From 3faebddd57862f83f8dc35d0c5fac73c5e4210d2 Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Thu, 26 Feb 2026 15:59:13 +0100 Subject: [PATCH 1/3] docs(godot): Add Web platform support Add Web to the Godot SDK's supported platform categories and feature list. The SDK uses the Sentry JavaScript SDK via Emscripten WASM bridge for Web exports, supporting both threaded and non-threaded variants. Co-Authored-By: Claude --- docs/platforms/godot/index.mdx | 1 + platform-includes/getting-started-primer/godot.mdx | 1 + 2 files changed, 2 insertions(+) diff --git a/docs/platforms/godot/index.mdx b/docs/platforms/godot/index.mdx index 3757cad916aca..225a6641059e0 100644 --- a/docs/platforms/godot/index.mdx +++ b/docs/platforms/godot/index.mdx @@ -5,6 +5,7 @@ supportLevel: production sdk: sentry.godot categories: - desktop + - browser - gaming keywords: - Godot diff --git a/platform-includes/getting-started-primer/godot.mdx b/platform-includes/getting-started-primer/godot.mdx index 68574fae848c2..ff4b08b01cfac 100644 --- a/platform-includes/getting-started-primer/godot.mdx +++ b/platform-includes/getting-started-primer/godot.mdx @@ -7,6 +7,7 @@ Our SDK for Godot Engine builds on top of existing Sentry SDKs, extending them w - macOS using the [macOS SDK](/platforms/apple/guides/macos/) to support Objective-C, Swift, C and C++ - iOS using the [iOS SDK](/platforms/apple/guides/ios/) to support Objective-C, Swift, C and C++ - Android using the [Android SDK](/platforms/android/) to support Java, Kotlin, C and C++ + - Web using the [JavaScript SDK](/platforms/javascript/) to support WebAssembly and JavaScript - Automatically capture Godot runtime errors, such as script and shader errors - GDScript stack traces with optional [local and member variable](/platforms/godot/configuration/options/#logger_include_variables) information - Include surrounding script source code with events when available at runtime From 174bb1a4ac8f0d73269d2d6e8706f5c305f7a8dd Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Thu, 26 Feb 2026 16:10:01 +0100 Subject: [PATCH 2/3] docs(godot): Document WASM symbolication limitation WASM errors from the Godot engine and GDExtension libraries are not yet symbolicated on Web exports. Add known limitation note linking to the tracking issue. Refs getsentry/sentry-godot#516 Co-Authored-By: Claude --- docs/platforms/godot/configuration/stack-traces.mdx | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/docs/platforms/godot/configuration/stack-traces.mdx b/docs/platforms/godot/configuration/stack-traces.mdx index 7c6349f3927a0..a9d7b0542a210 100644 --- a/docs/platforms/godot/configuration/stack-traces.mdx +++ b/docs/platforms/godot/configuration/stack-traces.mdx @@ -279,3 +279,9 @@ This uploads the SDK's debug files to Sentry. You can repeat this step for any o Congratulations! You're all set up. Your exported project should now produce symbolicated stack traces in Sentry. ![Symbolicated Issue](./imgs/symbolicated_issue.png) + +## Known Limitations + +### Web (WASM) + +WASM errors from the Godot engine and GDExtension libraries are currently not symbolicated, even when debug symbols are uploaded. ([#516](https://github.com/getsentry/sentry-godot/issues/516)) From 168081d358b80aff7aa166289a2c08445d360d2c Mon Sep 17 00:00:00 2001 From: Serhii Snitsaruk Date: Thu, 26 Feb 2026 16:11:34 +0100 Subject: [PATCH 3/3] docs(godot): Clarify WASM limitation refers to native code errors Co-Authored-By: Claude --- docs/platforms/godot/configuration/stack-traces.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/platforms/godot/configuration/stack-traces.mdx b/docs/platforms/godot/configuration/stack-traces.mdx index a9d7b0542a210..add937fdccd6b 100644 --- a/docs/platforms/godot/configuration/stack-traces.mdx +++ b/docs/platforms/godot/configuration/stack-traces.mdx @@ -284,4 +284,4 @@ Congratulations! You're all set up. Your exported project should now produce sym ### Web (WASM) -WASM errors from the Godot engine and GDExtension libraries are currently not symbolicated, even when debug symbols are uploaded. ([#516](https://github.com/getsentry/sentry-godot/issues/516)) +Native code errors (C/C++) from the Godot engine and GDExtension libraries are currently not symbolicated in Web exports, even when debug symbols are uploaded. ([#516](https://github.com/getsentry/sentry-godot/issues/516))