diff --git a/_posts/2018-01-30-Cross-building-Boost-Android.markdown b/_posts/2018-01-30-Cross-building-Boost-Android.markdown index b50a504e..d719b322 100644 --- a/_posts/2018-01-30-Cross-building-Boost-Android.markdown +++ b/_posts/2018-01-30-Cross-building-Boost-Android.markdown @@ -4,7 +4,7 @@ comments: false title: Cross building Boost C++ libraries to Android with Conan deprecated: true deprecated_reason: "This information is outdated. See the updated post." -deprecated_link: /cpp/gamedev/android/conan/raylib/2025/11/24/GameDev-Raylib-Android.html +deprecated_link: /cpp/gamedev/android/conan/raylib/2025/12/10/GameDev-Raylib-Android.html # other options --- diff --git a/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown b/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown index 06eb3d4a..769321ec 100644 --- a/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown +++ b/_posts/2018-02-13-Android-Studio-project-Conan-Boost.markdown @@ -4,7 +4,7 @@ comments: false title: Android Studio project using Conan and C++ Boost libraries deprecated: true deprecated_reason: "This information is outdated. See the updated post." -deprecated_link: /cpp/gamedev/android/conan/raylib/2025/11/24/GameDev-Raylib-Android.html +deprecated_link: /cpp/gamedev/android/conan/raylib/2025/12/10/GameDev-Raylib-Android.html --- In the previous blog post [Cross building Boost C++ libraries to Android with Conan](https://blog.conan.io/2018/01/30/Cross-building-Boost-Android.html) diff --git a/_posts/2025-12-10-GameDev-Raylib-Android.markdown b/_posts/2025-12-10-GameDev-Raylib-Android.markdown index f697a1b5..6a84c9e1 100644 --- a/_posts/2025-12-10-GameDev-Raylib-Android.markdown +++ b/_posts/2025-12-10-GameDev-Raylib-Android.markdown @@ -16,7 +16,7 @@ the **Android NDK**, and **Conan** for dependency management. By the end of this guide, you'll have your Raylib game running on Android devices with touch controls.
- Jump to Survive on Android

@@ -38,7 +38,7 @@ In order to run our Raylib game on Android, we need to create a new Android proj * Select **Native C++** from the templates
- New Native C++ Project in Android Studio

@@ -50,7 +50,7 @@ In order to run our Raylib game on Android, we need to create a new Android proj * Choose **Groovy DSL** for the build configuration language
- New Native C++ Project in Android Studio

@@ -58,7 +58,7 @@ In order to run our Raylib game on Android, we need to create a new Android proj * Next, select **C++17** as the C++ Standard (we'll match this in our Conan profile)
- New Native C++ Project in Android Studio

diff --git a/assets/post_images/2025-11-24/game_running.gif b/assets/post_images/2025-12-10/game_running.gif similarity index 100% rename from assets/post_images/2025-11-24/game_running.gif rename to assets/post_images/2025-12-10/game_running.gif diff --git a/assets/post_images/2025-11-24/jump-to-survive.gif b/assets/post_images/2025-12-10/jump-to-survive.gif similarity index 100% rename from assets/post_images/2025-11-24/jump-to-survive.gif rename to assets/post_images/2025-12-10/jump-to-survive.gif diff --git a/assets/post_images/2025-11-24/new_project.png b/assets/post_images/2025-12-10/new_project.png similarity index 100% rename from assets/post_images/2025-11-24/new_project.png rename to assets/post_images/2025-12-10/new_project.png diff --git a/assets/post_images/2025-11-24/project_cppstd.png b/assets/post_images/2025-12-10/project_cppstd.png similarity index 100% rename from assets/post_images/2025-11-24/project_cppstd.png rename to assets/post_images/2025-12-10/project_cppstd.png diff --git a/assets/post_images/2025-11-24/project_name.png b/assets/post_images/2025-12-10/project_name.png similarity index 100% rename from assets/post_images/2025-11-24/project_name.png rename to assets/post_images/2025-12-10/project_name.png