fontgate.fgNode = class fgNode(object)
Node representation
Constructors:
fgNode() - default
fgNode(fgNode) - copy
fgNode('Move'/'On'/'Off'/'Curve', fgPoint[, smooth=false])
fgNode('Move'/'On'/'Off'/'Curve', fgPoint, 'name'[, smooth=false])
Math operation:
fgNode + fgNode
fgNode - fgNode
fgNode * float
- __delattr__(...)
-
x.__delattr__('name') <==> del x.name
- __getattribute__(...)
-
x.__getattribute__('name') <==> x.name
- __setattr__(...)
-
x.__setattr__('name', value) <==> x.name = value
- isInterpolatedX(...)
-
bool isInterpolatedX()
- isInterpolatedY(...)
-
bool isInterpolatedY()
- isSelected(...)
-
bool isSelected()
- setInterpolatedX(...)
-
setInterpolatedX([true])
- setInterpolatedY(...)
-
setInterpolatedY([true])
- setSelected(...)
-
setSelected([true])
- flags
-
(int)
- kind
-
('Move'/'On'/'Off'/'Curve')
- name
-
(string)
- point
-
(fgPoint)
- smooth
-
(bool)
- __new__ = <built-in method __new__ of type object>
-
T.__new__(S, ...) -> a new object with type S, a subtype of T
- fontgate.fgNode.flags
-
(int)
- fontgate.fgNode.isG2 = isG2(...)
-
bool isG2()
- fontgate.fgNode.isInterpolatedX = isInterpolatedX(...)
-
bool isInterpolatedX()
- fontgate.fgNode.isInterpolatedY = isInterpolatedY(...)
-
bool isInterpolatedY()
- fontgate.fgNode.isOff = isOff(...)
-
bool isOff()
- fontgate.fgNode.isOn = isOn(...)
-
bool isOn()
- fontgate.fgNode.isSelected = isSelected(...)
-
bool isSelected()
- fontgate.fgNode.kind
-
('Move'/'On'/'Off'/'Curve')
- fontgate.fgNode.name
-
(string)
- fontgate.fgNode.point
-
(fgPoint)
- fontgate.fgNode.setG2 = setG2(...)
-
setG2([true])
- fontgate.fgNode.setInterpolatedX = setInterpolatedX(...)
-
setInterpolatedX([true])
- fontgate.fgNode.setInterpolatedY = setInterpolatedY(...)
-
setInterpolatedY([true])
- fontgate.fgNode.setSelected = setSelected(...)
-
setSelected([true])
- fontgate.fgNode.smooth
-
(bool)
- fontgate.fgNode.transform = transform(...)
-
transform(fgMatrix)