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PlayerStrategiesDriver.cpp
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69 lines (57 loc) · 2.48 KB
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#include "PlayerStrategies.h"
#include "Map.h"
#include "Cards.h"
#include "Player.h"
#include "GameEngine.h"
#include "CommandProcessing.h"
#include "LoggingObserver.h"
void testPlayerStrategies()
{
cout << "=== Player Strategies Testing ===\n\n";
//Declare necessary objects
GameEngine gEngine;
CommandProcessor* commandProcessor = new CommandProcessor();
Map* map = MapLoader::loadMap("TestMap.map");
Deck* deck = new Deck();
vector<Player*>* players = new vector<Player*>;
//Add cards to the deck
deck->addCard(make_unique<Card>(CardType::Reinforcement));
deck->addCard(make_unique<Card>(CardType::Bomb));
deck->addCard(make_unique<Card>(CardType::Blockade));
deck->addCard(make_unique<Card>(CardType::Airlift));
deck->addCard(make_unique<Card>(CardType::Diplomacy));
deck->addCard(make_unique<Card>(CardType::Reinforcement));
deck->addCard(make_unique<Card>(CardType::Bomb));
deck->addCard(make_unique<Card>(CardType::Blockade));
deck->addCard(make_unique<Card>(CardType::Airlift));
deck->addCard(make_unique<Card>(CardType::Diplomacy));
deck->addCard(make_unique<Card>(CardType::Reinforcement));
deck->addCard(make_unique<Card>(CardType::Bomb));
deck->addCard(make_unique<Card>(CardType::Blockade));
deck->addCard(make_unique<Card>(CardType::Airlift));
deck->addCard(make_unique<Card>(CardType::Diplomacy));
deck->addCard(make_unique<Card>(CardType::Reinforcement));
deck->addCard(make_unique<Card>(CardType::Bomb));
deck->addCard(make_unique<Card>(CardType::Blockade));
deck->addCard(make_unique<Card>(CardType::Airlift));
deck->addCard(make_unique<Card>(CardType::Diplomacy));
//Add players with different strategies
players->push_back(new Player("Human Player", new HumanPlayerStrategy(nullptr)));
players->push_back(new Player("Aggressive Player", new AggressivePlayerStrategy(nullptr)));
players->push_back(new Player("Benevolent Player", new BenevolentPlayerStrategy(nullptr)));
players->push_back(new Player("Neutral Player", new NeutralPlayerStrategy(nullptr)));
players->push_back(new Player("Cheater Player", new CheaterPlayerStrategy(nullptr)));
//Run the startup phase process (assign territories, determine order of play, etc.)
gEngine.startupPhaseProcess(commandProcessor, map, players, deck);
//Run the main game loop
gEngine.mainGameLoop(commandProcessor, map, players, deck);
cout << "\n=== Player Strategies Testing Complete ===\n\n";
for (Player* player : *players)
{
delete player;
}
delete commandProcessor;
delete map;
delete players;
delete deck;
}