Originally jme used to support multiple opengl/al bindings on desktop, but nowadays we pretty much settled with LWJGL3.
We should deprecate all the LWJGL_ JOGL_ keys in AppSettings and add generic OPENGLXX OPENGLESXX to select opengl(es) versions (when possible).
We should also replace all this reflective code in JmeDesktopSystem
@Override
public JmeContext newContext(AppSettings settings, Type contextType) {
initialize(settings);
JmeContext ctx;
if (settings.getRenderer() == null
|| settings.getRenderer().equals("NULL")
|| contextType == JmeContext.Type.Headless) {
ctx = new NullContext();
ctx.setSettings(settings);
} else if (settings.getRenderer().startsWith("LWJGL") || settings.getRenderer().startsWith("ANGLE")) {
ctx = newContextLwjgl(settings, contextType);
ctx.setSettings(settings);
} else if (settings.getRenderer().startsWith("JOGL")) {
ctx = newContextJogl(settings, contextType);
ctx.setSettings(settings);
} else if (settings.getRenderer().startsWith("CUSTOM")) {
ctx = newContextCustom(settings, contextType);
ctx.setSettings(settings);
} else {
throw new UnsupportedOperationException(
"Unrecognizable renderer specified: "
+ settings.getRenderer());
}
return ctx;
}
@Override
public AudioRenderer newAudioRenderer(AppSettings settings) {
initialize(settings);
AL al;
ALC alc;
EFX efx;
if (settings.getAudioRenderer().startsWith("LWJGL")) {
al = newObject("com.jme3.audio.lwjgl.LwjglAL");
alc = newObject("com.jme3.audio.lwjgl.LwjglALC");
efx = newObject("com.jme3.audio.lwjgl.LwjglEFX");
} else if (settings.getAudioRenderer().startsWith("JOAL")) {
al = newObject("com.jme3.audio.joal.JoalAL");
alc = newObject("com.jme3.audio.joal.JoalALC");
efx = newObject("com.jme3.audio.joal.JoalEFX");
} else {
throw new UnsupportedOperationException(
"Unrecognizable audio renderer specified: "
+ settings.getAudioRenderer());
}
if (al == null || alc == null || efx == null) {
return null;
}
return new ALAudioRenderer(al, alc, efx);
}
with known class paths eg. com.jme3.system.DesktopGL that the backend modules (such as jme3-lwjgl3) can implement.
This should probably be resolved after we get rid of the lwjgl2 backend.
Some non-breaking progress on this was made as part of #2776 to simplify android development
Originally jme used to support multiple opengl/al bindings on desktop, but nowadays we pretty much settled with LWJGL3.
We should deprecate all the
LWJGL_JOGL_keys in AppSettings and add genericOPENGLXXOPENGLESXXto select opengl(es) versions (when possible).We should also replace all this reflective code in
JmeDesktopSystemwith known class paths eg.
com.jme3.system.DesktopGLthat the backend modules (such as jme3-lwjgl3) can implement.This should probably be resolved after we get rid of the lwjgl2 backend.
Some non-breaking progress on this was made as part of #2776 to simplify android development