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script.js
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100 lines (82 loc) · 1.93 KB
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let gameSeq = [];
let userSeq = [];
let level = 0;
let started = false;
// starting ..
let colors = ["red", "green", "blue", "yellow"];
let h2 = document.querySelector("h2");
let body = document.querySelector("body");
// Game start
document.addEventListener("keydown", function () {
if (!started) {
started = true;
levelUp();
}
});
// Level up ++
function levelUp() {
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
let randIdx = Math.floor(Math.random() * 4);
let randColor = colors[randIdx];
gameSeq.push(randColor);
playSequence();
}
// Play full sequence ..
function playSequence() {
let i = 0;
let interval = setInterval(() => {
let btn = document.querySelector(`.${gameSeq[i]}`);
flash(btn);
i++;
if (i >= gameSeq.length) {
clearInterval(interval);
}
}, 600);
}
// Flash effect ..
function flash(btn) {
btn.classList.add("whiteBg");
setTimeout(() => {
btn.classList.remove("whiteBg");
}, 300);
}
// Button click
let btns = document.querySelectorAll(".container > div");
for (let btn of btns) {
btn.addEventListener("click", function () {
if(started){
let userColor = this.classList[0];
userSeq.push(userColor);
flash(this);
checkAnswer(userSeq.length - 1);
}
});
}
// Check answer
function checkAnswer(idx) {
if (userSeq[idx] === gameSeq[idx]) {
if (userSeq.length === gameSeq.length) {
setTimeout(levelUp, 1000);
}
} else {
gameOver();
}
}
// Game over
function gameOver() {
h2.innerText = "Game Over! Press Any Key to Restart";
body.style.backgroundColor = "red";
setTimeout(() => {
body.style.backgroundColor = "white";
}, 500);
reset();
}
// Reset game.
function reset() {
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}