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TestProcessorContext.cs
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148 lines (123 loc) · 5.15 KB
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using System;
using System.IO;
using Microsoft.Xna.Framework.Content.Pipeline;
using Microsoft.Xna.Framework.Content.Pipeline.Graphics;
using Microsoft.Xna.Framework.Graphics;
namespace MonoGame.Tests.ContentPipeline
{
class TestProcessorContext : ContentProcessorContext, IDisposable
{
private readonly TargetPlatform _targetPlatform;
private readonly string _outputFilename;
private readonly TestContentBuildLogger _logger;
public TestProcessorContext( TargetPlatform targetPlatform,
string outputFilename)
{
_targetPlatform = targetPlatform;
_outputFilename = outputFilename;
_logger = new TestContentBuildLogger();
var id = Guid.NewGuid().ToString();
IntermediateDirectory = Path.Combine("test", id);
}
public override string BuildConfiguration
{
get { return "Debug"; }
}
public override string IntermediateDirectory { get; }
public override ContentBuildLogger Logger
{
get { return _logger; }
}
public override string OutputDirectory
{
get { throw new NotImplementedException(); }
}
public override string OutputFilename
{
get { return _outputFilename; }
}
public override OpaqueDataDictionary Parameters
{
get { throw new NotImplementedException(); }
}
public override string ProjectDirectory
{
get { throw new NotImplementedException(); }
}
#if !XNA
public override ContentIdentity SourceIdentity
{
get { throw new NotImplementedException(); }
}
#endif
public override TargetPlatform TargetPlatform
{
get { return _targetPlatform; }
}
public override GraphicsProfile TargetProfile
{
get { return GraphicsProfile.HiDef; }
}
public override void AddDependency(string filename)
{
}
public override void AddOutputFile(string filename)
{
}
public override TOutput BuildAndLoadAsset<TInput, TOutput>(ExternalReference<TInput> sourceAsset, string processorName, OpaqueDataDictionary processorParameters, string importerName)
{
return default(TOutput);
}
public override TOutput BuildAndLoadAsset<TInput, TOutput>(ExternalReference<TInput> sourceAsset, IContentImporter importer, IContentProcessor processor)
{
return default(TOutput);
}
public override ExternalReference<TOutput> BuildAsset<TInput, TOutput>(ExternalReference<TInput> sourceAsset, string processorName, OpaqueDataDictionary processorParameters, string importerName, string assetName)
{
throw new NotImplementedException();
}
public override ExternalReference<TOutput> BuildAsset<TInput, TOutput>(ExternalReference<TInput> sourceAsset, IContentImporter importer, IContentProcessor processor, string assetName = null)
{
throw new NotImplementedException();
}
public override TOutput Convert<TInput, TOutput>(TInput input, string processorName, OpaqueDataDictionary processorParameters)
{
// MaterialProcessor essentially transforms its
// input and returns it... not a copy. So this
// seems like a reasonable shortcut for testing.
if (typeof(TOutput) == typeof(MaterialContent) && typeof(TInput).IsAssignableFrom(typeof(MaterialContent)))
return (TOutput)((object)input);
var processor = (ContentProcessor<TInput, TOutput>)typeof(ContentProcessor<TInput, TOutput>).Assembly.CreateInstance("Microsoft.Xna.Framework.Content.Pipeline.Processors."+ processorName);
if (processor != null) {
var type = processor.GetType();
foreach (var kvp in processorParameters)
{
var property = type.GetProperty(kvp.Key);
if (property == null)
continue;
property.SetValue(processor, kvp.Value);
}
return processor.Process(input, this);
}
throw new NotImplementedException();
}
public override TOutput Convert<TInput, TOutput>(TInput input, IContentProcessor processor)
{
// MaterialProcessor essentially transforms its
// input and returns it... not a copy. So this
// seems like a reasonable shortcut for testing.
if (typeof(TOutput) == typeof(MaterialContent) && typeof(TInput).IsAssignableFrom(typeof(MaterialContent)))
return (TOutput)((object)input);
if (processor != null)
{
return (TOutput)processor.Process(input, this);
}
throw new NotImplementedException();
}
public void Dispose()
{
if (Directory.Exists(IntermediateDirectory))
Directory.Delete(IntermediateDirectory, recursive: true);
}
}
}