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game_functions.py
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98 lines (72 loc) · 2.94 KB
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import sys
import pygame
from bullet import Bullet
from alien import Alien
def check_keydown_events(event,ai_settings,screen,ship,bullets):
"""Responds to key presses"""
if event.key == pygame.K_RIGHT:
#move the ship to the right
ship.moving_right = True
elif event.key ==pygame.K_LEFT:
#moves ship to the left
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings,screen,ship,bullets)
elif event.key == pygame.K_q:
sys.exit()
def fire_bullet(ai_settings,screen,ship,bullets):
#creates a bullet and adds it to bullet group
if len(bullets) < ai_settings.bullets_allowed:
new_bullet = Bullet(ai_settings,screen,ship)
bullets.add(new_bullet)
def check_keyup_events(event,ship):
"""Responds to key releases"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings,screen,ship,bullets):
"""responds to keypresses and mouse events"""
#Watch for keyboard and mouse events
for event in pygame.event.get():
if event.type==pygame.QUIT:
sys.exit()
#moves ship depending on the arrow key pressed
elif event.type == pygame.KEYDOWN:
check_keydown_events(event,ai_settings,screen,ship,bullets)
#stops movement of the ship when a pressed arrow key is released
elif event.type == pygame.KEYUP:
check_keyup_events(event,ship)
def update_screen(ai_settings,screen,ship,aliens,bullets):
"""Update images on the screen and flip to the new screen"""
screen.fill(ai_settings.bg_color)
#Redraw all bullets behind ship and aliens
for bullet in bullets.sprites():
bullet.draw_bullet()
ship.blitme()
aliens.draw(screen)
#Make the most recently drawn screen visible
pygame.display.flip()
def update_bullets(bullets):
"""Updates bullet position and rids of old bullets"""
#getting ridof bullets that reach top of the window(screen)
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)
def create_fleet(ai_settings,screen,aliens):
"""Create a full fleet of aliens"""
#spacing between each alien is equal to the width of an alien
#create an alien and find the no. of aliens in a row
alien = Alien(ai_settings,screen)
alien_width = alien.rect.width
#creates an empty row tobe filled by the aliens
available_space_x = ai_settings.screen_width -2 * alien_width
#Determines the number of aliens in a row
number_aliens_x = int(available_space_x / (2 * alien_width))
#creates the first row of aliens
for alien_number in range(number_aliens_x):
#create an alien and placeitin the row
alien = Alien(ai_settings,screen)
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
aliens.add(alien)