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I believe if you set the |
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Hi, any fixes for that? |
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Hey. There are two views and one render target, I want to draw the 2nd views on top of the 1st view:
targetis created with color and depth texture. I want to keep the depth buffer after the 1st rendering. However, I find filament always clear depth buffer in function FRenderer::initializeClearFlags:Is there a way to overcome it?
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