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Calculate Scopes from High Quality Preview when active #20973

@anoderay

Description

@anoderay

Is your feature request related to a problem? Please describe.
Currently the scopes are calculated from the preview pipe - even when high quality processing is toggled. Especially when using diffuse or sharpen it is helpful to use hq processing to properly judge its effect on shadows and overall contrast.

Describe the solution you'd like
When HQ Processing is activated in darkroom also calculate the scopes from the generated high-quality preview.

Alternatives
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