- Purging tessellations for raytracing
- Moving raytraced surface
- Efficient subdivision surface creases
- Subdivision highly creased surface issues
Bug: Terminating the framebuffer during rendering(FIXED)- Irradiance accuracy issues
(To be documented.)
- OpenEXR input for textures
- RiDisplayChannel & support
- Additional attributes, options visible from SL
bake, pointcloud and brickmap support(done)- RiFilter support
- Trace subsets
- Patch crack stitching
- 64-bit compatibility
The main issue is the shaders keeping all the data in a linear array. This can be fixed by separating the opcodes from arguments.