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BoneSentinel.lua
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37 lines (30 loc) · 1.09 KB
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local BoneSentinel = {};
local function CastShadowCleave(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 38226, true)
end
local function CastEarthquake(eventId, delay, calls, creature)
creature:CastSpell(creature:GetVictim(), 33919, true)
end
local function CastSpecialSpell(eventId, delay, calls, creature)
local victim = creature:GetVictim()
if not victim then
return
end
if victim:GetEntry() == 32666 or victim:GetEntry() == 32667 or victim:GetEntry() == 31144 or victim:GetEntry() == 31146 then
creature:CastSpell(victim, 5, true)
end
end
local function OnEnterCombat(event, creature, target)
creature:RegisterEvent(CastShadowCleave, 5000, 0)
creature:RegisterEvent(CastEarthquake, 12000, 0)
creature:RegisterEvent(CastSpecialSpell, 1000, 0)
end
local function OnLeaveCombat(event, creature)
creature:RemoveEvents()
end
local function OnDied(event, creature, killer)
creature:RemoveEvents()
end
RegisterCreatureEvent(400036, 1, OnEnterCombat)
RegisterCreatureEvent(400036, 2, OnLeaveCombat)
RegisterCreatureEvent(400036, 4, OnDied)