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MonoGame.Effect.Compiler.csproj
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48 lines (41 loc) · 2.3 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Effect Compiler (MGFXC) command line tool is used to compile shaders.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Effect.Compiler</BaseOutputPath>
<PackAsTool>true</PackAsTool>
<ToolCommandName>mgfxc</ToolCommandName>
<PackageId>dotnet-mgfxc</PackageId>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AssemblyName>mgfxc</AssemblyName>
<UseAppHost>true</UseAppHost>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\..\MonoGame.Framework.Content.Pipeline\ExternalTool.cs" />
<Compile Include="..\..\MonoGame.Framework.Content.Pipeline\LoadedTypeCollection.cs">
<Link>LoadedTypeCollection.cs</Link>
</Compile>
<Compile Include="..\..\MonoGame.Framework.Content.Pipeline\TargetPlatform.cs">
<Link>TargetPlatform.cs</Link>
</Compile>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj">
<IncludeAssets>compile</IncludeAssets>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Library.MojoShader" Version="1.0.0.3" />
<PackageReference Include="MonoGame.Tool.Dxc" Version="1.8.2505.10" />
<PackageReference Include="SharpDX" Version="4.0.1" />
<PackageReference Include="SharpDX.D3DCompiler" Version="4.0.1" />
</ItemGroup>
<Import Project="..\..\external\CppNet\CppNet.targets" />
<Import Project="..\..\Switch\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\Switch\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\XBoxOne\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\XBoxOne\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\PlayStation4\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\PlayStation4\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\PlayStation5\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\PlayStation5\MonoGame.Effect.Compiler.targets')" />
<Import Project="..\..\GDKX\MonoGame.Effect.Compiler.targets" Condition="exists('..\..\GDKX\MonoGame.Effect.Compiler.targets')" />
</Project>