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package_main.yml
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97 lines (85 loc) · 2.84 KB
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name: Build and Package Main
on:
push:
branches: [main]
release:
types: [published]
workflow_dispatch:
env:
# TODO: Update the below variables for your project
APP_NAME: "Template"
IDF_TARGET: 'esp32'
IDF_VERSION: 'v5.5.1'
IDF_COMPONENT_MANAGER: "1" # whether to enable the component manager or not
FLASH_TOTAL_OVERRIDE: '1500000' # number of bytes of total flash (for percentage calculations)
jobs:
build:
runs-on: ubuntu-latest
continue-on-error: false
permissions:
contents: write
outputs:
zipfile-id: ${{ steps.zip_step.outputs.artifact-id }}
steps:
- name: Checkout repo
uses: actions/checkout@v5
with:
fetch-depth: 0
- name: Build Main Code
uses: espressif/esp-idf-ci-action@v1
with:
esp_idf_version: ${{ env.IDF_VERSION }}
path: '.'
target: ${{ env.IDF_TARGET }}
- name: Upload Build Outputs
uses: actions/upload-artifact@v4
id: zip_step
# TODO: add / remove files below. You may want to include for example
# littlefs-flash_args if you have a littlefs filesystem image you want to
# include
with:
name: build-artifacts
path: |
build/*.bin
build/*.elf
build/bootloader/bootloader.bin
build/partition_table/partition-table.bin
build/flasher_args.json
build/flash_args
- name: Attach files to release
uses: softprops/action-gh-release@v2
if: ${{ github.event.release && github.event.action == 'published' }}
# TODO: add / remove files below. You may want to include for example
# littlefs-flash_args if you have a littlefs filesystem image you want to
# include
with:
files: |
build/*.bin
build/*.elf
build/bootloader/bootloader.bin
build/partition_table/partition-table.bin
build/flasher_args.json
build/flash_args
- name: Determine Size Delta
if: ${{ github.event.release && github.event.action == 'published' }}
uses: esp-cpp/esp-idf-size-delta@v1
with:
app_name: ${{ env.APP_NAME }}
app_path: "."
idf_target: ${{ env.IDF_TARGET }}
idf_version: ${{ env.IDF_VERSION }}
idf_component_manager: ${{ env.IDF_COMPONENT_MANAGER }}
flash_total_override: ${{ env.FLASH_TOTAL_OVERRIDE }}
package:
name: Package the binaries into an executables for Windows, MacOS, and Linux (Ubuntu)
needs: build
strategy:
matrix:
os: [windows-latest, macos-latest, ubuntu-latest]
runs-on: ${{ matrix.os }}
steps:
- uses: esp-cpp/esp-packaged-programmer-action@v1.0.5
with:
zipfile-id: ${{ needs.build.outputs.zipfile-id }}
# TODO: update programmer name to be what you want to call it
programmer-name: 'your_programmer'