From 0f76d19bf3629dcf3c7da139b0cff5c592fed91c Mon Sep 17 00:00:00 2001 From: Gim1i Date: Fri, 17 Apr 2026 14:25:53 +0100 Subject: [PATCH] Added a section explaining the escape key Added a section to the end of part 1, heading 1 explaining what an escape key is and what it can be used for. Along with an example of its use --- Documentation/WritingWithInk.md | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/Documentation/WritingWithInk.md b/Documentation/WritingWithInk.md index 9cb3112a..673194e9 100644 --- a/Documentation/WritingWithInk.md +++ b/Documentation/WritingWithInk.md @@ -105,6 +105,17 @@ Text content from the game will appear 'as is' when the engine runs. However, it These don't show up in the main text flow, but can be read off by the game and used as you see fit. See [Running Your Ink](RunningYourInk.md#marking-up-your-ink-content-with-tags) for more information. +### Escape characters + +So does this mean it's not possible to use a `#` or `//` in any of my lines? No! You are free to use any symbol you want so long as you include an excape character before. + +The `\` key can be used to tell **ink** to ignore any special effects a character might have, allowing you to use any character you want in your dialogue. + + This language is so good! \#Winning + +Would be output as: + + This language is so good! #Winning ## 2) Choices