From 07ce4fd8467500fea807d99b32933f73da89622c Mon Sep 17 00:00:00 2001 From: chooke Date: Tue, 5 May 2020 11:31:44 +1200 Subject: [PATCH 1/3] new text file --- xxx.txt | 0 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 xxx.txt diff --git a/xxx.txt b/xxx.txt new file mode 100644 index 0000000..e69de29 From b4d8fdc8a87ca04cc09533c55664e1bbb6177ee9 Mon Sep 17 00:00:00 2001 From: leggant <61127354+leggant@users.noreply.github.com> Date: Tue, 5 May 2020 11:33:56 +1200 Subject: [PATCH 2/3] Revert "new text file" This reverts commit 07ce4fd8467500fea807d99b32933f73da89622c. --- xxx.txt | 0 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 xxx.txt diff --git a/xxx.txt b/xxx.txt deleted file mode 100644 index e69de29..0000000 From 3f5a779ff545f03176e26d4eb01bbbe8c1b89f7b Mon Sep 17 00:00:00 2001 From: leggant <61127354+leggant@users.noreply.github.com> Date: Tue, 5 May 2020 20:24:10 +1200 Subject: [PATCH 3/3] Update to Readme Removed task 2 as it was no longer needed. --- README.md | 20 -------------------- 1 file changed, 20 deletions(-) diff --git a/README.md b/README.md index 98aa60c..3f85da5 100644 --- a/README.md +++ b/README.md @@ -26,23 +26,3 @@ Your team will present its programme in a team presentation after the mini-proje How do you hand it in? This time you are going to take a much more technical approach to group work. Your team should work in a shared repo in GitHub. Each team member will work in their own clone of this repo and push their changes to the remote to integrate their work. Make sure you commit often and that your commit messages communicate effectively to your team about what you have changed. You should all use plenty of code commenting. - -## Task 2 - -Game -This semester your group will be tasked with making a command line adventure game. The most famous example of this genre is Colossal Cave Adventure or Zork, but there have been many excellent examples since then. - -Your game can have any theme your group decides upon, as long as it is classroom-appropriate. You should try to include the following features: - -Multiple "rooms" or locations that can be navigated between in a sometimes non-linear fashion. -Items that can be used, looked at or manipulated in some way. -An inventory so that the character can pick up and carry a certain number of items. -Decisions made by the player will impact on future plot features/directions. -This kind of game often has the following quirks: - -A maze somewhere that is very difficult to navigate and required interpretation of clues. -The need for the player to backtrack to get items if they did not pick them up the first time. -The ability to save progress coupled with the possibility of failing/dying. -It might be worth doing some research (a possible presentation topic) in order to do some planning (another possible topic) so that your project management (another one) is successful. - -You should plan carefully so that you finish some basic features and core functionality really early on, only adding extra features once the main ones are finished and working. Make sure you use the talents of your group members to best advantage.