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33 lines (29 loc) · 863 Bytes
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render_draw_point.c
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33 lines (29 loc) · 863 Bytes
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/*
http://stackoverflow.com/questions/20579658/pixel-drawing-in-sdl2-0
*/
#include "common.h"
#define WINDOW_WIDTH 600
int main(void) {
SDL_Event event;
SDL_Renderer *renderer;
SDL_Window *window;
int i;
SDL_Init(SDL_INIT_VIDEO);
SDL_CreateWindowAndRenderer(WINDOW_WIDTH, WINDOW_WIDTH, 0, &window, &renderer);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
for (i = 0; i < WINDOW_WIDTH; ++i)
SDL_RenderDrawPoint(renderer, i, i);
SDL_RenderPresent(renderer);
common_fps_init();
while (1) {
if (SDL_PollEvent(&event) && event.type == SDL_QUIT)
break;
common_fps_update_and_print();
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return EXIT_SUCCESS;
}