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main.py
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213 lines (185 loc) · 8.07 KB
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#Connect 4
#Created by Ennis Machta 8/11/18
import tkinter
NONE = 0
RED = 1
BLACK = 2
class main():
def __init__(self,turn):
self.base = [[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0],
[0,0,0,0,0,0,0]]
self.turn = turn
self.baseheight = len(self.base)
self.count = 0
def prettyprint(self):
print("TURN: " + self.turn)
for row in self.base:
for item in row:
print(self.convertNumtoLetter(item), end=' ')
print()
def convertNumtoLetter(self, num):
if num == 0:
return '.'
elif num == 1:
return 'R'
elif num == 2:
return 'B'
def changeTurn(self):
if self.turn == "B":
self.turn = "R"
elif self.turn == "R":
self.turn = "B"
def placeKey(self, key):
while True:
if key != 0:
moveX = key
key = 0
if moveX < 1 or moveX > 7:
print("Out of bounds. Try again.")
else:
break
if self.turn == "R":
for col in range(self.baseheight):
if self.base[col][moveX-1] == 0:
self.checkWin(col-1,moveX-1)
pass
elif self.base[col][moveX-1] == 1 or self.base[col][moveX-1] == 2:
if col - 1 < 0:
print("This column is full. Try again.")
self.changeTurn()
else:
self.base[col-1][moveX-1] = 1
self.count += 1
self.checkWin(col-1,moveX-1)
break
break
if col == self.baseheight-1:
self.base[self.baseheight-1][moveX-1] = 1
self.count += 1
self.checkWin(col,moveX-1)
break
elif self.turn == "B":
for col in range(self.baseheight):
if self.base[col][moveX-1] == 0:
self.checkWin(col-1,moveX-1)
pass
elif self.base[col][moveX-1] == 1 or self.base[col][moveX-1] == 2:
if col - 1 < 0:
print("This column is full. Try again.")
self.changeTurn()
else:
self.base[col-1][moveX-1] = 2
self.count += 1
self.checkWin(col-1,moveX-1)
break
break
if col == self.baseheight-1:
self.base[self.baseheight-1][moveX-1] = 2
self.count += 1
self.checkWin(col,moveX-1)
break
mainGUI.updateCanvas()
main.changeTurn()
def checkWin(self,column,row):
if self.count == 35:
print("\n\n\n------------ No one wins..... \n\n Game Over.")
self.prettyprint()
quit()
checklist = [[0,1],[1,0],[1,1],[0,-1],[-1,0],[-1,-1],[-1,1],[1,-1]]
for coord in checklist:
if self.checkCoord(column, row):
if self.checkCoord(column+(coord[0]*1), row+(coord[1])*1):
if self.checkCoord(column+(coord[0]*2), row+(coord[1])*2):
if self.checkCoord(column+(coord[0]*3), row+(coord[1])*3):
print('\n\n-----------------\nWinner! ' + self.turn + "\n\n\n")
self.prettyprint()
mainGUI.endGamePopUp(self.turn)
def checkCoord(self,col,row):
if col >= 0 and col <= self.baseheight - 1 and row >= 0 and row <=6:
if self.turn == "R":
if self.base[col][row] == 1:
return True
return False
elif self.turn == "B":
if self.base[col][row] == 2:
return True
return False
class GUI():
def __init__(self, base):
self.base = base
self.number = 0
self.canvas_height = 540
self.canvas_width = 960
self.mainwindow = tkinter.Tk()
self.mainwindow.title("Connect 4")
self.maincanvas = tkinter.Canvas(master=self.mainwindow, width=self.canvas_width,height=self.canvas_height, bd=0,bg="dark green",highlightthickness=0)
self.maincanvas.create_rectangle(0,0,self.canvas_width,self.canvas_height, width = 0)
self.maincanvas.grid()
obj1ID = self.maincanvas.create_rectangle(0,0,137,540,fill="#2db3ad")
obj2ID = self.maincanvas.create_rectangle(137,0,274,540,fill="#2db3ad")
obj3ID = self.maincanvas.create_rectangle(274,0,411,540,fill="#2db3ad")
obj4ID = self.maincanvas.create_rectangle(411,0,548,540,fill="#2db3ad")
obj5ID = self.maincanvas.create_rectangle(548,0,685,540,fill="#2db3ad")
obj6ID = self.maincanvas.create_rectangle(685,0,822,540,fill="#2db3ad")
obj7ID = self.maincanvas.create_rectangle(822,0,960,540,fill="#2db3ad")
self.maincanvas.create_rectangle(0,0,960,108)
self.maincanvas.create_rectangle(0,108,960,216)
self.maincanvas.create_rectangle(0,216,960,324)
self.maincanvas.create_rectangle(0,324,960,432)
self.maincanvas.create_rectangle(0,432,960,540)
self.maincanvas.tag_bind(obj1ID,'<Button-1>',self.rect1)
self.maincanvas.tag_bind(obj2ID,'<Button-1>',self.rect2)
self.maincanvas.tag_bind(obj3ID,'<Button-1>',self.rect3)
self.maincanvas.tag_bind(obj4ID,'<Button-1>',self.rect4)
self.maincanvas.tag_bind(obj5ID,'<Button-1>',self.rect5)
self.maincanvas.tag_bind(obj6ID,'<Button-1>',self.rect6)
self.maincanvas.tag_bind(obj7ID,'<Button-1>',self.rect7)
def rect1(self,point):
main.placeKey(1)
def rect2(self,point):
main.placeKey(2)
def rect3(self,point):
main.placeKey(3)
def rect4(self,point):
main.placeKey(4)
def rect5(self,point):
main.placeKey(5)
def rect6(self,point):
main.placeKey(6)
def rect7(self,point):
main.placeKey(7)
def updateCanvas(self):
for column in range(len(self.base)):
for row in range(len(self.base[column])):
if self.base[column][row] == 1:
coords = self.convertCoordintoPixels(row,column)
self.maincanvas.create_oval(coords[0],coords[1],coords[2],coords[3],fill="red")
elif self.base[column][row] == 2:
coords = self.convertCoordintoPixels(row,column)
self.maincanvas.create_oval(coords[0],coords[1],coords[2],coords[3],fill="black")
def convertCoordintoPixels(self, x,y):
newx = x * 137.14
newy = y * 108
return [int(newx),int(newy),int(newx+137.14),int(newy+108)]
def endGamePopUp(self,turn):
endwindow = tkinter.Tk()
endwindow.title("Game Over")
label = tkinter.Label(endwindow, text="Player: " + turn + " has won.")
label.pack(side="top", padx = 20)
okbutton = tkinter.Button(endwindow,text="OK", command=quit)
okbutton.pack()
def turn():
while True:
turn = input("What turn starts? (Type R or B): ")
if turn == "R" or turn == "B":
return turn
else:
print("Error in input. Please try again.")
if __name__ == "__main__":
main = main(turn())
mainGUI = main.GUI(main.base)
mainGUI.updateCanvas()
mainGUI.mainwindow.mainloop()