diff --git a/docs/platforms/godot/configuration/stack-traces.mdx b/docs/platforms/godot/configuration/stack-traces.mdx index 7c6349f3927a0..add937fdccd6b 100644 --- a/docs/platforms/godot/configuration/stack-traces.mdx +++ b/docs/platforms/godot/configuration/stack-traces.mdx @@ -279,3 +279,9 @@ This uploads the SDK's debug files to Sentry. You can repeat this step for any o Congratulations! You're all set up. Your exported project should now produce symbolicated stack traces in Sentry. ![Symbolicated Issue](./imgs/symbolicated_issue.png) + +## Known Limitations + +### Web (WASM) + +Native code errors (C/C++) from the Godot engine and GDExtension libraries are currently not symbolicated in Web exports, even when debug symbols are uploaded. ([#516](https://github.com/getsentry/sentry-godot/issues/516)) diff --git a/docs/platforms/godot/index.mdx b/docs/platforms/godot/index.mdx index 3757cad916aca..225a6641059e0 100644 --- a/docs/platforms/godot/index.mdx +++ b/docs/platforms/godot/index.mdx @@ -5,6 +5,7 @@ supportLevel: production sdk: sentry.godot categories: - desktop + - browser - gaming keywords: - Godot diff --git a/platform-includes/getting-started-primer/godot.mdx b/platform-includes/getting-started-primer/godot.mdx index 68574fae848c2..ff4b08b01cfac 100644 --- a/platform-includes/getting-started-primer/godot.mdx +++ b/platform-includes/getting-started-primer/godot.mdx @@ -7,6 +7,7 @@ Our SDK for Godot Engine builds on top of existing Sentry SDKs, extending them w - macOS using the [macOS SDK](/platforms/apple/guides/macos/) to support Objective-C, Swift, C and C++ - iOS using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++ - Android using the [Android SDK](/platforms/android/) to support Java, Kotlin, C and C++ + - Web using the [JavaScript SDK](/platforms/javascript/) to support WebAssembly and JavaScript - Automatically capture Godot runtime errors, such as script and shader errors - GDScript stack traces with optional [local and member variable](/platforms/godot/configuration/options/#logger_include_variables) information - Include surrounding script source code with events when available at runtime