FL.Image = class Image(object)
=============================================== Image - class to represent bitmap image =============================================== CONSTRUCTOR: Image() - generic constructor, creates a Image with zero coordinates Image(Image) - copy constructor Image(index1, index2) - creates a Image between nodes index1 and index2 ATTRIBUTES: width, height (integer) [read-only] - dimensions of the image empty (integer) [read-only] - empty status of the image size (integer) [read-only] - size of the image buffer data (string) - image data as string with length traceenabled () [read-only] - there is a possibility to trace the image with the Trace command OPERATIONS: Trace (Glyph) - Traces the image with the current option and adds it to the glyph METHODS
- Clear(...)
- Create(...)
- GetPixel(...)
- HLine(...)
- ImageBlt(...)
- Invert(...)
- SetPixel(...)
- Trace(...)
- __delattr__(...)
-
x.__delattr__('name') <==> del x.name
- __getattribute__(...)
-
x.__getattribute__('name') <==> x.name
- __setattr__(...)
-
x.__setattr__('name', value) <==> x.name = value
- __new__ = <built-in method __new__ of type object>
-
T.__new__(S, ...) -> a new object with type S, a subtype of T