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Developer Notes

Open Issues

  • Purging tessellations for raytracing
  • Moving raytraced surface
  • Efficient subdivision surface creases
  • Subdivision highly creased surface issues
  • Bug: Terminating the framebuffer during rendering (FIXED)
  • Irradiance accuracy issues

Development Notes

Possible Optimization

(To be documented.)

Todos

  • OpenEXR input for textures
  • RiDisplayChannel & support
  • Additional attributes, options visible from SL
  • bake, pointcloud and brickmap support (done)
  • RiFilter support
  • Trace subsets
  • Patch crack stitching
  • 64-bit compatibility
    The main issue is the shaders keeping all the data in a linear array. This can be fixed by separating the opcodes from arguments.