When I run bin/libOL_test on sample chunks, I see MovementGroups, but the X and Y values go from roughly -3500 to 3500. Example:
MovementGroup: {
"timestamp": 1342,
"updates": [{
"entityId": 1073741854,
"position": {
"x": 3541,
"y": 3524
},
"waypoints": [{
"x": 3460,
"y": 3275
}]
}]
}
This is a range of 7000 in each direction, or half of the X/Y range of about 15000 as defined in the Riot Games API game constants.
I understand that the chunk positions have a 0,0 in the map center, but I don't understand how to translate them to match the Riot Games API positions. Should I basically just multiply by 2 and add 7,000 (or so)?