-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
158 lines (146 loc) · 4.89 KB
/
main.py
File metadata and controls
158 lines (146 loc) · 4.89 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
import pygame
from maps import MAP
import math
pygame.init()
# Display
WIDTH = 600
HEIGHT = 600
screen = pygame.display.set_mode([WIDTH, HEIGHT + 20])
pygame.display.set_caption('pacman')
# Map
def draw_map():
for index_line, line in enumerate(MAP):
for index_column, column in enumerate(line):
width = WIDTH // len(line)
height = HEIGHT // len(MAP)
if column == 1:
pygame.draw.circle(
surface=screen,
color="white",
center=(
(index_column * width) + (width * .5),
(index_line * height) + (height * .5)
),
radius=2
)
elif column == 2:
pygame.draw.circle(
surface=screen,
color="white",
center=(
(index_column * width) + (width * .5),
(index_line * height) + (height * .5)
),
radius=5
)
elif column == 3:
pygame.draw.line(
surface=screen,
color="blue",
start_pos=(
(index_column*width) + (width * .5),
index_line * height
),
end_pos=(
(index_column*width) + (width * .5),
index_line*height+ height
),
width=3
)
elif column == 4:
pygame.draw.line(
surface=screen,
color="blue",
start_pos=(
index_column*width,
(index_line * height) + (height * .5)
),
end_pos=(
(index_column*width) + width,
(index_line*height) + (height * .5)
),
width=3
)
elif column == 5:
pygame.draw.arc(
surface=screen,
color="blue",
rect=[
(index_column*width-(width*.4)) - 2,
(index_line*height+(.5 * height)),
width,
height
],
start_angle=0,
stop_angle=math.pi/2,
width=3
)
elif column == 6:
pygame.draw.arc(
surface=screen,
color="blue",
rect=[
index_column * width + (width*.5),
index_line * height + (height * .5),
width,
height
],
start_angle=math.pi / 2,
stop_angle=math.pi,
width=3
)
elif column == 7:
pygame.draw.arc(
surface=screen,
color="blue",
rect=[
(index_column*width+(width*.5)),
(index_line*height-(.4 * height)),
width,
height
],
start_angle=math.pi,
stop_angle=3 * math.pi / 2,
width=3
)
elif column == 8:
pygame.draw.arc(
surface=screen,
color="blue",
rect=[
(index_column*width-(width*.4)) -2,
(index_line*height-(.4 * height)),
width,
height
],
start_angle=3 * math.pi / 2,
stop_angle=2 * math.pi,
width=3
)
elif column == 9:
pygame.draw.line(
surface=screen,
color="white",
start_pos=(
index_column*width,
(index_line * height) + (height * .5)
),
end_pos=(
(index_column*width) + width,
(index_line*height) + (height * .5)
),
width=3
)
# Game Loop
is_closed = False
while not is_closed:
draw_map()
for event in pygame.event.get():
if event.type == pygame.QUIT:
is_closed = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
is_closed = True
# apply changes
pygame.display.update()
pygame.quit()