forked from aerinon/ALttPDoorRandomizer
-
Notifications
You must be signed in to change notification settings - Fork 5
Expand file tree
/
Copy pathMain.py
More file actions
1279 lines (1118 loc) · 63.6 KB
/
Main.py
File metadata and controls
1279 lines (1118 loc) · 63.6 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
import copy
from itertools import zip_longest
import json
import logging
import os
import RaceRandom as random
import string
import time
import zlib
import base64
from BaseClasses import World, CollectionState, Item, Region, Location, Shop, Entrance, Settings
from Bosses import place_bosses
from Items import ItemFactory
from KeyDoorShuffle import validate_key_placement
from OverworldGlitchRules import create_owg_connections
from PotShuffle import shuffle_pots, shuffle_pot_switches
from Regions import create_regions, create_shops, mark_light_dark_world_regions, create_dungeon_regions, adjust_locations
from OWEdges import create_owedges
from OverworldShuffle import link_overworld, update_world_regions, create_dynamic_mirror_exits
from source.overworld.FluteShuffle import create_dynamic_flute_exits
from Rom import patch_rom, patch_race_rom, apply_rom_settings, LocalRom, JsonRom, get_hash_string
from Doors import create_doors
from DoorShuffle import link_doors, connect_portal, link_doors_prep
from RoomData import create_rooms
from Rules import set_rules
from Dungeons import create_dungeons
from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dungeons_restrictive, ensure_good_items
from Fill import dungeon_tracking
from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations, set_prize_drops
from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops, fill_specific_items, create_farm_locations, shuffle_event_items, follower_pickups
from UnderworldGlitchRules import connect_hmg_entrances_regions, create_hmg_entrances_regions
from Utils import output_path, parse_player_names
from source.item.District import init_districts
from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config, verify_item_pool_config
from source.overworld.EntranceShuffle2 import link_entrances_new
from source.tools.BPS import create_bps_from_data
from source.classes.CustomSettings import CustomSettings
from source.enemizer.DamageTables import DamageTable
from source.enemizer.Enemizer import randomize_enemies
from source.rom.DataTables import init_data_tables
from source.limited.LimitedRunCoordinator import adjust_world_for_limited_runs
from source.rom.DataTables import init_data_tables, init_custom_rooms, init_custom_sprites
version_number = '1.5.6'
version_branch = '-u'
__version__ = f'{version_number}{version_branch}'
from source.classes.BabelFish import BabelFish
class EnemizerError(RuntimeError):
pass
def check_python_version():
import sys
version = sys.version_info
if version.major < 3 or version.minor < 7:
logging.warning(BabelFish().translate("cli","cli","old.python.version"), sys.version)
def main(args, seed=None, fish=None):
check_python_version()
if args.print_template_yaml:
return export_yaml(args, fish)
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
output_path.cached_path = args.outputpath
start = time.perf_counter()
world = init_world(args, fish)
logger = logging.getLogger('')
if args.securerandom:
random.use_secure()
seeded = False
if world.customizer:
seed = world.customizer.determine_seed(seed)
seeded = True
world.customizer.adjust_args(args)
world = init_world(args, fish)
for i in zip(args.logic.values(), args.door_shuffle.values()):
if i[0] == 'hybridglitches' and i[1] != 'vanilla':
raise RuntimeError(BabelFish().translate("cli","cli","hybridglitches.door.shuffle"))
if seed is None:
random.seed(None)
world.seed = random.randint(0, 999999999)
else:
world.seed = int(seed)
if not seeded:
random.seed(world.seed)
if args.securerandom:
world.seed = ''.join(random.choice(string.ascii_uppercase + string.ascii_lowercase + string.digits) for _ in range(9))
resolve_random_settings(world, args)
world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
world.finish_init()
from OverworldShuffle import __version__ as ORVersion
logger.info(
world.fish.translate("cli","cli","app.title") + "\n",
ORVersion,
"%s (%s)" % (world.seed, str(args.outputname)) if str(args.outputname).startswith('M') else world.seed,
Settings.make_code(world, 1) if world.players == 1 else ''
)
for k,v in {"DR":__version__,"OR":ORVersion}.items():
logger.info((k + ' Version:').ljust(16) + '%s' % v)
parsed_names = parse_player_names(args.names, world.players, args.teams)
world.teams = len(parsed_names)
for i, team in enumerate(parsed_names, 1):
if world.players > 1:
logger.info('%s%s', 'Team%d: ' % i if world.teams > 1 else 'Players: ', ', '.join(team))
for player, name in enumerate(team, 1):
world.player_names[player].append(name)
logger.info('')
outfilebase = f'OR_{args.outputname if args.outputname else world.seed}'
for player in range(1, world.players + 1):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
if world.mode[player] == 'standard' and world.enemy_shuffle[player] != 'none':
if hasattr(world,"escape_assist") and player in world.escape_assist:
world.escape_assist[player].append('bombs') # enemized escape assumes infinite bombs available and will likely be unbeatable without it
set_starting_inventory(world, args)
world.settings = CustomSettings()
world.settings.create_from_world(world, args)
if world.spoiler_mode != 'none' and not args.jsonout:
logger.info(world.fish.translate("cli", "cli", "create.meta"))
world.spoiler.meta_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if args.mystery and not args.suppress_meta:
world.spoiler.mystery_meta_to_file(output_path(f'{outfilebase}_meta.txt'))
adjust_world_for_limited_runs(world, args)
for player in range(1, world.players + 1):
create_regions(world, player)
create_dungeon_regions(world, player)
create_owedges(world, player)
create_shops(world, player)
create_doors(world, player)
create_rooms(world, player)
create_dungeons(world, player)
world.damage_table[player] = DamageTable()
world.data_tables[player] = init_data_tables(world, player)
if world.customizer and world.customizer.get_custom_rooms(player):
init_custom_rooms(world, player, world.customizer.get_custom_rooms(player))
if world.customizer and world.customizer.get_custom_sprites(player):
init_custom_sprites(world, player, world.customizer.get_custom_sprites(player))
place_bosses(world, player)
randomize_enemies(world, player)
adjust_locations(world, player)
if any(world.potshuffle.values()):
logger.info(world.fish.translate("cli", "cli", "shuffling.pots"))
for player in range(1, world.players + 1):
if world.potshuffle[player]:
if world.pottery[player] in ['none', 'cave', 'keys', 'cavekeys']:
shuffle_pots(world, player)
else:
shuffle_pot_switches(world, player)
logger.info(world.fish.translate("cli","cli","shuffling.overworld"))
for player in range(1, world.players + 1):
link_overworld(world, player)
create_shops(world, player)
mark_light_dark_world_regions(world, player)
init_districts(world)
logger.info(world.fish.translate("cli","cli","shuffling.world"))
for player in range(1, world.players + 1):
link_entrances_new(world, player)
logger.info(world.fish.translate("cli", "cli", "shuffling.prep"))
for player in range(1, world.players + 1):
link_doors_prep(world, player)
create_item_pool_config(world)
logger.info(world.fish.translate("cli", "cli", "shuffling.dungeons"))
for player in range(1, world.players + 1):
link_doors(world, player)
mark_light_dark_world_regions(world, player)
logger.info(world.fish.translate("cli", "cli", "generating.itempool"))
for player in range(1, world.players + 1):
set_prize_drops(world, player)
create_farm_locations(world, player)
for player in range(1, world.players + 1):
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hmg_entrances_regions(world, player)
connect_hmg_entrances_regions(world, player)
generate_itempool(world, player)
verify_item_pool_config(world)
logger.info(world.fish.translate("cli","cli","calc.access.rules"))
for player in range(1, world.players + 1):
set_rules(world, player)
district_item_pool_config(world)
dungeon_tracking(world)
fill_specific_items(world)
for player in range(1, world.players + 1):
if world.shopsanity[player]:
sell_potions(world, player)
if world.keyshuffle[player] == 'universal':
sell_keys(world, player)
else:
lock_shop_locations(world, player)
shuffle_event_items(world, player)
massage_item_pool(world)
logger.info(world.fish.translate("cli", "cli", "placing.dungeon.prizes"))
fill_prizes(world)
logger.info(world.fish.translate("cli","cli","placing.dungeon.items"))
if args.algorithm != 'equitable':
shuffled_locations = world.get_unfilled_locations()
random.shuffle(shuffled_locations)
fill_dungeons_restrictive(world, shuffled_locations)
else:
promote_dungeon_items(world)
for player in range(1, world.players+1):
if world.logic[player] != 'nologic':
for key_layout in world.key_layout[player].values():
if not validate_key_placement(key_layout, world, player):
raise RuntimeError(
"%s: %s (%s %d)" %
(
world.fish.translate("cli", "cli", "keylock.detected"),
key_layout.sector.name,
world.fish.translate("cli", "cli", "player"),
player
)
)
logger.info(world.fish.translate("cli","cli","fill.world"))
distribute_items_restrictive(world, True)
if world.players > 1:
logger.info(world.fish.translate("cli", "cli", "balance.multiworld"))
if args.algorithm in ['balanced', 'equitable']:
balance_multiworld_progression(world)
# if we only check for beatable, we can do this sanity check first before creating the rom
world.clear_exp_cache()
if not world.can_beat_game(log_error=True):
raise RuntimeError(world.fish.translate("cli", "cli", "cannot.beat.game"))
for player in range(1, world.players+1):
if world.shopsanity[player]:
customize_shops(world, player)
if args.algorithm in ['balanced', 'equitable']:
balance_money_progression(world)
ensure_good_items(world, True)
if args.print_custom_yaml:
world.settings.record_info(world)
world.settings.record_overworld(world)
world.settings.record_entrances(world)
world.settings.record_doors(world)
world.settings.record_item_pool(world)
world.settings.record_item_placements(world)
world.settings.write_to_file(output_path(f'{outfilebase}_custom.yaml'))
rom_names = []
jsonout = {}
if not args.suppress_rom or args.bps:
logger.info(world.fish.translate("cli","cli","patching.rom"))
for team in range(world.teams):
for player in range(1, world.players + 1):
limited_run_flag = None if world.limited_run[player] == 'none' else world.limited_run[player]
rom = JsonRom() if args.jsonout else LocalRom(args.rom, flag=limited_run_flag)
patch_rom(world, rom, player, team, bool(args.mystery), str(args.rom_header) if args.rom_header else None)
if args.race:
patch_race_rom(rom)
rom_names.append((player, team, list(rom.name)))
world.spoiler.hashes[(player, team)] = get_hash_string(rom.hash)
apply_rom_settings(rom, args.heartbeep[player], args.heartcolor[player], args.quickswap[player],
args.fastmenu[player], args.disablemusic[player], args.sprite[player], args.triforce_gfx[player],
args.ow_palettes[player], args.uw_palettes[player], args.reduce_flashing[player],
args.shuffle_sfx[player], args.shuffle_sfxinstruments[player], args.shuffle_songinstruments[player],
args.msu_resume[player])
limited_run_flag = None if world.limited_run[player] == 'none' else world.limited_run[player]
if args.jsonout:
jsonout[f'patch_t{team}_p{player}'] = rom.patches
if args.bps:
localRom = LocalRom.fromJsonRom(rom, args.rom, flag=limited_run_flag)
patch = create_bps_from_data(LocalRom(args.rom, patch=False, flag=limited_run_flag).buffer, localRom.buffer)
jsonout[f'bps_t{team}_p{player}'] = base64.b64encode(patch.binary_ba).decode()
else:
outfilepname = f'_T{team+1}' if world.teams > 1 else ''
if world.players > 1:
outfilepname += f'_P{player}'
if world.players > 1 or world.teams > 1:
outfilepname += f"_{world.player_names[player][team].replace(' ', '_')}" if world.player_names[player][team] != 'Player %d' % player else ''
outfilesuffix = f'_{Settings.make_code(world, player)}' if not args.outputname else ''
if args.bps:
patchfile = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.bps')
patch = create_bps_from_data(LocalRom(args.rom, patch=False, flag=limited_run_flag).buffer, rom.buffer)
with open(patchfile, 'wb') as stream:
stream.write(patch.binary_ba)
if not args.suppress_rom:
sfc_file = output_path(f'{outfilebase}{outfilepname}{outfilesuffix}.sfc')
rom.write_to_file(sfc_file)
if world.players > 1:
multidata = zlib.compress(json.dumps({"names": parsed_names,
"roms": rom_names,
"remote_items": [player for player in range(1, world.players + 1) if world.remote_items[player]],
"locations": [((location.address, location.player), (location.item.code, location.item.player))
for location in world.get_filled_locations() if type(location.address) is int],
"tags" : ["DR"]
}).encode("utf-8"))
if args.jsonout:
jsonout["multidata"] = list(multidata)
else:
with open(output_path('%s_multidata' % outfilebase), 'wb') as f:
f.write(multidata)
if args.mystery and not args.suppress_meta:
world.spoiler.hashes_to_file(output_path(f'{outfilebase}_meta.txt'))
elif world.spoiler_mode != 'none' and not args.jsonout:
world.spoiler.hashes_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if world.spoiler_mode != 'none' and not args.jsonout:
logger.info(world.fish.translate("cli", "cli", "patching.spoiler"))
world.spoiler.to_file(output_path(f'{outfilebase}_Spoiler.txt'))
if 'debug' in world.spoiler.settings:
world.spoiler.extras(output_path(f'{outfilebase}_Spoiler.txt'))
player_logics = set(world.logic.values())
if len(player_logics) == 1 and 'nologic' in player_logics:
args.skip_playthrough = True
if not args.skip_playthrough:
logger.info(world.fish.translate("cli","cli","calc.playthrough"))
create_playthrough(world)
if args.jsonout:
print(json.dumps({**jsonout, 'spoiler': world.spoiler.to_json()}))
elif world.spoiler_mode != 'none':
logger.info(world.fish.translate("cli","cli","patching.spoiler"))
if args.jsonout:
with open(output_path('%s_Spoiler.json' % outfilebase), 'w') as outfile:
outfile.write(world.spoiler.to_json())
elif world.players > 1 or world.logic[1] != "nologic":
world.spoiler.playthrough_to_file(output_path(f'{outfilebase}_Spoiler.txt'))
YES = world.fish.translate("cli","cli","yes")
NO = world.fish.translate("cli","cli","no")
logger.info("")
logger.info(world.fish.translate("cli","cli","done"))
logger.info("")
logger.info(world.fish.translate("cli","cli","made.rom") % (YES if (args.create_rom) else NO))
logger.info(world.fish.translate("cli","cli","made.playthrough") % (YES if (args.calc_playthrough) else NO))
logger.info(world.fish.translate("cli","cli","made.spoiler") % (YES if (not args.jsonout and world.spoiler_mode != 'none') else NO))
logger.info(world.fish.translate("cli","cli","seed") + ": %s", world.seed)
logger.info(world.fish.translate("cli","cli","total.time"), time.perf_counter() - start)
# print_wiki_doors_by_room(dungeon_regions,world,1)
# print_wiki_doors_by_region(dungeon_regions,world,1)
return world
def export_yaml(args, fish):
if args.outputpath:
os.makedirs(args.outputpath, exist_ok=True)
output_path.cached_path = args.outputpath
outfilebase = f'{args.outputname if args.outputname else "export"}'
logger = logging.getLogger('')
world = init_world(args, fish)
if args.seed and int(args.seed) > 0:
world.seed = int(args.seed)
from OverworldShuffle import __version__ as ORVersion
logger.info(
world.fish.translate("cli","cli","app.title") + "\n",
ORVersion,
"(%s)" % outfilebase,
Settings.make_code(world, 1) if world.players == 1 else ''
)
for k,v in {"DR":__version__,"OR":ORVersion}.items():
logger.info((k + ' Version:').ljust(16) + '%s' % v)
for player in range(1, world.players + 1):
world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
set_starting_inventory(world, args)
world.settings = CustomSettings()
world.settings.create_from_world(world, args)
world.settings.record_item_pool(world, True)
world.settings.write_to_file(output_path(f'{outfilebase}.yaml'))
return world
def init_world(args, fish):
if args.code:
for player, code in args.code.items():
if code:
Settings.adjust_args_from_code(code, player, args)
customized = None
if args.customizer:
customized = CustomSettings()
customized.load_yaml(args.customizer)
customized.adjust_args(args, False)
world = World(args.multi, args.ow_layout, args.ow_parallel, args.ow_crossed, args.ow_mixed, args.shuffle, args.door_shuffle, args.logic, args.mode, args.swords,
args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm,
args.accessibility, args.shuffleganon, args.custom, args.customitemarray, args.hints, args.spoiler)
world.customizer = customized
world.boots_hint = args.boots_hint.copy()
world.remote_items = args.remote_items.copy()
world.mapshuffle = args.mapshuffle.copy()
world.compassshuffle = args.compassshuffle.copy()
world.keyshuffle = args.keyshuffle.copy()
world.bigkeyshuffle = args.bigkeyshuffle.copy()
world.prizeshuffle = args.prizeshuffle.copy()
world.bombbag = args.bombbag.copy()
world.flute_mode = args.flute_mode.copy()
world.bow_mode = args.bow_mode.copy()
world.crystals_ganon_orig = args.crystals_ganon.copy()
world.crystals_gt_orig = args.crystals_gt.copy()
world.owTerrain = args.ow_terrain.copy()
world.owKeepSimilar = args.ow_keepsimilar.copy()
world.owWhirlpoolShuffle = args.ow_whirlpool.copy()
world.owFluteShuffle = args.ow_fluteshuffle.copy()
world.owFog = args.ow_fog.copy()
world.shuffle_followers = args.shuffle_followers.copy()
world.shuffle_bonk_drops = args.bonk_drops.copy()
world.open_pyramid = args.openpyramid.copy()
world.boss_shuffle = args.shufflebosses.copy()
world.enemy_shuffle = args.shuffleenemies.copy()
world.enemy_health = args.enemy_health.copy()
world.enemy_damage = args.enemy_damage.copy()
world.any_enemy_logic = args.any_enemy_logic.copy()
world.beemizer = {player: str(args.beemizer[player]) for player in range(1, world.players + 1)}
world.intensity = {player: 'random' if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
world.door_type_mode = args.door_type_mode.copy()
world.trap_door_mode = args.trap_door_mode.copy()
world.key_logic_algorithm = args.key_logic_algorithm.copy()
world.decoupledoors = args.decoupledoors.copy()
world.door_self_loops = args.door_self_loops.copy()
world.experimental = args.experimental.copy()
world.dungeon_counters = args.dungeon_counters.copy()
world.fish = fish
world.shopsanity = args.shopsanity.copy()
world.dropshuffle = args.dropshuffle.copy()
world.pottery = args.pottery.copy()
world.potshuffle = args.shufflepots.copy()
world.mixed_travel = args.mixed_travel.copy()
world.standardize_palettes = args.standardize_palettes.copy()
world.shufflelinks = args.shufflelinks.copy()
world.shuffletavern = args.shuffletavern.copy()
world.skullwoods = args.skullwoods.copy()
world.linked_drops = args.linked_drops.copy()
world.pseudoboots = args.pseudoboots.copy()
world.mirrorscroll = args.mirrorscroll.copy()
world.overworld_map = args.overworld_map.copy()
world.take_any = args.take_any.copy()
world.restrict_boss_items = args.restrict_boss_items.copy()
world.collection_rate = args.collection_rate.copy()
world.colorizepots = args.colorizepots.copy()
world.aga_randomness = args.aga_randomness.copy()
world.money_balance = args.money_balance.copy()
world.limited_run = args.limited_run.copy()
world.limited_run_args = args.limited_run_args.copy()
# custom settings - these haven't been promoted to full settings yet
in_progress_settings = ['force_enemy', 'free_lamp_cone']
for player in range(1, world.players + 1):
for setting in in_progress_settings:
if world.customizer and world.customizer.has_setting(player, setting):
getattr(world, setting)[player] = world.customizer.get_setting(player, setting)
return world
def resolve_random_settings(world, args):
world.crystals_needed_for_ganon = {player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1)}
world.crystals_needed_for_gt = {player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1)}
world.intensity = {player: random.randint(1, 3) if args.intensity[player] == 'random' else int(args.intensity[player]) for player in range(1, world.players + 1)}
world.treasure_hunt_count = {}
world.treasure_hunt_total = {}
for p in args.triforce_goal:
if int(args.triforce_goal[p]) != 0 or int(args.triforce_pool[p]) != 0 or int(args.triforce_goal_min[p]) != 0 or int(args.triforce_goal_max[p]) != 0 or int(args.triforce_pool_min[p]) != 0 or int(args.triforce_pool_max[p]) != 0:
if int(args.triforce_goal[p]) != 0:
world.treasure_hunt_count[p] = int(args.triforce_goal[p])
elif int(args.triforce_goal_min[p]) != 0 and int(args.triforce_goal_max[p]) != 0:
world.treasure_hunt_count[p] = random.randint(int(args.triforce_goal_min[p]), int(args.triforce_goal_max[p]))
else:
world.treasure_hunt_count[p] = 8 if world.goal[p] == 'trinity' else 20
if int(args.triforce_pool[p]) != 0:
world.treasure_hunt_total[p] = int(args.triforce_pool[p])
elif int(args.triforce_pool_min[p]) != 0 and int(args.triforce_pool_max[p]) != 0:
world.treasure_hunt_total[p] = random.randint(max(int(args.triforce_pool_min[p]), world.treasure_hunt_count[p] + int(args.triforce_min_difference[p])), min(int(args.triforce_pool_max[p]), world.treasure_hunt_count[p] + int(args.triforce_max_difference[p])))
else:
world.treasure_hunt_total[p] = 10 if world.goal[p] == 'trinity' else 30
else:
# this will be handled in ItemList.py and custom item pool is used to determine the numbers
world.treasure_hunt_count[p], world.treasure_hunt_total[p] = 0, 0
if world.customizer:
def process_goal(goal_type):
goal_input = goals[player][goal_type]
world.custom_goals[player][goal_type] = goal = {}
if 'cutscene_gfx' in goal_input and goal_type in ['gtentry', 'pedgoal', 'murahgoal']:
gfx = goal_input['cutscene_gfx']
if type(gfx) is str:
from Tables import item_gfx_table
if gfx.lower() == 'random':
gfx = random.choice(list(item_gfx_table.keys()))
if gfx in item_gfx_table:
goal['cutscene_gfx'] = (item_gfx_table[gfx][1] + (0x8000 if not item_gfx_table[gfx][0] else 0), item_gfx_table[gfx][2])
else:
raise Exception(f'Invalid name "{gfx}" in customized {goal_type} cutscene gfx')
else:
goal['cutscene_gfx'] = gfx
if 'requirements' in goal_input:
if goal_type == 'ganongoal' and world.goal[player] == 'pedestal':
goal['requirements'] = [0x00]
goal['logic'] = False
return
goal['requirements'] = []
goal['logic'] = {}
if 'goaltext' in goal_input:
goal['goaltext'] = goal_input['goaltext']
else:
raise Exception(f'Missing goal text for {goal_type}')
req_table = {
'Invulnerable': 0x00,
'Disabled': 0x00,
'Pendants': 0x01,
'Crystals': 0x02,
'PendantBosses': 0x03,
'CrystalBosses': 0x04,
'PrizeBosses': 0x05,
'Bosses': 0x05,
'Agahnim1Defeated': 0x06,
'Agahnim1': 0x06,
'Aga1': 0x06,
'Agahnim2Defeated': 0x07,
'Agahnim2': 0x07,
'Aga2': 0x07,
'GoalItemsCollected': 0x08,
'GoalItems': 0x08,
'TriforcePieces': 0x08,
'TriforceHunt': 0x08,
'MaxCollectionRate': 0x09,
'CollectionRate': 0x09,
'Collection': 0x09,
'CustomGoal': 0x0A,
'Custom': 0x0A,
}
if isinstance(goal_input['requirements'], list):
for r in list(goal_input['requirements']):
req = {}
try:
if isinstance(r, str):
req['condition'] = req_table[r]
else:
req['condition'] = req_table[list(r.keys())[0]]
if req['condition'] == req_table['Invulnerable']:
goal['requirements']= [req]
goal['logic'] = False
break
elif req['condition'] == req_table['CustomGoal']:
if isinstance(r['address'], int) and 0x7E0000 <= r['address'] <= 0x7FFFFF:
compare_table = {
'minimum': 0x00,
'at least': 0x00,
'equal': 0x01,
'equals': 0x01,
'equal to': 0x01,
'any flag': 0x02,
'all flags': 0x03,
'flags match': 0x03,
'count bits': 0x04,
'count flags': 0x04,
}
if r['comparison'] in compare_table:
options = compare_table[r['comparison']]
if r['address'] >= 0x7F0000:
options |= 0x10
if isinstance(r['target'], int) and 0 <= r['target'] <= 0xFFFF:
if 'size' in r and r['size'] in ['word', '16-bit', '16bit', '16 bit', '16', '2-byte', '2byte', '2 byte', '2-bytes', '2 bytes']:
options |= 0x08
req['target'] = r['target']
elif 0 <= r['target'] <= 0xFF:
req['target'] = r['target']
else:
raise Exception(f'Invalid custom goal target for {goal_type}, must be an 8-bit integer')
req.update({'address': r['address'] & 0xFFFF, 'options': options})
goal['requirements'].append(req)
else:
raise Exception(f'Invalid custom goal target for {goal_type}, must be a 16-bit integer')
else:
raise KeyError(f'Invalid custom goal comparison for {goal_type}')
else:
raise Exception(f'Custom goal address for {goal_type} only allows 0x7Exxxx and 0x7Fxxxx addresses')
else:
if req['condition'] not in [req_table['Aga1'], req_table['Aga2']]:
if 'target' not in r:
req['condition'] |= 0x80
else:
if isinstance(r['target'], int):
if req['condition'] < req_table['TriforcePieces']:
if 0 <= r['target'] <= 0xFF:
req['target'] = r['target']
else:
raise Exception(f'Invalid {list(r.keys())[0]} requirement target for {goal_type}, must be an 8-bit integer')
else:
if 0 <= r['target'] <= 0xFFFF:
req['target'] = r['target']
else:
raise Exception(f'Invalid {list(r.keys())[0]} requirement target for {goal_type}, must be a 16-bit integer')
elif isinstance(r['target'], str):
if r['target'].lower() == 'random':
req['target'] = 'random'
elif r['target'].endswith('%') and 1 <= int(r['target'][:-1]) <= 100:
req['target'] = req['target']
else:
raise Exception(f'Invalid {list(r.keys())[0]} requirement target for {goal_type}')
if req['condition'] & 0x7F == req_table['Pendants']:
goal['logic']['pendants'] = req['target'] = req.get('target', 3)
elif req['condition'] & 0x7F == req_table['Crystals']:
goal['logic']['crystals'] = req['target'] = req.get('target', 7)
elif req['condition'] & 0x7F == req_table['PendantBosses']:
goal['logic']['pendant_bosses'] = req['target'] = req.get('target', 3)
elif req['condition'] & 0x7F == req_table['CrystalBosses']:
goal['logic']['crystal_bosses'] = req['target'] = req.get('target', 7)
elif req['condition'] & 0x7F == req_table['PrizeBosses']:
goal['logic']['bosses'] = req['target'] = req.get('target', 10)
elif req['condition'] & 0x7F == req_table['Aga1']:
goal['logic']['aga1'] = True
elif req['condition'] & 0x7F == req_table['Aga2']:
goal['logic']['aga2'] = True
elif req['condition'] & 0x7F == req_table['TriforcePieces']:
goal['logic']['goal_items'] = req['target'] = req.get('target', None)
elif req['condition'] & 0x7F == req_table['CollectionRate']:
goal['logic']['collection'] = req['target'] = req.get('target', None)
goal['requirements'].append(req)
except KeyError:
raise KeyError(f'Invalid {goal_type} requirement: {r}')
else:
raise KeyError(f'Invalid {goal_type} requirement definition')
if 'logic' in goal_input and goal['logic'] and goal['logic'] is not None:
goal['logic'].update(goal_input['logic'])
return
goals = world.customizer.get_goals()
for player in range(1, world.players + 1):
if goals and player in goals:
for g in ['gtentry', 'ganongoal', 'pedgoal', 'murahgoal']:
if g in goals[player]:
process_goal(g)
return
def set_starting_inventory(world, args):
for player in range(1, world.players + 1):
if args.usestartinventory[player]:
for tok in filter(None, args.startinventory[player].split(',')):
name = tok.strip()
name = name if name != 'Ocarina' or world.flute_mode[player] != 'active' else 'Ocarina (Activated)'
item = ItemFactory(name, player)
if item:
world.push_precollected(item)
if world.customizer and world.customizer.get_start_inventory():
for p, inv_list in world.customizer.get_start_inventory().items():
if inv_list:
follower_added = False
for inv_item in inv_list:
name = inv_item.strip()
if inv_item == 'RandomWeapon':
name = random.choice(['Progressive Bow', 'Hammer', 'Progressive Sword', 'Cane of Somaria', 'Cane of Byrna', 'Fire Rod'])
extra = []
if name in ['Cane of Somaria', 'Cane of Byrna', 'Fire Rod']:
extra.append('Big Magic')
if name == 'Progressive Bow':
extra.extend(['Arrows (10)'] * 3)
for e in extra:
item = ItemFactory(e, p)
if item:
world.push_precollected(item)
elif inv_item == 'RandomFollower':
name = random.choice([f for f in follower_pickups if f != 'Zelda Herself' or world.mode[p] == 'standard'])
name = name if name != 'Ocarina' or world.flute_mode[p] != 'active' else 'Ocarina (Activated)'
if name in follower_pickups:
if not world.shuffle_followers[p] or follower_added:
continue
follower_added = True
item = ItemFactory(name, p)
if item:
world.push_precollected(item)
def copy_world(world):
# ToDo: Not good yet
ret = World(world.players, world.owLayout, world.owParallel, world.owCrossed, world.owMixed, world.shuffle, world.doorShuffle, world.logic, world.mode, world.swords,
world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm,
world.accessibility, world.shuffle_ganon, world.custom, world.customitemarray, world.hints, world.spoiler_mode)
ret.teams = world.teams
ret.player_names = copy.deepcopy(world.player_names)
ret.remote_items = world.remote_items.copy()
ret.required_medallions = world.required_medallions.copy()
ret.bottle_refills = world.bottle_refills.copy()
ret.swamp_patch_required = world.swamp_patch_required.copy()
ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()
ret.powder_patch_required = world.powder_patch_required.copy()
ret.ganonstower_vanilla = world.ganonstower_vanilla.copy()
ret.treasure_hunt_count = world.treasure_hunt_count.copy()
ret.treasure_hunt_icon = world.treasure_hunt_icon.copy()
ret.sewer_light_cone = world.sewer_light_cone.copy()
ret.seed = world.seed
ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge.copy()
ret.can_access_trock_front = world.can_access_trock_front.copy()
ret.can_access_trock_big_chest = world.can_access_trock_big_chest.copy()
ret.can_access_trock_middle = world.can_access_trock_middle.copy()
ret.can_take_damage = world.can_take_damage
ret.difficulty_requirements = world.difficulty_requirements.copy()
ret.fix_fake_world = world.fix_fake_world.copy()
ret.mapshuffle = world.mapshuffle.copy()
ret.compassshuffle = world.compassshuffle.copy()
ret.keyshuffle = world.keyshuffle.copy()
ret.bigkeyshuffle = world.bigkeyshuffle.copy()
ret.prizeshuffle = world.prizeshuffle.copy()
ret.bombbag = world.bombbag.copy()
ret.flute_mode = world.flute_mode.copy()
ret.bow_mode = world.bow_mode.copy()
ret.free_lamp_cone = world.free_lamp_cone.copy()
ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy()
ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy()
ret.crystals_ganon_orig = world.crystals_ganon_orig.copy()
ret.crystals_gt_orig = world.crystals_gt_orig.copy()
ret.owTerrain = world.owTerrain.copy()
ret.owKeepSimilar = world.owKeepSimilar.copy()
ret.owWhirlpoolShuffle = world.owWhirlpoolShuffle.copy()
ret.owFluteShuffle = world.owFluteShuffle.copy()
ret.owFog = world.owFog.copy()
ret.shuffle_followers = world.shuffle_followers.copy()
ret.shuffle_bonk_drops = world.shuffle_bonk_drops.copy()
ret.open_pyramid = world.open_pyramid.copy()
ret.shufflelinks = world.shufflelinks.copy()
ret.shuffletavern = world.shuffletavern.copy()
ret.shuffle_ganon = world.shuffle_ganon.copy()
ret.skullwoods = world.skullwoods.copy()
ret.linked_drops = world.linked_drops.copy()
ret.pseudoboots = world.pseudoboots.copy()
ret.mirrorscroll = world.mirrorscroll.copy()
ret.overworld_map = world.overworld_map.copy()
ret.take_any = world.take_any.copy()
ret.boss_shuffle = world.boss_shuffle.copy()
ret.enemy_shuffle = world.enemy_shuffle.copy()
ret.enemy_health = world.enemy_health.copy()
ret.enemy_damage = world.enemy_damage.copy()
ret.any_enemy_logic = world.any_enemy_logic.copy()
ret.beemizer = world.beemizer.copy()
ret.intensity = world.intensity.copy()
ret.decoupledoors = world.decoupledoors.copy()
ret.door_self_loops = world.door_self_loops.copy()
ret.door_type_mode = world.door_type_mode.copy()
ret.trap_door_mode = world.trap_door_mode.copy()
ret.key_logic_algorithm = world.key_logic_algorithm.copy()
ret.aga_randomness = world.aga_randomness.copy()
ret.money_balance = world.money_balance.copy()
ret.experimental = world.experimental.copy()
ret.shopsanity = world.shopsanity.copy()
ret.dropshuffle = world.dropshuffle.copy()
ret.pottery = world.pottery.copy()
ret.potshuffle = world.potshuffle.copy()
ret.mixed_travel = world.mixed_travel.copy()
ret.standardize_palettes = world.standardize_palettes.copy()
ret.owswaps = world.owswaps.copy()
ret.owflutespots = world.owflutespots.copy()
ret.allow_flip_sanc = world.allow_flip_sanc.copy()
ret.prizes = world.prizes.copy()
ret.restrict_boss_items = world.restrict_boss_items.copy()
ret.inaccessible_regions = world.inaccessible_regions.copy()
ret.limited_run = world.limited_run.copy()
ret.limited_run_args = world.limited_run_args.copy()
ret.damage_table = world.damage_table
ret.data_tables = world.data_tables # can be changed...
ret.settings = world.settings
for player in range(1, world.players + 1):
create_regions(ret, player)
update_world_regions(ret, player)
if world.logic[player] in ('owglitches', 'hybridglitches', 'nologic'):
create_owg_connections(ret, player)
create_dungeon_regions(ret, player)
create_owedges(ret, player)
create_shops(ret, player)
create_rooms(ret, player)
create_dungeons(ret, player)
create_dynamic_mirror_exits(ret, player)
create_dynamic_flute_exits(ret, player)
# there are region references here they must be migrated to preserve integrity
# ret.exp_cache = world.exp_cache.copy()
copy_dynamic_regions_and_locations(world, ret)
for player in range(1, world.players + 1):
if world.mode[player] == 'standard':
parent = ret.get_region('Menu', player)
target = ret.get_region('Hyrule Castle Secret Entrance', player)
connection = Entrance(player, 'Uncle S&Q', parent)
parent.exits.append(connection)
connection.connect(target)
# This makes the regions for HMG only
# we'll connect them later after all other connections are made (OW <=> UW, Portals)
if world.logic[player] in ('nologic', 'hybridglitches'):
create_hmg_entrances_regions(ret, player)
# copy bosses
for dungeon in world.dungeons:
for level, boss in dungeon.bosses.items():
ret.get_dungeon(dungeon.name, dungeon.player).bosses[level] = boss
for player in range(1, world.players + 1):
for shop in world.shops[player]:
copied_shop = ret.get_region(shop.region.name, shop.region.player).shop
copied_shop.inventory = copy.copy(shop.inventory)
# connect copied world
copied_locations = {(loc.name, loc.player): loc for loc in ret.get_locations()} # caches all locations
# We have to skip these for now. They require both the rest of the entrances _and_ the dungeon portals to be copied first
# We will connect them later
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
copied_region.is_light_world = region.is_light_world
copied_region.is_dark_world = region.is_dark_world
copied_region.dungeon = region.dungeon
copied_region.locations = [copied_locations[(location.name, location.player)] for location in region.locations]
for location in copied_region.locations:
location.parent_region = copied_region
for entrance in region.entrances:
ret.get_entrance(entrance.name, entrance.player).connect(copied_region)
for exit in region.exits:
if exit.connected_region:
dest_region = ret.get_region(exit.connected_region.name, region.player)
src_exit = ret.get_entrance(exit.name, exit.player)
if exit.name not in [e.name for e in dest_region.entrances if e.connected_region is not None]:
if exit.name in [e.name for e in dest_region.entrances]:
src_exit.connected_region = dest_region
else:
src_exit.connect(dest_region)
# fill locations
for location in world.get_locations():
new_location = ret.get_location(location.name, location.player)
if location.item is not None:
item = Item(location.item.name, location.item.advancement, location.item.priority, location.item.type, player=location.item.player)
new_location.item = item
item.location = new_location
item.world = ret
new_location.event = location.event
new_location.locked = location.locked
new_location.skip = location.skip
# these need to be modified properly by set_rules
new_location.access_rule = lambda state: True
new_location.item_rule = lambda state: True
new_location.forced_item = location.forced_item
new_location.pot = location.pot
# copy remaining itempool. No item in itempool should have an assigned location
for item in world.itempool:
ret.itempool.append(Item(item.name, item.advancement, item.priority, item.type, player = item.player))
for item in world.precollected_items:
ret.push_precollected(ItemFactory(item.name, item.player))
# copy progress items in state
ret.state.prog_items = world.state.prog_items.copy()
ret.state.stale = {player: True for player in range(1, world.players + 1)}
for edge in world.owedges:
if edge.dest:
copiededge = ret.check_for_owedge(edge.name, edge.player)
copiededge.dest = ret.check_for_owedge(edge.dest.name, edge.dest.player)
# everything below this line is changing the original object, seems to be complicated to replicate similar objects organically
ret.doors = world.doors
for door in ret.doors:
copied_entrance = ret.check_for_entrance(door.entrance.name, door.player)
door.entrance = copied_entrance
if copied_entrance:
copied_entrance.door = door
ret.paired_doors = world.paired_doors
ret.rooms = world.rooms
ret.dungeon_layouts = world.dungeon_layouts
ret.key_logic = world.key_logic
ret.dungeon_portals = world.dungeon_portals
for player, portals in world.dungeon_portals.items():
for portal in portals:
connect_portal(portal, ret, player)
ret.sanc_portal = world.sanc_portal
from OverworldShuffle import categorize_world_regions
for player in range(1, world.players + 1):
categorize_world_regions(ret, player)
create_farm_locations(ret, player)
if world.logic[player] in ('nologic', 'hybridglitches'):
connect_hmg_entrances_regions(ret, player)
for region in world.regions:
copied_region = ret.get_region(region.name, region.player)
for entrance in region.entrances:
ent = ret.get_entrance(entrance.name, entrance.player)
if (ent.connected_region != copied_region):
ent.connect(copied_region)
for player in range(1, world.players + 1):
set_rules(ret, player)
return ret
def copy_world_premature(world, player, create_flute_exits=True):
# ToDo: Not good yet
ret = World(world.players, world.owLayout, world.owParallel, world.owCrossed, world.owMixed, world.shuffle, world.doorShuffle, world.logic, world.mode, world.swords,
world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm,
world.accessibility, world.shuffle_ganon, world.custom, world.customitemarray, world.hints, world.spoiler_mode)
ret.teams = world.teams
ret.player_names = copy.deepcopy(world.player_names)
ret.remote_items = world.remote_items.copy()
ret.required_medallions = world.required_medallions.copy()
ret.bottle_refills = world.bottle_refills.copy()
ret.swamp_patch_required = world.swamp_patch_required.copy()
ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()
ret.powder_patch_required = world.powder_patch_required.copy()
ret.ganonstower_vanilla = world.ganonstower_vanilla.copy()
ret.treasure_hunt_count = world.treasure_hunt_count.copy()
ret.treasure_hunt_icon = world.treasure_hunt_icon.copy()
ret.sewer_light_cone = world.sewer_light_cone.copy()
ret.seed = world.seed
ret.can_access_trock_eyebridge = world.can_access_trock_eyebridge.copy()
ret.can_access_trock_front = world.can_access_trock_front.copy()
ret.can_access_trock_big_chest = world.can_access_trock_big_chest.copy()
ret.can_access_trock_middle = world.can_access_trock_middle.copy()
ret.can_take_damage = world.can_take_damage
ret.difficulty_requirements = world.difficulty_requirements.copy()
ret.fix_fake_world = world.fix_fake_world.copy()
ret.mapshuffle = world.mapshuffle.copy()
ret.compassshuffle = world.compassshuffle.copy()
ret.keyshuffle = world.keyshuffle.copy()
ret.bigkeyshuffle = world.bigkeyshuffle.copy()
ret.prizeshuffle = world.prizeshuffle.copy()
ret.bombbag = world.bombbag.copy()
ret.flute_mode = world.flute_mode.copy()
ret.bow_mode = world.bow_mode.copy()
ret.free_lamp_cone = world.free_lamp_cone.copy()
ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy()
ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy()
ret.crystals_ganon_orig = world.crystals_ganon_orig.copy()