diff --git a/_posts/2018-01-30-Cross-building-Boost-Android.markdown b/_posts/2018-01-30-Cross-building-Boost-Android.markdown index b50a504e..d719b322 100644 --- a/_posts/2018-01-30-Cross-building-Boost-Android.markdown +++ b/_posts/2018-01-30-Cross-building-Boost-Android.markdown @@ -4,7 +4,7 @@ comments: false title: Cross building Boost C++ libraries to Android with Conan deprecated: true deprecated_reason: "This information is outdated. See the updated post." -deprecated_link: /cpp/gamedev/android/conan/raylib/2025/11/24/GameDev-Raylib-Android.html +deprecated_link: /cpp/gamedev/android/conan/raylib/2025/12/10/GameDev-Raylib-Android.html # other options --- diff --git a/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown b/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown index 06eb3d4a..769321ec 100644 --- a/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown +++ b/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown @@ -4,7 +4,7 @@ comments: false title: Android Studio project using Conan and C++ Boost libraries deprecated: true deprecated_reason: "This information is outdated. See the updated post." -deprecated_link: /cpp/gamedev/android/conan/raylib/2025/11/24/GameDev-Raylib-Android.html +deprecated_link: /cpp/gamedev/android/conan/raylib/2025/12/10/GameDev-Raylib-Android.html --- In the previous blog post [Cross building Boost C++ libraries to Android with Conan](https://blog.conan.io/2018/01/30/Cross-building-Boost-Android.html) diff --git a/_posts/2025-12-10-GameDev-Raylib-Android.markdown b/_posts/2025-12-10-GameDev-Raylib-Android.markdown index f697a1b5..6a84c9e1 100644 --- a/_posts/2025-12-10-GameDev-Raylib-Android.markdown +++ b/_posts/2025-12-10-GameDev-Raylib-Android.markdown @@ -16,7 +16,7 @@ the **Android NDK**, and **Conan** for dependency management. By the end of this guide, you'll have your Raylib game running on Android devices with touch controls.