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I just noticed you've been working on a new garbage collector for LuaJIT. I tried building the repo on windows but got a few errors regarding some missing defines (LJ_GC_ARENA_SIZE and LJ_GC_FIXED).
We are heavy users of LuaJIT in our games but are noticing garbage collection spikes more and more often as our games grow larger. I was wondering whether this new garbage collector would reduce this issue (I find it very hard to debug these spikes).
Could you maybe talk a little bit about your plans and state of development of your implementation?
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