diff --git a/docs/platforms/apple/common/configuration/app-hangs.mdx b/docs/platforms/apple/common/configuration/app-hangs.mdx index f860c7e35f87c..af6e54426eb2d 100644 --- a/docs/platforms/apple/common/configuration/app-hangs.mdx +++ b/docs/platforms/apple/common/configuration/app-hangs.mdx @@ -134,7 +134,7 @@ SentrySDK.resumeAppHangTracking() ### App Hangs V2 -As of version 8.50.0, you can enable AppHangsV2, which is available on iOS and tvOS. **Starting with version 9.0.0, App Hangs V2 is enabled by default.** The main difference is that AppHangsV2 differentiates between fully-blocking and non-fully-blocking app hangs, which you might choose to ignore, and measures the duration of app hangs. A fully-blocking app hang is when the main thread is stuck completely, and the app can't render a single frame. A non-fully-blocking app hang is when the app appears stuck to the user, but can still render a few frames. Fully-blocking app hangs are more actionable because the stacktrace shows the exact blocking location on the main thread. Non-fully-blocking app hangs can have a stacktrace that doesn't highlight the exact blocking location, since the main thread isn't completely blocked. +As of version 8.50.0, you can enable AppHangsV2, which is available only on **iOS and tvOS**. **Starting with version 9.0.0, App Hangs V2 is enabled by default.** The main difference is that AppHangsV2 differentiates between fully-blocking and non-fully-blocking app hangs, which you might choose to ignore, and measures the duration of app hangs. A fully-blocking app hang is when the main thread is stuck completely, and the app can't render a single frame. A non-fully-blocking app hang is when the app appears stuck to the user, but can still render a few frames. Fully-blocking app hangs are more actionable because the stacktrace shows the exact blocking location on the main thread. Non-fully-blocking app hangs can have a stacktrace that doesn't highlight the exact blocking location, since the main thread isn't completely blocked. The SDK sets the `exception.type` to `App Hang Fully Blocked` or `App Hang Non Fully Blocked`, so you can filter for App Hangs via `error.type` in Sentry. diff --git a/docs/platforms/apple/common/migration/index.mdx b/docs/platforms/apple/common/migration/index.mdx index f1a216bc9ea01..08d63e601270c 100644 --- a/docs/platforms/apple/common/migration/index.mdx +++ b/docs/platforms/apple/common/migration/index.mdx @@ -32,7 +32,7 @@ We now enabled the following features by default: - **Performance V2 is enabled by default**: The app start duration now finishes when the first frame is drawn instead of when the OS posts the `UIWindowDidBecomeVisibleNotification`. We removed the `enablePerformanceV2` option. - **Pre-warmed app start tracking**: The SDK now collects pre-warmed app starts by default via `enablePreWarmedAppStartTracing`. -- App hang tracking V2: This is now the default and we removed the option to enable/disable it. +- App hang tracking V2: This is now the default only on **iOS and **tvOS** and we removed the option to enable/disable it. macOS still uses V1. ### Disable App Hang Tracking for Extensions