)
## vertices[-1].co = (xs,ys,z)
t_v1 = t_bm.verts.new((xs,ys,z))
nwalk.append(t_v1)
for index, vert in enumerate(prevwalk):
nindex = None
if index == len(prevwalk)-1:
nindex = 0
else:
nindex = index+1
vert2 = prevwalk[nindex]
v1, v2 = None,None
if type(vert) == int:
v1 = verts[vert]
v2 = verts[vert2]
else:
v1 = vert
v2 = vert2
vert3 = nwalk[nindex]
vert4 = nwalk[index]
## faces.add(1)
## faces[-1].vertices_raw = [vert,vert2,vert3,vert4]
t_face = t_bm.faces.new([v1,v2,vert3,vert4])
prevwalk = nwalk[0:len(nwalk)]
nface = []
for vert in prevwalk:
nface.append(vert)
t_face = t_bm.faces.new(nface)
obj.data.update(calc_edges=True)
bpy.ops.object.mode_set(mode = 'OBJECT')
if setFV:
return (setfaces,setverts)