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Map.cpp
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462 lines (390 loc) · 13.4 KB
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#include "Map.h"
#include <fstream>
#include <sstream>
#include <algorithm>
#include "Player.h"
//Free Helper Function
bool caseInsenstiveEquals(const std::string& a, const std::string& b) {
if (a.size() != b.size()) return false;
for (size_t i = 0; i < a.size(); i++) {
if (tolower(a[i]) != tolower(b[i])) return false;
}
return true;
}
// Territory Implementation
Territory::Territory(const std::string& name, int x, int y, const std::string& continent)
: name(new std::string(name)), x(x), y(y), continent(new std::string(continent)),
owner(nullptr), armies(0) {}
Territory::Territory(const Territory& other)
: name(new std::string(*other.name)), x(other.x), y(other.y),
continent(new std::string(*other.continent)), owner(other.owner), armies(other.armies) {
for (Territory* adj : other.adjacentTerritories) {
adjacentTerritories.push_back(adj);
}
}
Territory& Territory::operator=(const Territory& other) {
if (this != &other) {
delete name;
delete continent;
name = new std::string(*other.name);
continent = new std::string(*other.continent);
x = other.x;
y = other.y;
owner = other.owner;
armies = other.armies;
adjacentTerritories.clear();
for (Territory* adj : other.adjacentTerritories) {
adjacentTerritories.push_back(adj);
}
}
return *this;
}
Territory::~Territory() {
delete name;
delete continent;
}
bool Territory::operator == (const Territory& territory) {
if ((*name == *territory.name) && (x == territory.x) && (y == territory.y) && (*continent == *territory.continent) && (armies == territory.armies)) {
if (owner != nullptr && territory.owner != nullptr) {
if (*owner != *territory.owner) {
return false;
}
}
else if (owner != territory.owner) { // make sure both are nullptr
return false;
}
if (adjacentTerritories.size() != territory.adjacentTerritories.size()) {
return false;
}
for (int i = 0; i < adjacentTerritories.size(); i++) {
if (*adjacentTerritories[i] != *territory.adjacentTerritories[i]) {
return false;
}
}
}
else {
return false;
}
return true;
}
bool Territory::operator != (const Territory& territory) {
return !(*this == territory);
}
std::string Territory::getName() const { return *name; }
std::string Territory::getContinent() const { return *continent; }
Player* Territory::getOwner() const { return owner; }
int Territory::getArmies() const { return armies; }
void Territory::setOwner(Player* owner) { this->owner = owner; }
void Territory::setArmies(int armies) { this->armies = armies; }
void Territory::addAdjacentTerritory(Territory* territory) {
adjacentTerritories.push_back(territory);
}
const std::vector<Territory*>& Territory::getAdjacentTerritories() const {
return adjacentTerritories;
}
bool Territory::isAdjacentTo(const Territory* other) const {
for (Territory* adj : adjacentTerritories) {
if (adj == other) return true;
}
return false;
}
std::ostream& operator<<(std::ostream& os, const Territory& territory) {
os << *territory.name << " (Continent: " << *territory.continent
<< ", Armies: " << territory.armies << ")";
return os;
}
// Continent Implementation
Continent::Continent(const std::string& name, int bonus)
: name(new std::string(name)), bonus(bonus) {}
Continent::Continent(const Continent& other)
: name(new std::string(*other.name)), bonus(other.bonus) {
for (Territory* territory : other.territories) {
territories.push_back(territory);
}
}
Continent& Continent::operator=(const Continent& other) {
if (this != &other) {
delete name;
name = new std::string(*other.name);
bonus = other.bonus;
territories.clear();
for (Territory* territory : other.territories) {
territories.push_back(territory);
}
}
return *this;
}
Continent::~Continent() {
delete name;
}
std::string Continent::getName() const { return *name; }
int Continent::getBonus() const { return bonus; }
void Continent::addTerritory(Territory* territory) {
territories.push_back(territory);
}
const std::vector<Territory*>& Continent::getTerritories() const {
return territories;
}
std::ostream& operator<<(std::ostream& os, const Continent& continent) {
os << "Continent: " << *continent.name << " (Bonus: " << continent.bonus
<< ", Territories: " << continent.territories.size() << ")";
return os;
}
// Map Implementation
Map::Map() = default;
Map::Map(const Map& other) {
for (Territory* territory : other.territories) {
territories.push_back(new Territory(*territory));
}
for (Continent* continent : other.continents) {
continents.push_back(new Continent(*continent));
}
}
Map& Map::operator=(const Map& other) {
if (this != &other) {
// Clear existing data
for (Territory* territory : territories) {
delete territory;
}
for (Continent* continent : continents) {
delete continent;
}
territories.clear();
continents.clear();
// Copy new data
for (Territory* territory : other.territories) {
territories.push_back(new Territory(*territory));
}
for (Continent* continent : other.continents) {
continents.push_back(new Continent(*continent));
}
}
return *this;
}
Map::~Map() {
for (Territory* territory : territories) {
delete territory;
}
for (Continent* continent : continents) {
delete continent;
}
}
void Map::addTerritory(Territory* territory) {
territories.push_back(territory);
}
void Map::addContinent(Continent* continent) {
continents.push_back(continent);
}
const std::vector<Territory*>& Map::getTerritories() const {
return territories;
}
const std::vector<Continent*>& Map::getContinents() const {
return continents;
}
Territory* Map::getTerritoryByName(const std::string& name) const {
for (Territory* territory : territories) {
if (territory->getName() == name) {
return territory;
}
}
return nullptr;
}
bool Map::validate() {
return isConnectedGraph() && continentsAreConnectedSubgraphs() && eachCountryInOneContinent();
}
void Map::dfs(Territory* territory, std::vector<bool>& visited) {
int index = -1;
for (int i = 0; i < territories.size(); i++) {
if (territories[i] == territory) {
index = i;
break;
}
}
if (index == -1 || visited[index]) return;
visited[index] = true;
for (Territory* adj : territory->getAdjacentTerritories()) {
int adjIndex = -1;
for (int i = 0; i < territories.size(); i++) {
if (territories[i] == adj) {
adjIndex = i;
break;
}
}
if (adjIndex != -1 && !visited[adjIndex]) {
dfs(adj, visited);
}
}
}
bool Map::isConnectedGraph() {
if (territories.empty()) return true;
std::vector<bool> visited(territories.size(), false);
dfs(territories[0], visited);
for (bool v : visited) {
if (!v) return false;
}
return true;
}
void Map::dfsContinent(Continent* continent, Territory* territory, std::vector<bool>& visited) {
int index = -1;
for (int i = 0; i < continent->getTerritories().size(); i++) {
if (continent->getTerritories()[i] == territory) {
index = i;
break;
}
}
if (index == -1 || visited[index]) return;
visited[index] = true;
for (Territory* adj : territory->getAdjacentTerritories()) {
// Check if adjacent territory is in the same continent
bool inSameContinent = false;
for (Territory* contTerritory : continent->getTerritories()) {
if (contTerritory == adj) {
inSameContinent = true;
break;
}
}
if (inSameContinent) {
int adjIndex = -1;
for (int i = 0; i < continent->getTerritories().size(); i++) {
if (continent->getTerritories()[i] == adj) {
adjIndex = i;
break;
}
}
if (adjIndex != -1 && !visited[adjIndex]) {
dfsContinent(continent, adj, visited);
}
}
}
}
bool Map::continentsAreConnectedSubgraphs() {
for (Continent* continent : continents) {
if (continent->getTerritories().empty()) continue;
std::vector<bool> visited(continent->getTerritories().size(), false);
dfsContinent(continent, continent->getTerritories()[0], visited);
for (bool v : visited) {
if (!v) return false;
}
}
return true;
}
bool Map::eachCountryInOneContinent() {
for (Territory* territory : territories) {
int continentCount = 0;
for (Continent* continent : continents) {
for (Territory* contTerritory : continent->getTerritories()) {
if (contTerritory == territory) {
continentCount++;
break;
}
}
}
if (continentCount != 1) return false;
}
return true;
}
std::ostream& operator<<(std::ostream& os, const Map& map) {
os << "Map with " << map.territories.size() << " territories and "
<< map.continents.size() << " continents";
return os;
}
// MapLoader Implementation
Map* MapLoader::loadMap(const std::string& filename) {
Map* map = new Map();
std::ifstream file(filename);
if (!file.is_open()) {
delete map;
return nullptr;
}
std::string line;
bool inContinentsSection = false;
bool inTerritoriesSection = false;
while (std::getline(file, line)) {
// Skip empty lines and comments
if (line.empty() || line[0] == ';') continue;
// Check for section headers
if (caseInsenstiveEquals(line, "[Continents]")) {
inContinentsSection = true;
inTerritoriesSection = false;
continue;
} else if (caseInsenstiveEquals(line, "[Territories]")) {
inContinentsSection = false;
inTerritoriesSection = true;
continue;
} else if (line[0] == '[') {
// Other sections we don't care about
inContinentsSection = false;
inTerritoriesSection = false;
continue;
}
if (inContinentsSection) {
// Parse continent line: Name=Bonus
size_t equalsPos = line.find('=');
if (equalsPos != std::string::npos) {
std::string name = line.substr(0, equalsPos);
int bonus = std::stoi(line.substr(equalsPos + 1));
map->addContinent(new Continent(name, bonus));
}
} else if (inTerritoriesSection) {
// Parse territory line: Name,X,Y,Continent,Adjacent1,Adjacent2,...
std::stringstream ss(line);
std::string token;
std::vector<std::string> tokens;
while (std::getline(ss, token, ',')) {
tokens.push_back(token);
}
if (tokens.size() >= 4) {
std::string name = tokens[0];
int x = std::stoi(tokens[1]);
int y = std::stoi(tokens[2]);
std::string continent = tokens[3];
Territory* territory = new Territory(name, x, y, continent);
map->addTerritory(territory);
// Add territory to its continent
for (Continent* cont : map->getContinents()) {
if (cont->getName() == continent) {
cont->addTerritory(territory);
break;
}
}
}
}
}
file.close();
// Second pass to set up adjacencies
file.open(filename);
inTerritoriesSection = false;
while (std::getline(file, line)) {
if (line.empty() || line[0] == ';') continue;
if (caseInsenstiveEquals(line, "[Territories]")) {
inTerritoriesSection = true;
continue;
} else if (line[0] == '[') {
inTerritoriesSection = false;
continue;
}
if (inTerritoriesSection) {
std::stringstream ss(line);
std::string token;
std::vector<std::string> tokens;
while (std::getline(ss, token, ',')) {
tokens.push_back(token);
}
if (tokens.size() >= 5) {
std::string territoryName = tokens[0];
Territory* territory = map->getTerritoryByName(territoryName);
if (territory) {
// Add adjacencies (starting from index 4)
for (int i = 4; i < tokens.size(); i++) {
Territory* adjacent = map->getTerritoryByName(tokens[i]);
if (adjacent) {
territory->addAdjacentTerritory(adjacent);
}
}
}
}
}
}
file.close();
return map;
}