How to avoid penalty of Q16/HDRI while maintaining support? #1978
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TheArcaneBrony
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Hi,
I was wondering how one would go about avoiding the penalty of using HDRI builds of Magick.NET, while still being able to support HDR/16 bit image inputs/outputs?
I've noticed that under some parameters, for example, resizing a short GIF can take minutes.
One solution I could do, is have a separate build of my application for each build of Magick.NET and somehow splitting load based on the input image, but that seems like a maintenance hazard to me? I'm not sure I see a benefit of using floating point operations on a gif, though.
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