diff --git a/src/libANGLE/renderer/metal/mtl_command_buffer.h b/src/libANGLE/renderer/metal/mtl_command_buffer.h index a4786802ae1..9ecf8eb0ceb 100644 --- a/src/libANGLE/renderer/metal/mtl_command_buffer.h +++ b/src/libANGLE/renderer/metal/mtl_command_buffer.h @@ -78,7 +78,7 @@ class CommandQueue final : public WrappedObject>, angle::Non // This method will ensure that every GPU command buffer using this resource will finish before // returning. Note: this doesn't include the "in-progress" command buffer, i.e. the one hasn't - // been commmitted yet. It's the responsibility of caller to make sure that command buffer is + // been committed yet. It's the responsibility of caller to make sure that command buffer is // commited/flushed first before calling this method. void ensureResourceReadyForCPU(const ResourceRef &resource); void ensureResourceReadyForCPU(Resource *resource);